Soft CC shouldn't benefit from expertise

Soft CC shouldn't benefit from expertise

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Posted by: Hot Boy.7138

Hot Boy.7138

Conditions builds have an added benefit of being about to apply soft CC for much longer periods of time than power builds that aren’t running the expertise stat.

Soft CC such as cripple, chills, slow, weakness, and vulnerability are much stronger for condi builds because the duration is increased by expertise, which power builds don’t run.

I think it’s an unfair advantage having soft CC included with damaging conditions.
There needs to be a clear separation of the two: soft CC and damaging conditions.

My suggestion is for expertise not to benefit any soft CC. It’s only fair to keep the CC capabilities of conditions builds in line with power builds.

Editied to include Fear. it also shouldn’t benefit from expertise.

(edited by Hot Boy.7138)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

erm nope , in team fights there are enough Aoe condi clears that choice must be made to ether remove mobility conditions to avoid future spike damage or while on the retreat to use a condi cleanse to get rid of DoT conditions of which if you blow your clear early vs a DoT conditions then get hit by a Soft CC that is a poor choice of order.

in that example the correct choice would of been clease the Mobility condition get close and force dodges / evades then use a Hard CC at intervals to prevent DoT condition stacking then focus on using cleanses to clear soft cc to keep pressure plus use a Heal skill to keep hp up or run a build with slightly higher than No Vit or use traits that vastly reduce soft CC durations.

plus to note expertise is a stat of which only comes with power and condi damage as major stats plus the duration as a minor which means damage isn’t hight due to no critical damage bonuses meaning damage must be put into Rapid AA attacks and crits to stack DoT + medium auto damage of which both need to be combined to deal any effective damage using the viper stat.

in the end correct use of condi removals with the right attack strategy means it can lock down a target that is using Expertise stats , it won’t do much damage at all if you stay near a team mate with support skills.

though if you try to go 1vs1 on a far node you are only putting yourself at a disadvantage since these tend to be long drawn out fights of ether attrition or hit and run tactics (which just gives the point to the defending player) viper stats are desgined for attrition but of a quick resolve nature through the use of Mobility CC to give it the maximum damage up time , a Beserkers nightmare because this stat set up isn’t fully 100% attrition it just draws you into a attrition fight which could be easly avoided by just cleansing the Soft CC’s first and then clearing the doT with a full cleanse + heal (of which most people don’t cleanse>heal>then protect themselfs by countering the next lot of incomming DoT via interruption and leave themselfs open to the next lot of conditions now your heal is on cooldown and the cleanse is on cooldown you are open to DoT and Soft CC (if your pressure correctly the foe will be forced to use Soft CC to back away or put on the pressure this is when you break stun and attack hard while you don’t have conditions on you)

due to viper stats nature it is very Squishy so in this case it changes from attrition imposed on the foe to going fully defensive just to survive , if you are running a power build against a viper Soft CC build it is all about the timing and pressure to prevent damage rather than trying to tank it out.

prevention through forced damage by clearing soft CC first during combat , but on approch to a node use a Evade/leap skill rather than a cleanse to close in.

(edited by Zenos Osgorma.2936)

Soft CC shouldn't benefit from expertise

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Posted by: Rodzynald.5897

Rodzynald.5897

From what I see condi damage is a huge gamble. If a team has a decent ele who knows what to do, due to aoe cleansing 2 or 3 condi builds will be completely shut down in team fights and end up being an easy kill. But if there is nobody to efficiently cleanse condis, the team without it will be utterly obliterated in a constant condi spam from at least 2/3 players. Kind of hard to find and implement the golden mean in here, it’s just about what builds some people play. In the end condi damage is a double edged sword.

Guardian is meant for jolly crusading.

Soft CC shouldn't benefit from expertise

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Posted by: Stand The Wall.6987

Stand The Wall.6987

this is an interesting post. I would say I agree. the base durations on soft cc skills are mostly adequate anyways, so increasing their durations with expertise is overkill. also power builds benefit just as much from soft cc as condi builds do.

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(edited by Stand The Wall.6987)

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Posted by: Daniel.9240

Daniel.9240

Yes and no.

They should be affected by expertise but they shouldn’t be stackable in duration (maybe rewritable if the new condition is longer than the old one).

Soft CC shouldn't benefit from expertise

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Posted by: Hot Boy.7138

Hot Boy.7138

this is an interesting post. I would say I agree. the base durations on soft cc skills are mostly adequate anyways, so increasing their durations with expertise is overkill. also power builds benefit just as much from soft cc as condi builds do.

As Stand The Wall said, power builds benefit just as much from soft CC. A condition stat shouldn’t be the method to increase their durations. In my strong opinion, it’s simply unfair.

This has nothing to do with cleanses. It’s just the fact that soft CC aren’t DoTs. They don’t exist for damage. they exist for control.

Soft CC shouldn't benefit from expertise

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Alternatively, ferocity works as expertise for soft CCs
How about that?

But they need to distinguish the difference between conditions and soft CCs.

I use the name Barbie on all of my characters.

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Posted by: schloumou.3982

schloumou.3982

But they need to distinguish the difference between conditions and soft CCs.

I would support that for the fact that resistance would become a more balanced boon.

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Posted by: ArthurDent.9538

ArthurDent.9538

The thing is, expertise is already an under used stat with Condi builds normally opting for carrion, sages, or rabid. It doesn’t make sense to nerf underused amulets.

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