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Posted by: Edragor.9164

Edragor.9164

Ranking has to be char-based. (..in addition to be mode-based)
A player might be super-pro with one class, but the higher he gets the ladder..the more hesitant he would become to “try other classes”…
…or to group with lower-ranked friends

Winning/losing high should scale your ranking.
Its not about rewarding/punishing a player. If you lose/win high, you dont belong (for the moment) into this “bracket”, thus you have to be “rocketed up or down”.
Also this keeps the ladder more dynamic.
Sure, some high-ranked player could/would try to “push the ratings” of low-ranked players – and some players even pay for it –
…BUT a ladder ISNT about achieving a rank once, but about keeping the rank and climbing up over time to the top.
Its cheesey, but middle/long term those “pushed players” are only short term visitors in the upper brackets and as fast as they rose, they tumble down the ladder again eventually.

..and if some newbies can push to the upper brackets in “like a day” AND COMPETE AT THIS LEVEL SUCCESFULLY, then they deserve to stay there, imo.
(Would be even good promotion showing the skill-based & competetive nature of the game.)

Solo vs Premade
Shouldnt be split.
Its teambased mode after all…and some might argue that a premade is a more coordinated group-setup, still they face a PUG team with roughly the same ranking.

MAYBE a slight modification, that PUG team will always have a slight higher MMR compared to the premade.
This way PUG would only face other PUGs of possibly slightly higher matchrating, while they would be never matched against premades with higher MMR in total.

(edited by Edragor.9164)

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Posted by: milo.6942

milo.6942

Ranking has to be char-based.

this is as far as i got before i realized you hadn’t quite thought your opinions through.

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

Ranking has to be char-based.

this is as far as i got before i realized you hadn’t quite thought your opinions through.

It has its up and downs.
But a more experienced enviroment spoils your mistakes much more likely than the lesser one.

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Posted by: milo.6942

milo.6942

re-roll your char daily = tourny glory farm
people made whole new guilds in gw1 all the time just to farm lower ratings.

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Posted by: mbh.8301

mbh.8301

HoN had a system where you could thumbs up/thumbs down certain options, specifically an option for “fairer matches” which resulted in longer queues and a closer mmr gap between teams.

If I don’t care who I play against, I don’t have to thumbs up fairer matches.

Everyone wins?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

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Posted by: Shar.3402

Shar.3402

it’s so fun to face premades all day
not.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Thrills.3974

Thrills.3974

I know I might be alone in this but I think that the current situation is actually a lot better than you guys give it credit for. If there was a premade vs premade only, then people would just complain about wait times. And anyway if being in a premade is your thing after a couple games you’ll be fighting only other premades or solo q’d players who are just as good as your premade.

I think the problem lies elsewhere — Look at WoW there are 10 million players but 5v5 q times still take forever. I think the more reasonable solution would be to allow 2 players versus 2 players since it’s easier finding just 1 other person with similar experience and schedule + to aid in q time. It would also work very well in gw2 since there are no dedicated healers & most matches would be fast paced.

(edited by Thrills.3974)

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Posted by: Larynx.2453

Larynx.2453

I don’t understand the point of solo queues. If you want to play sPvP solo, you have hotjoin. Tournaments are made for teams and coordinated play, but you’re in a PUG with no VOIP.

I think they should just flat out remove anything except 5-person queues to be honest.

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Posted by: Amstel Steel.2058

Amstel Steel.2058

The point is to have competitive matches. If you are so good that you beat every other solo group. Then yeah you should have at least a reasonable shot at beating the lower tier premades.

I agree, and as a player I would like to consider myself with an above average skill level, but nowhere near the top 10%. There have been some good things that have come from this design. It made me want to finally look for a spvp guild and regularly group when I used to just solo the hot joins avoiding the tournys. Last night I rolled with 4 guys (I wasn’t in a teamspeak) and we managed to win 10/10 one round tournys, completing my monthly, until I needed to log. I didn’t calculate it but there was a lot of roflstomp fights, some decent fights, and very few close fights while not in that order.

My suggestion is to either add or turn the current 3 round match into a 1 round match that rewards a gold chest. Reward the existing 1 round match a copper chest. Also have both 1 round matches have access to all maps chosen at random. This may aid in segregating solo’s from above lower tier premades outside the mmr.

(edited by Amstel Steel.2058)

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Posted by: ShRNA.4376

ShRNA.4376

The point is to have competitive matches. If you are so good that you beat every other solo group. Then yeah you should have at least a reasonable shot at beating the lower tier premades.

The key issue is that the power of a group of solo players can not be simply determined by just adding their individual ranks together. A group of 5 super stars with zero coordination is still incompetent.

GW1 random arena (Solo Q) had a perfect solution for this:
(1) For each game, winner team stay for the next match, loser team out and disband.
(2) Consecutive win streak gives higher and higher reward, so that people are willing to stay.
(3) After 10 consecutive wins, the team (originally made from Solo Q) is sent into team arena to match against premades.

This is perfect because:
(1) When you click “join game” in random arena. You know that you won’t be matched against a premade. So solo people are happy to play here. Not scared away. That is why random arena is one of the most popular place in GW1.
(2) It encourages healthy team collaboration even in a random team. Since there is a reason to win and to keep your team winning.
(3) Solo Q teams that made through 10 consecutive wins are proven strong teams with good chemistry established. They are usually stronger than an average premade team. So they are well prepared and qualified for competing in the Team arena.

The whole RA/TA system of GW1 is the best PvP system that I have ever seen in any MMO. I see no reason why you can not directly copy it into GW2. Just replace the RA with Solo Queue, and TA with premade Queue. Add a separate MMR for each Queue would make it even better.

(edited by ShRNA.4376)

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Posted by: Acandis.3250

Acandis.3250

Yea when you have a high MMR and you want to solo queue you will get matched against premades 99% of the time.

This is a huge disincentive to queue up as a solo player.

I have no enjoyed this Join Solo option.

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

Yea when you have a high MMR and you want to solo queue you will get matched against premades 99% of the time.

This is a huge disincentive to queue up as a solo player.

I have no enjoyed this Join Solo option.

Problem is also how low-ranks get paired up with higher-ranks against premades too.
I had that yesterday, there was someone with rank 5.
Even if you have a lower rank, the good w-l-ratio can still be there. And if someone like that gets paired up against higher-ranks, well have fun.
Brackets have to be seperated, no excuse.

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Posted by: Wooyadeen.6491

Wooyadeen.6491

I don’t understand the point of solo queues. If you want to play sPvP solo, you have hotjoin.

Why you bother to reply if you cant understand something so simple??? Please try to read few more times and maybe you can figure it.

Hotjoin is something else (only for glory farm) no one bother to cap or do something its pure zerg. Why would anyone punish me if i dont have full team? Thats why ppl leave this game.

What we had at start?
Few teams and million solo players. Where we get with that?? Atleast 90% players left to other games. Did you ask your self why?

Developers have favored minority (those few teams) from start, it was the worst decision, it was solo players genocide, do i need to remind that solo players r majority and base from where you can gather players for any new team?

@Devs

My friends all left this game. They loved it but they left. I have 5 GW2 accounts atm. I would like to give them to someone but guess what??? I can not find anyone who wants to play this game.

So why my friends left? Here is the list:

sPvP – stupid game mode (no one care about nodes pure zerg)
Pug vs Premade – unfair, no fun.

What can bring my friends back?

1. Delete HotJoin
2. Give us solo queue

What i would like to see next?

1. Delete Hotjoin (give us solo queue and team queue, two and three man groups can fit in both to prevent long waiting time, but single “solo” player should not play against 5man team)

2. Balance changes (this is most important but in order for population to grow we need to separate premade and solo players first)

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Posted by: Larynx.2453

Larynx.2453

I don’t understand the point of solo queues. If you want to play sPvP solo, you have hotjoin.

Why you bother to reply if you cant understand something so simple??? Please try to read few more times and maybe you can figure it.

Hotjoin is something else (only for glory farm) no one bother to cap or do something its pure zerg. Why would anyone punish me if i dont have full team? Thats why ppl leave this game.

What we had at start?
Few teams and million solo players. Where we get with that?? Atleast 90% players left to other games. Did you ask your self why?

Developers have favored minority (those few teams) from start, it was the worst decision, it was solo players genocide, do i need to remind that solo players r majority and base from where you can gather players for any new team?

I disagree. Why bother replying if you’re going to throw the “Well it’s obvious.” my opinion is irrelevant card. I don’t see the need for a solo queue in a team based game when there’s already another more casual option. Sorry, but if you consider yourself a hardcore solo queue player apparently the definition of the word hardcore is different for me.

(edited by Larynx.2453)

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Posted by: milo.6942

milo.6942

problem is not who want to play spvp solo, problem is who want to play t pvp solo.

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Posted by: Arheundel.6451

Arheundel.6451

All I can say to the devs : GW1 1 random arena and Heroes Ascent , two perfect examples of successful solo mode and team mode, even more you could add two types of titles based on these two different formats.

-edit-
I’ve been in two very good guilds during the last months, both disbanded, that’s like 20+ people, truth said the PvE guilds are the only ones that last in this game…any attempt at making a PvP guild end up in failure most times, because….

1) 8vs8 zerg
2) solo vs premaded
3) no incentives to play ( titles are farm based, no emotes like GW1, no zaishen keys equivalent so that PvE players don’t bother with PvP at all)

Solutions?

1) Remove 8vs8 zerg: because maps are too smalls or design maps big enough to accomodate 8vs8, so that you can have 4 maps for 8vs8 and 4 maps for 5vs5

2) More incentives to play PvP : cosmetic rewards are great..but need something more tangible like zaishen keys or ruby keys, make them worth 1 silver and obtainable with 500 glory. They should be used to open up ruby chests which gives aways one of the following: rare mini-pets (0.01% chance), transferable PvE to PvP weapon skins(soulbound), tier 5 recipes x5 or tokens

3) Solo tournament( 1 rotating map) and Team tournament(3 rotating maps) with observer mode( so that people may learn to play in general) and matchmaking

4)Legendary PvP armors and weapons obtainable with tournaments tokens ( 1 for victory)
Legendary armor = 1000 tokens for piece
Legendary weapon = 10k tokens

(edited by Arheundel.6451)

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

About the suggestion on page 1 and the response of Tyler.
Divide the brackets in 3 groups. Solo/Duo, Pre-made and the group in between.
Else there is no chance but to have unrated frees for a group of 3 or 4.
To argue that Solo cannot be implemented due to the group of 3 or 4 people will hurt more people’s experience than those specific groups.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

About the suggestion on page 1 and the response of Tyler.
Divide the brackets in 3 groups. Solo/Duo, Pre-made and the group in between.
Else there is no chance but to have unrated frees for a group of 3 or 4.
To argue that Solo cannot be implemented due to the group of 3 or 4 people will hurt more people’s experience than those specific groups.

That isnt mathematically possible. The only way people can Q with 4 is if people also solo Q in the same bracket. I would say just: Solo/duo and premade Q

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Laserbolt.6731

Laserbolt.6731

So as people play more games they’ll start to settle again.

Basically it sounds like Anet is saying let the premade teams destroy your rating until you are so low that you will be less likely to face them.

Solo queue = low rated players without teams. If at any point you start to win you will again be matched against pre-mades until you are knocked back down.

Its IMPOSSIBLE to achieve a high rank as a solo player, which defeats the entire point of having rating for solo players in the first place.

As I understand it, that’s supposed to be what ELO ratings are all about: getting matches where you have a 50/50 chance of winning unless you play that match with more skill than your average.

Premades win because they have added advantages not available to you. They eventually should only be playing premades, and there THEY will not dominate, either.

Scrapper: “Frank from Research”

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Posted by: Laserbolt.6731

Laserbolt.6731

re-roll your char daily = tourny glory farm
people made whole new guilds in gw1 all the time just to farm lower ratings.

I think your rating is based on your account name (with the number on the end), not your specific character.

Scrapper: “Frank from Research”

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Posted by: milo.6942

milo.6942

re-roll your char daily = tourny glory farm
people made whole new guilds in gw1 all the time just to farm lower ratings.

I think your rating is based on your account name (with the number on the end), not your specific character.

i was responding to the suggestion that rating be per-character.

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Posted by: Wooyadeen.6491

Wooyadeen.6491

I disagree. Why bother replying if you’re going to throw the “Well it’s obvious.” my opinion is irrelevant card. I don’t see the need for a solo queue in a team based game when there’s already another more casual option. Sorry, but if you consider yourself a hardcore solo queue player apparently the definition of the word hardcore is different for me.

You can disagree or not (thats not important). Important is that you have same point of view as devs, and that stubborn view killed tPvP population (we r atm <10% of original pvp population).

Since you have troubles to understand that pvp format ATM killing pvp community , im not gona bother to answer your posts again.

BTW just to add something, im not solo player (i usualy got a team). This was reasons why all my friend left this game, and my sugestion how to bring back all those players who left.

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

About the suggestion on page 1 and the response of Tyler.
Divide the brackets in 3 groups. Solo/Duo, Pre-made and the group in between.
Else there is no chance but to have unrated frees for a group of 3 or 4.
To argue that Solo cannot be implemented due to the group of 3 or 4 people will hurt more people’s experience than those specific groups.

That isnt mathematically possible. The only way people can Q with 4 is if people also solo Q in the same bracket. I would say just: Solo/duo and premade Q

You are right, I haven’t paid attention to that.

(edited by Lady Sara Goldheart.2764)

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Posted by: Edragor.9164

Edragor.9164

I agree, on glory farming..but you can do that way better via hotjoin/swapping servers.

…and imho glory shouldnt be the issue. A progression system like glory CANNOT be representive of any pvp skill whatsover…
Its about tPvP ranking points and ladder position.
As fas as I understood it works similiar to ELO.

So, make a new char..and rise up very fast on the ladder or even “catapult your team” to the top by creating new chars….thats not an issue at all…
Because a ladder IS NOT about achieving some position once…BUT about KEEPING IT longterm

Thus, any reward/gratification/winning price system HAS to be tied into either real, competetive tournaments OR holding a position in ladder over some period of time.

i.e. Top10 of the month get rewarded only
OR
you need to be in Top10 to be able to wear a particular skin

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Posted by: Starflame.5301

Starflame.5301

To be quite honest, I do not see any problem with having competitive PvP restricted to strictly solo and strictly premade teams. at least you would have a competitive scene. As it is, there is no possibility for competitive sPvP.

While it’s a whole different game, look at League of Legends.
Competitive = solo/duo queue or full premade.
And you have millions of happy players.
Maybe because those who want to play competitively are allowed to?

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Posted by: Rerroll.9083

Rerroll.9083

in case someone didnt vote:
http://poll.pollcode.com/ya9faa_result?v

Up Rerroll

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Posted by: Sin.5871

Sin.5871

Ratings were reset with the patch, when we split the ratings for 3 round and 1 round tournaments. So as people play more games they’ll start to settle again.

How do you want rating settle for soloq user when we get lvl1 players in our team against a premade40+?

You should make lvl1-10 play with themself at first.

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Posted by: milo.6942

milo.6942

You should make lvl1-10 play with themself at first.

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Posted by: Duncanmix.5238

Duncanmix.5238

I’m taking into consideration number of players that are playing. Is it really smart to separate in any way? I was actually very impressed in last 2 days, each time i clicked join solo in new map, match started under 10 seconds. To me this is huge plus. Before I used to wait 10+ minutes for game to start.
Thing is we probably don’t know full effect of separating things like this. Since I never played paids, and from reading posts on forums people were not happy with it. Long queues, teams matched against same opponents all the time. If people who played paids could verify this would be nice. Now Anet removed paids, everyone is on the same field, and I notice much faster queues, games are rolling.
My suggestions would be:

1. Remove hot join and make tournament better interface and easier to spot (Huge Giant NPC in middle of mist, and when u click huge buttons).
2. Make daily reward laurels. I so hope they make this. You would have huge influx of pve players trying out just cause of laurels. This is new currency that is hot right now, anet pls abuse this. Some pve players might even like it.
3. Monitor progress of numbers. If community start growing, then yea consider doing week of solo q / premades and see how it goes.
4. Remove 8 team tournament, and maybe implement 4 team. Honestly this mode simply don’t attract many people because in 50% of the time some team will have leaver due to long queues.

I know I’m like only person against separating right now, but I honestly don’t feel it would contribute that much at this moment and would hurt more.

Gunnar’s Hold