Solo PvP vs team PvP ranked matchs

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Posted by: TPMN.1483

TPMN.1483

Hi all,

This seems a little messed up – I often play in solo PvP (ranked) as it’s a hot join hopefully fighting others who are also in the same boat (not synced thrown together).

What seems to be happening is that I’m now either fighting:
*Organised teams on voice comms
*leg champs and ranked individuals who are 20-30 ranks above me.

Net result is a lot more losses in the game and a desire to not want to play PvP much anymore.

The loss of the solo ranked style is a big loss as it was my favourite type of PvP.

Thanks for reading.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Chase.8415

Chase.8415

Actually you will be quite surprised how often solo queue players defeat full premades teams with communication. There are a lot of premades in the arena that do not run in guilds. You can find out by right clicking their name, if it doesn’t say add to party then they are currently in a party.

You should be happy when you face against a premades, because if you win they lose a lot of points on the leaderboard. If you happen to lose, depending on how bad the loss is such as a complete blowout, you may not even lose rating at all with this new leaderboard system.

If you’re not interested in leaderboards, queue in the less serious PvP which is unranked which uses the same rating system but you won’t encounter top end players as much in there.

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Posted by: GhOst.4019

GhOst.4019

Chase is correct. The new leaderboards give you ranked points based on “skill” as well. At the end of the day it has to match 2 teams up and they know this wont be fair; but you can still get rank points by loosing if you play “better than expected”.

For instance, if the system assigns the enemy team a 80-100% chance to win and calculates the game should be a 200-500 match in the aspect, you just have to do better than the system thought you would. If you score say 200-500 everyone gets 1 pt for the leader boards…why? Because you played exactly how the system predicted and you “win”. If you end up beating them with these odds you could gain a bunch of points and they would loose a bunch of points. Not exact on the point system but just making examples here. If you score 400-500 with those odds you would actually gain more points of the leaderboards than the winners. This is because you played over the “set skill lvl” of your team and they didn’t live up to the system standards.

They created this system also so people don’t just give up when loosing. You can still gain points for loosing by playing better. If the system says the match should be a blowout and you score 100 points; you will gain points and they will loose some because they were fooling around since it was going to be an easy win. In order to ensure you get the max points possible you want everyone to play their hardest from start to finish.

If you look at some of the guys on pro teams who havn’t lost a match since leader board wipe, you will see them on the 4th…5th page. Why? Because maybe every match the system thought they should win 500-0 or 500-100 and the enemy team actually scored higher. Therefore they don’t get many win points because they played worse than the system thought they should.

#1 Player Granada
#1 Player Comoros

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Posted by: Silentshoes.1805

Silentshoes.1805

“…queue in the less serious PvP which is unranked which uses the same rating system but you won’t encounter top end players as much in there.”

But unranked has a less strict matching system, so you will still play people much more skilled than you in the less busy hours when the queues are less full. There are many blowouts there in off-peak hours.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

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Posted by: GhOst.4019

GhOst.4019

“…queue in the less serious PvP which is unranked which uses the same rating system but you won’t encounter top end players as much in there.”

But unranked has a less strict matching system, so you will still play people much more skilled than you in the less busy hours when the queues are less full. There are many blowouts there in off-peak hours.

True. Havn’t been in there but everyone I know that has, says it is a joke. Yes you wont have top LB players in there to worry about but the matching is so jacked in there, you will be out skilled more than using Ranked.

#1 Player Granada
#1 Player Comoros

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Posted by: Silentshoes.1805

Silentshoes.1805

Chase is correct. The new leaderboards give you ranked points based on “skill” as well. At the end of the day it has to match 2 teams up and they know this wont be fair; but you can still get rank points by loosing if you play “better than expected”.

For instance, if the system assigns the enemy team a 80-100% chance to win and calculates the game should be a 200-500 match in the aspect, you just have to do better than the system thought you would. If you score say 200-500 everyone gets 1 pt for the leader boards…why? Because you played exactly how the system predicted and you “win”. If you end up beating them with these odds you could gain a bunch of points and they would loose a bunch of points. Not exact on the point system but just making examples here. If you score 400-500 with those odds you would actually gain more points of the leaderboards than the winners. This is because you played over the “set skill lvl” of your team and they didn’t live up to the system standards.

They created this system also so people don’t just give up when loosing. You can still gain points for loosing by playing better. If the system says the match should be a blowout and you score 100 points; you will gain points and they will loose some because they were fooling around since it was going to be an easy win. In order to ensure you get the max points possible you want everyone to play their hardest from start to finish.

If you look at some of the guys on pro teams who havn’t lost a match since leader board wipe, you will see them on the 4th…5th page. Why? Because maybe every match the system thought they should win 500-0 or 500-100 and the enemy team actually scored higher. Therefore they don’t get many win points because they played worse than the system thought they should.

The problem is they do not tell you this at the start of a match.

Eventually they will tell you your odds and how many points your team needs to make to rise on the ladder.

But until they do, it feels disappointing to lose. No fun.

When will we get the in-game notice of the odds? Probably by summer given the relatively small PvP budget and staff I think they have. These major improvements seem to come every year, or 6 months at best.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)

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Posted by: GhOst.4019

GhOst.4019

It doesn’t matter if you can see them or not. Loosing is no fun? So if you won every single match you would be having fun? Fun is a challenging match, close score whether you come out on top or not, THAT is where it is fun. A perfect matchmaking system (If thousands of players in Q to choose from) would be 50% win chance for both sides. This would also mean, you will loose 50% of your matches. That IS the ideal system and what would make it the most fun. Not winning all the time. Besides if you just win all the time how will you ever get better? No challenge means no skill gain. On extremely close matches whether I win or not I have a smile on my face at the end.

I don’t think they should EVER show you the odds but that is my opinion. If they show you the score you need to get to, to do “better than expected”, you will have players just give up after that; because they already got their points secured. Then you have the same issue as before. You should never go into a match, look at the odds/ score required, and say well this sucks they paired us up against a much better team. Moral is then down and you WILL definitely play worse. Your team should go out the gate HAM, not knowing what lies ahead. If you get Rekt at the start, adjust to enemy team style and counter it. THAT is how you will do better; not by knowing what “the system” thinks your should do.

#1 Player Granada
#1 Player Comoros

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Posted by: Silentshoes.1805

Silentshoes.1805

Losing 500—0 or 500—150 tends to make you feel like a failure who sucks at playing.

Being told the reality that you were actually up against much stronger players tends to make you feel better. And the game is then more enjoyable and fun.

Even in pro football, the 16th ranked team knows what they are up against going against the #1 ranked team. A loss doesn’t sting as badly since it is likely, but a win would be amazing for them.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)

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Posted by: Roe.3679

Roe.3679

I 100% agree with OP. That being said, I was in a pug group yesterday that faced a full 5 man guild group on courtyard and absolutely wrecked them, 450-0. Then later I played with a 3 man group in unranked vs another 3 man group (both teams were full) and it was the worst I was stomped since the changes, despite being with a team.

My point is that the MMRs and skill really matter even though it is team vs pugs.

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Posted by: GhOst.4019

GhOst.4019

Losing 500—0 or 500—150 tends to make you feel like a failure who sucks at playing.

Being told the reality that you were actually up against much stronger players tends to make you feel better. And the game is then more enjoyable and fun.

Even in pro football, the 16th ranked team knows what they are up against going against the #1 ranked team. A loss doesn’t sting as badly since it is likely, but a win would be amazing for them.

2 minutes into the match will tell you if they are better than you or not. Just like in football, the lesser team can still win. All you have to do is outplay & out rotate. I have won pug matches from completely out rotating the enemy team while they zergfest because they were so much better. Highest score on my team was 60 when they were all over 300. In a fighting aspect they were way better (due to comp) but they didn’t know how to rotate very well. Our team comp was crap compared to theirs. You just got to play on their weaknesses.

If you want to give another reason for players (that don’t care about dishonor) to leave a match…..show them their chances of winning is 10%.

#1 Player Granada
#1 Player Comoros

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Posted by: Laserbolt.6731

Laserbolt.6731

GhOst,

We’re just disagree on this.

“All you have to do is outplay and out rotate”.

Yes, all you have to do is play better than the high MMR team.

So simple! Even a low-skill player can do it.

:)

Scrapper: “Frank from Research”

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Posted by: GhOst.4019

GhOst.4019

GhOst,

We’re just disagree on this.

“All you have to do is outplay and out rotate”.

Yes, all you have to do is play better than the high MMR team.

So simple! Even a low-skill player can do it.

:)

Low skilled player doesn’t know how to rotate………..hence, low skill.
What I said is to just out rotate the zerg ball. They don’t defend which makes it easy. Most of the time if you are loosing to a zerg ball it’s because your team comp isn’t nearly as good as theirs. Their comp will murder yours and then the ball starts rolling. Only option with a crap team comp vs a good one is to be faster and out rotate. You won’t beat them head on (unless they are horrible).

#1 Player Granada
#1 Player Comoros

(edited by GhOst.4019)

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Just had a match where my entire team wiped.

I’m perpetually matched against shark-dragon rank players.
I’m barely wolf rank. My team typically has bunnies and deer rank.

I’ve been in a 2v1, where my team mate has died to splash damage, when I’m the one being focused on.
Kinda hard to do anything when the enemy has people at every point, and my team is constantly dying off around me, then abandoning me to a 3vs1.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: cunningowl.8024

cunningowl.8024

SPvP is not even out. Solo is harder now when you’re facing a seasoned player(s).

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Posted by: Tyrshar.1782

Tyrshar.1782

I just came back to try out new content. I played about 10 PvP games, and all (yes, all 10) were against premade teams. I’m assuming solo queue just means fodder for premade now? What happened to the solo only queue?

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Posted by: TheFamster.7806

TheFamster.7806

I don’t ever solo Q ranked matches now because of how terrible people are with rotations. Sure they maybe amazing at 1v1s and 2v2s, but they are kept getting out rotated and leave nodes for fights rather than defending it. There were countless times when my team lost because 1 person decided that defending a node is “unmanly” and “weak”. While people do watch videos that tell them the strength and weakness of their characters and strategies against certain enemies, they don’t pay attention to rotations.
In fact when you solo Q, you should be losing against pre-made unless you are absolutely destroying them in fights or hoping that your team knows how to rotate, which is pretty rare.

Tour

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Posted by: Irikami.6270

Irikami.6270

It’s possible to win teams sometimes, but really…
Random group, rank 10~30 against organized teams, all rank 80 is awful. Just think about the hard time of the new incoming players or any solo player, nobody will want to play this anymore this way, just the teams…

Artien Ni, Engineer
Naraku no Kitsune, Necromancer
Fort Aspenwood (GODS)

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Posted by: NeXeD.3042

NeXeD.3042

Once the ladder has been “officialized” there may be a few weeks of uneven games but I think this system will eventually provide more equal games at acceptable q rates even for high level players. Trust me those guys don’t particularly enjoy stomping newbs.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA