Solid Ranking and Matchmaking systems.
The matchmaking works perfectly fine. In a nutshell the game tries to pull 10 players in a certain ratings range together. After it gets ten players it assigns them to two teams in way that makes the teams ratings as equal as possible. If the game can’t get 10 people in a certain range in a specific period of time it starts pushing out the range until it can. That is how solo queue work at least. How would you improve that without increasing queue times fairly significantly?
1. Merge Ques
- no – it killed playerbase before, when we dont had soloQ cause people annoyed when had to fight premades sitting in ts when Qed solo
- people had nothing to do when are part from team and team mates not online – cause could damage the ranking/mmr and so be bad for the team
2. Displayable Dynamic Rank icons.
- would be super
3. Rewards for attaining high ranks.
- we have rewards for high ranks – so what rewards or ranks you talking about?
and … matchmaking is fine … we just need more playerz
I disagree with merging queues. I know some games operate fine with a merged queue, but I don’t think it would be good for GW2. Without artificially raising the MMR of premades/lowering the MMR of solo players, a merged queue is a nightmare. And if GW2 did use a a system similar to those that make merged queues work in other games, it would likely be easily exploitable due to a low population.
The only way to make things even worse for newer/casual teams would be to pit them against a team of “solo” players in voip together beating the system…
1. Merge QUES means pugs get locked in with pugs and usually teams will start match up against other teams!