So what´s about a new Mode take a look

So what´s about a new Mode take a look

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Posted by: kobi.5236

kobi.5236

Well many people simply know the game mode Deathmatch.

Why isn´t deathmatch viable in gw2 ? Because of the new trinity?
If u would add now the deathmatch mode to the game it wouldn´t be balanced at all , damage dealers > supports for example. But here is my idea:

U got a map about the map size from old ha maps, No capture , No Base u need to rush just kill the other team !
Every players has 10 or 15 times more life then they are used to have.
The damage people takes in Downstate are decreased by 50%
Support skills are 200% more effective.
Time size about 6 or 8 ( I think if the team size is about 8 , the life must be a bit higher)

That is my first thought so what could happen ?
So just let us do some math – People would have around 180k to 200k life (just an example) And support skills from the ele would maybe heal around (2-4k normal so now about 6-12k.

So lets see : We got a bala team vs a spike :

Balanced team
War (100blades)
Thief (Condition or backstab)
Mesmer ( Shatter )
Ingi ( CC )
2 ele (1 hybrid 1 sup)
Necro ( Sup)
Guard ( Sup )

VS

8 Ele ( 3 glass-canons – 2 hybrids – 3 sup )

What do u expect to be happen ?
That´s how I could imagine it :

TEAM BALA :
The group is at start all at their range weapons and are setting to pressure the group while beside, they try to find targets with are more vulnerable then others .

Meanwhile in Team SPIKE

The “backline” is supporting the targets witch gets pressured and are laughing about the damage because they can handle the damage.
The caller calls a spike on the thief , 6 ele try to spike him on fire dmg ( The thief was quick and used his break stun) nothing happen except some dmg on the group because they balled)

Team bala :
The guard , ele and necro tries to support their thief so that he gets life req and some life – he is fine)
The Team found ele 4 to be a good target , so they prepare a spike ( Ultimate from mesmer(moa) – Thief and War are switching on melee – ele on fire element and they call a spike)
The Ele number 4 is lucky that he could dogde the moa but he got still hit by the incoming war and thief and got a lot of dmg but he use mist form to escape .

Team Spike :
Ele number 4 need to take a bit more care so he is hidding behind his m8 while he tries to heal him up by his one and his group :
Next spike is calling , this time a necro : They all hit the Necro at the same time and he lost more then 50% of his life , the necro use F1 so he can survive a bit longer – the caller is still on him and all ele are pressureing him so he drops another 25%.

To be continued if u maybe think this is usefull and not total useless !:)
Sorry about my bad english !:(

(edited by kobi.5236)

So what´s about a new Mode take a look

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Posted by: Suzu.4193

Suzu.4193

who cares the domination style cap points right now is reminiscent of Alliance Battles or FA in GW1…its just waves of people re spawning and capping points… no one wants to watch that… and no one did…infact AB died fairly quickly

HA remedied this by having multiple game types in one long chain of maps and even then the 3rd map was a choice between 3 game styles.

what does GW 2 give us? just AB……

not to mention domination style games r boring 2 watch and play if its the ONLY game type…

GvG was a VERY dynamic game type where game styles and play tactics changed VERY fast.

GW2 is same srats over and over because you FORCE people into those stupid cap areas. sigh.

w/e if devs keep to domination as the MAIN pvp style its just going to be detrimental to their player base. In fact it already has…..same people in Tpvp paid and on top of that, usually 20-60 min wait for paid tournys to start.

So what´s about a new Mode take a look

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Posted by: Kronos.4876

Kronos.4876

I think this is time not well spent on your side. I dont get the whole reason why you did this.