(edited by Greymantle.9168)
So what's the point of divisions if...
I’m in emerald division and I’m seeing the mordremoth and dragon finishers on multiple players on other team. So … I thought those finishers were really cool and I looked to see where I could get them. Say for both of them you have to rank up, but doesn’t say how high.
So, me and my friend in emerald are wondering if we are facing ruby and diamond ranked players. If so, it might explain my huge loss streaks. (And that is my perspective just from the “other side of the pond,” so to speak.
I’m in emerald division and I’m seeing the mordremoth and dragon finishers on multiple players on other team. So … I thought those finishers were really cool and I looked to see where I could get them. Say for both of them you have to rank up, but doesn’t say how high.
So, me and my friend in emerald are wondering if we are facing ruby and diamond ranked players. If so, it might explain my huge loss streaks. (And that is my perspective just from the “other side of the pond,” so to speak.
You can see the divisions of the enemy team players once the match is over.
off point fights are not pointless if we are controlling the points though, and especially if we can kill them easily.
sometimes some people are so fixated on “fighting on points” they just keep on running to a point while being brutally quickly murdered on the way getting to a point.
There’s really no point in leagues either.
Getting to Ruby is just time. Better players get there faster, but anyone can get to Ruby.
Ruby and Diamond are having some semblence of skill, but getting through them depends mostly on luck and what times of the day you play. Skill gets you to legendary faster, but it’s less of an influence.
When the vast majority of GW2 players are Ruby and Diamond, is there really any point in having any other leagues?
There’s really no point in leagues either.
Getting to Ruby is just time. Better players get there faster, but anyone can get to Ruby.
Ruby and Diamond are having some semblence of skill, but getting through them depends mostly on luck and what times of the day you play. Skill gets you to legendary faster, but it’s less of an influence.
When the vast majority of GW2 players are Ruby and Diamond, is there really any point in having any other leagues?
goooot !!!
we get to earn pvp league tickets each new season !!!
more shinies to buy !!!
players who run really really sub par builds will really stay in emerald / sapphire though.
Some classes cant fight on point like power rev and thief. For some reason a lot of people are incapable of understanding that.
I trust you are either condi necro, scrapper or trap dh
There’s really no point in leagues either.
Getting to Ruby is just time. Better players get there faster, but anyone can get to Ruby.
Ruby and Diamond are having some semblance of skill, but getting through them depends mostly on luck and what times of the day you play. Skill gets you to legendary faster, but it’s less of an influence.
When the vast majority of GW2 players are Ruby and Diamond, is there really any point in having any other leagues?
goooot !!!
we get to earn pvp league tickets each new season !!!
more shinies to buy !!!players who run really really sub par builds will really stay in emerald / sapphire though.
On both your points:
1.Lots and lots of players quit in emerald because they were tired of being farmed so those rubies and diamonds are mostly actives.
2.Speaking of subpar builds I had a ranger on my team in ruby that wasn’t even a druid. No bristleback, no smokeskelk, not even search and rescue. Meanwhile the enemy team had three reapers which eat base game anything (but especially rangers) alive.
3.Just my own point but I keep getting the weirdest comps that are obviously and famously bad. The other day I had a warrior (not always the same one) on my team in nearly all the games. Considering how rare warrior is compared to other classes given how it’s underpowered it was a weird anomaly. It’s as if there are special considerations plugged into an algorithm for certain specific players. Not saying there is but it sure feels like it.
Just because you have something which isn’t meta doesn’t mean it’s bad. I’ve seen tons of people with meta builds who are, mostly because they have no clue what their role is or how to rotate. Thinks like druids who try to be teamfight anchors, mesmers who don’t look for de-caps, necros which run into lost fights, etc.
In diamond, that’s been the biggest cause for losses.
Of course scrubs get into diamond. There’s no tier loss for A, E or S and you can just RNG your way through them. Ruby is better, but it’s only one division which needs to be punched through.
Game needs more divisions with tier loss.
They also could’ve gotten to that point by spamming Stronghold with one of the FOTM builds.
Game needs more divisions with tier loss.
I’ve seen awful people in legendary. Even with loss throughout, it wouldn’t matter.
Some classes cant fight on point like power rev and thief. For some reason a lot of people are incapable of understanding that.
I trust you are either condi necro, scrapper or trap dh
Anyone who is anyone plays condi necro, so that point is moot. I also play mes/druid a bit too…on point. See, I don’t know what classes you’re playing, but if you build it right (and that’s really where experience comes in), any class can fight on point. Just remember: A point you don’t cover, isn’t in contention. For some reason, a lot of people are incapable of understanding that…Play something that can hang, which coincidentally is everything. People just need to learn the class.
I met a guard today who did not know how to finish. He stood near downed player and autoattacked him (ruby).
Fighting on points and using stability, blind or stun/daze is like high math for them.
I can’t read sarcasm.
It’s common to let other players bleed out when they’re down off point. This makes them useless for that amount of time.
I can’t read sarcasm.
It’s common to let other players bleed out when they’re down off point. This makes them useless for that amount of time.
Tank meta with tones of blocks etc makes other build useless. But arena.net does not care. It is the same like fighting out of points.
I’ve gone through the +1/-1 stuff, furthest I’ve made it so far is only T2, but the quality of players is garbage. For instance, how can you go from amber to diamond and not know to fight on the points, that kills between points when you could be capping aren’t that great of an idea, people not knowing how to rotate off those points (yeah, there’s a third cap point /wink), and people that do not know how to pick up a target and focus it down?
Simple. Because people can’t fall back through divisions. The game is still set that if you can play (or game) your way up you reach a safe point that you can idle at, which falsely inflates some people.
If match making wasn’t a concern with so many then people should also be able to fall back through tiers in a division in both Emerald and Sapphire as well as Ruby.
On top of that matching making is still off on team selections for a number of reasons that can’t be fully detected by the player base since they can’t get a full view of all the stats. An example of this is all the people that have used the same build on a primary and alt accounts and experience completely different match result where the alt account can roll through and the primary account can not. Not to mention the class stacking, no ranking per class and pre-mades versus pugs complications.
De Mortuis Nil Nisi Bonum.
2.Speaking of subpar builds I had a ranger on my team in ruby that wasn’t even a druid. No bristleback, no smokeskelk, not even search and rescue. Meanwhile the enemy team had three reapers which eat base game anything (but especially rangers) alive.
Could have been me on my non-HoT alt account. Core ranger has not more issues against condi reaper than most other classes, including meta builds. It can actually deal with them quite well – depending on the build and location of course.
Btw, haven’t lost a single ruby game on this account so far ..
And regarding on-/off-point-fights:
If you can kill an (low-life) enemy off-point – why would you ignore him?
If you get attacked off-point – would you ignore the enemy, if it could get you killed?
If the point is captured and defended by the enemy – why stand on-point too?
If the point is captured by your team and a teammate is standing on-point just fine – why would you stand on-point too?
If you are about to die on-point – why don’t try to survive off-point?
If you are guarding a point and an enemy is coming -why would you not start attacking him off-point?
There are many good reasons to not stand/fight on a point.
Really, stop focusing on your teammate’s mistakes (you can’t change them anyways) and you often don’t even know, why they to what they do – there might be good reasons sometimes.
Focus on your own gameplay – that’s the only thing you can try to improve. And there is always something to improve. No exception.
(edited by UmbraNoctis.1907)
Tell me whats the point of these pseudo leagues as a whole? Bc they dont represent anything. Legendary has no value whatsoever. For me that systems looks like failed attempt at “esport” and excuse to hold on with balancing the game bc they are lazy as kitten.
Last “balance” patch was literally a joke, nothing changed at all. All they pretty much did was removing amulets with toughness in hope to fix the broken kitten they have released. What next? Remove all amulets, runes, sigils in s3 and in s4 remove traits and weapons, give everyone wooden stick and call it a day? Thats where this game leads.
They should scrap these leagues for 2 coppers already. They dont bring anything.
Playing Smite since mid s2, f broken gw2.
I met a guard today who did not know how to finish. He stood near downed player and autoattacked him (ruby ^_^).
Fighting on points and using stability, blind or stun/daze is like high math for them.
If it was ruby I know exactly what he was doing: anticipating search and rescue so he can flash blade to the downed player and then stomp since the bar would be low enough for the stomp to get off before the rez. At ruby we know when stomping is a bad idea and when we know they’ll get rezzed anyway so we may as well bleed some damage out of the rezzers.
Sometimes on my rev and druid I use abilities not just for safestomping (strength of the pack so others in the team can) but knowing people will want to rez and keeping them off to help a teammate secure a stomp…but they won’t always take the opportunity :( Rev sword 5 against a rezzer should be a big hint to stomp.
Core ranger has not more issues against condi reaper than most other classes, including meta builds. It can actually deal with them quite well – depending on the build and location of course.
But even druid is weak to condi reapers and base ranger doesn’t even have the CA form cleanses for temporary mitigation or the exiting CA form for the superspeed stealth disengage or staff 5 +3 heal. or staff 4 cleanse.
Agreed with off node encounters. Some say it’s universally bad but it’s just a rule of thumb. What if there’s a tempest on the way to make a 2v2 a 3v2 and if you both go you’ll make that node 3v3 where he’d shine better? A 1v1 on the lane to the node would be better there since you’d play to the opponent’s weakness and if they use lightning flash they’ll be without a disengage for 40 seconds at least when they do make it a 3v3.
(edited by Agemnon.4608)