Q:
…criticism and constructive suggestions
NEW PLAYERS
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Ignore my post and enjoy the large parts of the game that are functional. There is a lot about this game that is unique and fun and will keep you buisy for over a year.
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I’ve been playing Guild Wars 2 since its last beta weekend on a daily basis, so I am someone who actually likes a lot about the game and isn’t just complaining.
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THE CRITISIZING PART
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…at the moment, PvP ist OPTIMIZED, at least for solo and duo players, for MAXIMUM FRUSTRATION.
A typical sPvP session will look something like the following:
I have about two hours to play.
I want to unload some virtual beetings onto other players = PvP :-)
I actually would like to play to win
In hot join, no matter what I do, I can be FORCED to lose up to 15! matches in a row! That equals to a hell of a lot of frustration and ends with the question: What am I playing this game for, if all it brings, is frustration, every time I play it.
In unrated tPvP as a solo or duo player I am put in a group, with what usually is a bunch of IDIOTS. Most of the time it really is that way. About every other match, one of the teams only has 4 players, or one player insists on not playing, because the “chosen” map is “not liked”.
In rated tPvP match making almost never works out to be a fair match because it just doesn’t happen, that all members in one’s team and the opposite team have a similar skill level. From what I understand, please correct me if I’m wrong, match making is decided by the number of people in a group and the highest individual “skill factor”. So for a typical match making process with players on mixed skill levels, what happens is, …
…in case of a mixed skill random team:
- A duo or trio … will push the team up the match making scale
- A high skill player will push the team up the match making scale
- Sounds okay at first glance, but what too often happens, is that the high skill player has a bunch of lower skilled players in his team and the low skilled players have a “d a m e d” high skill player in their team, telling the match making system to give them opponents that are actually “too skilled” for them.
– What then happens is, you have a totally frustrated skilled player shouting and writing “s…” in the map chat up to the point, where it is just plain insulting what is being written, when he realises that this will be just another match he will have to lose and the lower skilled players not being able to cope with the stress and game mechanics of the match and partly giving up playing and just sitting at the safe point.
…in case of a mixed skill pre-made team (5 players in 1 group):
Like before…
– A high skill player will push the team up the match making scale
– Again, sounds okay at first glance, but in essence, the same thing happens as before. If the “chance factor” in the match making system decides so, the team will continueously get to high skilled opponents and be FORCED to lose one match after the other.
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NET RESULT
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Low level players pull the high level players continueously down the skill ladder, making them lose one match after the other. The system is optimized for LOSING matches. One loses interest in playing PvP.
In trying to make the game mechanics appealing to very skilled players and to a small audience, the mechanics have become too fast and too difficult for most players. A minority has fun. A large part, perhaps even the majority of players, has no fun in playing PvP – not because they wouldn’t like to, but because it is too difficult.
End of part 1
(edited by itti.4510)