SoloQ Strategies

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Posted by: benOTK.4961

benOTK.4961

Hey all,

I tried searching for a thread on this but for whatever reason the search function wasn’t doing anything.

I’m wondering what basic strategies everyone employs or tries to employ during ranked SoloQ.

I started thinking about it after a short heated debate on the subject between a couple players in this thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Tried-solo-queue-for-the-first-time

Normally, only one or two people on my team will actually want to use a strategy, everyone else just kind of does their own thing, but the strategy usually starts out with 1 person grabbing near and everyone going mid (or 1 more person grabbing hammer/treb). Then we just kind of do whatever from there, with one person roaming between mid and near. We only take far if its a 4v5 or if it’s blatantly open. Also note that I’m not saying this is a good strategy, its really just the only one I’ve been introduced to and have experience with.

I have seen some people who like to rush far and near and just forgetting mid until back has been capped. And in spirit watch, I’ve actually won everytime with me being a dedicated runner and my team just zerging from point to point.

Just curious to all of the strategies being employed out there. Keep in mind this is for SoloQ which is a bit more hectic than TeamQ, so you may or may not want to incorporate the likelihood of unexperienced players, or players who refuse to communicate, or follow a plan, in your strategies.

NA: Jove Ralis – Sea of Sorrows

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’ve only played a couple of solo queue tourneys in the new format, but back in the days of solo queueing free tourneys, the most helpful things were:
—communicating simple strategies to your team at the start
—swinging the balance of teamfights
—backcapping and winning 1v1s
—secondary objectives

…in roughly that order of importance, depending on the map and your build.

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Posted by: Xom.9264

Xom.9264

Win your 1v1s, communicate, fight on nodes, move fast to nodes under attack, leave fights your team is going to win to take other nodes.

Yeah andplay a Ranger, Warrior, Gaurd or Necro.

Xomox ~Human Necro/Engineer ET

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Posted by: Rufy.6093

Rufy.6093

Just have 5 necros on your team. You can’t lose.

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Posted by: Ryan.9387

Ryan.9387

The simplest strategy is to play home and close. Generally communication is key for solo queue. Since I play a backpoint Ranger I make my team aware that I will hold home, and I’d I ask for help please come (ping spam). Usually simple communication like this gives you the upper hand for rotations. Apart from that, try to exercise good team tactics like quick resses, damage focus, and team support.

Ranger | Elementalist

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Posted by: Harbinger.8637

Harbinger.8637

Just have 5 necros on your team. You can’t lose.

2 necros, spirit ranger, guard, then whatever you want doesn’t matter!

Guardian WvW Guide!
Heavens Rage

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Posted by: Romek.4201

Romek.4201

won most games with invading farpoint at start – me solo or with another guy from team when someone listen

its nearly 100% win cause enemy team most playerz have no brain and run mid all day and until they decide to help close we already have 100+ pointz

AND suppourt builds are wasted spots in soloQ @stunwarriorz^^

AND dont care for META or what ever this teamplayerz call is not viable – i had matches with 2 mesmers in team or 2 eles or 3 warriors and we stomped the enemy – out of meta buildz work in soloQ and they do fine cause most time enemy dont know how to handle it (but you need to play it good^^)

look at xerrex – top 2 soloQ in EU atm and he play worsed builds ever – but it works^^
his stream with his builds:
http://de.twitch.tv/xerrex

yesterday i saw him playing a staff ele and he won like 10 games or something

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Posted by: Archaon.6245

Archaon.6245

Sync…like almost every so called “pro” does out there…

Done.

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Posted by: Lachanche.6859

Lachanche.6859

Taking far is extremely important, even trying only once in a while, if you never harass far their home defender will feel confidant enough to join the teamfight at mid and that’ s when kitten happens.
However one does not simply walk into far, your team needs to have a dedicated contester (usually a thief) that starts going far when the teamfight at mid is almost won or almost loss.
Sometimes, for example in battle of khylo, it’ s much easier to simply go straight for far before it is even capped.
These are strategies that rely heavily on your thief ability to win 1v1 though, if you don’ t have a pro thief amongst your ranks you could go with the good old portal split. Meaning that you initially split 2-3 between close and mid, if close gets contested you fight 2v1 and if it doesn’ t the mesmer drops a portal and proceeds to go mid. Once there you are either 4v4 or 4v5, if you are 4v5 the mesmer opens the portal and evens out the fight, if you are 4v4 you win the fight (hopefully) than the contester of the other team will invade your close than the mesmer opens the portal if needed to join at close.

Everything changes accordingly to your team anyway, if you have necro/engi/ranger/guardian you should win every teamfight so your focus is to prevent the enemy team from taking the side points doing 5v4 while your guardian sits at mid.
If you have a dps focused, guardianless team such as ele/warrior/mesmer/thief you are pretty much screwed because the strategy would be to get a solid hold of the side points but there is just no way that your team will comply to the strategy instead of getting regularly pwned in uneven fights at mid.

Then there are the “useless builds” variables, i am talking about people running cleric/soldier builds (that are not guardians) that completely lack damage, such individuals are only good for sitting on the close point and you should threathen them with combustible lemons to make them stay at close if you need to.

Then there are the “takes skills” variables, if you have a spirit ranger in your team he could be the best mental eu (for refence: best mental eu comes from another mmo and means very bad player with very big ego) but you can be sure that in a midfight he will do good, if you have an elementalist or a thief it’ s the opposite, it is possible that he will be able to do great and be a valuable asset to the team but more likely he will just get farmed over and over without accomplishing anything due to his build requiring a level of mastership that he lacks.

Then there is the skyhammer variable, every time i get skyhammer i AwayFromKeyboard in base all the time but you should keep a guardian/engi/necromancer/warrior built specifically for skyhammer in your character selection and switch to it when you get skyhammer. Hopefully if your teammates do the same you should win.

(edited by Lachanche.6859)