One of the biggest mistakes I see people make (and one of the most frustrating) is to be on a team that captures two points and then watch as one or two guys goes traipsing off and pushing far point.
I’ve repeatedly tried to explain why this is bad but I get yelled at, cussed at, called names etc for trying to explain proper strategy so I figured maybe coming here and explaining would help just one person get better and not make this critical error.
Here’s a couple scenarios:
(Disclaimer, this is Solo Queue only, I know these are NOT the best scenarios, I’m just going with what is most common in Solo Queue)
A) Usually after the opening battle when you cap the first two points many of the opposite team are down and respawning. When you go pushing far with only 1 or 2 people you invariably will be outnumbered at their point and wiped. This then puts your team at a numbers disadvantage allowing for them to push mid and win it easily.
B) You are fighting a 1v1 on a point that they control, this accomplishes nothing for your team. They send the rest of their team mid where it is now a 4v3 (assuming in solo Q you have someone sitting on home point or roaming). They win mid and are now able to either push far, or come back to their home point to kill the person trying the 1v1.
C) You push your teams far point and they push their teams far point (A and C). You are 1v1’ing someone while they obliterate your person defending home point because they didn’t get any help in defending.
Here’s the issue. When your team controls two points, this is what you want. You have killed several of their players who in solo q are likely streaming out one by one. If your team were to actually defend your points this would put you at a numbers advantage and likely lead to more successful kills and defenses of your controlled points. If your team spreads out all over the map, you have no cohesion and with the lack of communication in solo q it usually leads to people getting caught and killed.
I will fully acknowledge that in highly coordinated team play that pushing the far point can disorganize a defending team causing them to become distracted trying to defend their only point which is a huge win for your team if this works, however this strategy absolutely does not work in solo q.
I have tried explaining this to people who push far repeatedly all much only to lose 1v1’s at far, cause their team to lose team fights at mid, not be able to defend home etc.
I’ve heard responses and reasoning such as:
“I pulled one of their guys out of the main fight for you”
“I had two of them fighting me at their point for 30 seconds before I died so you guys should be able to defend mid”
“If I push far it means we can cap that when we lose home/mid”
I get that people want to win 1v1’s and test themselves against other players etc. Please remember that when you join a tourny you are joining as part of a TEAM. Please remember to act like that and work as a team, not off going rogue and losing the match for the other 4 people that are putting their trust in you.
TL;DR:
If you’re playing solo q and your team controls two points, please stop pushing far point, wiping and giving the other team the ability to easily recap points.
(oh yeah, and when people explain why, please stop yelling at them with really bad logic).