Solo Queue should function Like RA

Solo Queue should function Like RA

in PvP

Posted by: Dirame.8521

Dirame.8521

Hey guys, recently I was on the SPvP Update podcast (http://www.twitch.tv/mistpedia/c/3714253) where we had several discussions about how to improve things within GW2. One of the things that we all collectively agreed on was the change of Soloque to a structure similar to RA where you’re grouped up with 4 other individuals and you’re tasked with winning 25 games. Every 5 wins you get a reward chest (Suggestion; Gold, Black lion keys, rank boosters, finishers etc) and at the end you get a nice big reward chest, (suggestions; A full Armour set, a Legendary weapon, Dragon Finisher with 25 uses, A finisher that says 25 on the flag and you can emote it with /twentyfive , a minipet of svanir and chieftain that’s sellable on the trading post etc) but if you lose any time in that ride to 25 wins, you get kicked out and you have to queue up again. This resets your wins and you get grouped with another random set of people to start the race again.

I believe the continuous match-ups I got in RA in GW1 were the things that kept me playing. I could play for hours on end in GW1 but in GW2 I tend to get cold feet after winning 3 matches, especially if they were tough.

I believe a structure like RA would keep players in the game a lot longer and could help build community considering you get to stay with people you win with till you lose.

Tell me your thoughts and make sure to watch the SPvP Update, plenty of good suggestions there. T’was quite fun to be a part of it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Solo Queue should function Like RA

in PvP

Posted by: Romek.4201

Romek.4201

just no
this suggestion was before and its against what soloQ is about

it would be ok when you can click ye i wanna play more with this team and the team is Qued than in TeamQ

but NOT in soloQ

and

25 games in a row? only a handful people are this hardcore to can paly 25 matches in THIS game in a row- i need always a break after 5 games or i would throw pc out of the window

AND
we had something like this before with tournaments where same team played some games vs always better enemys

it was a fail

(edited by Romek.4201)

Solo Queue should function Like RA

in PvP

Posted by: Rednik.3809

Rednik.3809

Hey guys, recently I was on the SPvP Update podcast (http://www.twitch.tv/mistpedia/c/3714253) where we had several discussions about how to improve things within GW2. One of the things that we all collectively agreed on was the change of Soloque to a structure similar to RA where you’re grouped up with 4 other individuals and you’re tasked with winning 25 games. Every 5 wins you get a reward chest (Suggestion; Gold, Black lion keys, rank boosters, finishers etc) and at the end you get a nice big reward chest, (suggestions; A full Armour set, a Legendary weapon, Dragon Finisher with 25 uses, A finisher that says 25 on the flag and you can emote it with /twentyfive , a minipet of svanir and chieftain that’s sellable on the trading post etc) but if you lose any time in that ride to 25 wins, you get kicked out and you have to queue up again. This resets your wins and you get grouped with another random set of people to start the race again.

I believe the continuous match-ups I got in RA in GW1 were the things that kept me playing. I could play for hours on end in GW1 but in GW2 I tend to get cold feet after winning 3 matches, especially if they were tough.

I believe a structure like RA would keep players in the game a lot longer and could help build community considering you get to stay with people you win with till you lose.

Tell me your thoughts and make sure to watch the SPvP Update, plenty of good suggestions there. T’was quite fun to be a part of it.

Lets assume what we are not playing in prime time (5m waiting) and match will be ~10m average. This is 15min per match. Lets assume that we are average players with 50% winrate.
So for 25 wins we need 50 matches, 50*15/60=12.5 hours.
Sorry, but 12h+ of playing is TOO much.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Solo Queue should function Like RA

in PvP

Posted by: Dirame.8521

Dirame.8521

we had something like this before with tournaments where same team played some games vs always better enemys

it was a fail

No, it wasn’t like what I explained above and no it didn’t fail because of the way it worked, it failed because of the low population in the game at the time.

Lets assume what we are not playing in prime time (5m waiting) and match will be ~10m average. This is 15min per match. Lets assume that we are average players with 50% winrate.
So for 25 wins we need 50 matches, 50*15/60=12.5 hours.
Sorry, but 12h+ of playing is TOO much.

I would think that’s why there should be a substantial reward chest at the end. And really, no one is expecting you to stay in front of your PC for 12 hrs straight, rather we’re expecting that you’ll play till you get your fill (whether that be at 25 or 10, doesn’t matter) and the most hardcore players will dedicate themselves to nailing that 25 win streak or maybe the win streak could be reduced if it is deemed too unfeasible. It’s not like I’m saying the number has to be 25 or bust.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash