SoloQ team with most thiefs loses

SoloQ team with most thiefs loses

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Posted by: vincecontix.1264

vincecontix.1264

Whats up with the profession distribution of soloq in this game yesterday for 5 games I was stuck with 3 thiefs and got basically destroyed every game. While half the time the other team had no thief or just one. Shouldn’t the system be spreading out the professions evenly?

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Destiny.6738

Destiny.6738

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Wrong. The Team with most PvE guys loses.

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Posted by: Nikaido.3457

Nikaido.3457

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

I feel this was true of ele too. At least before the patch, I can’t say how it is atm because I didn’t play much since the last balance patch (dem balthazar runes!). But I’ve never seen teams with 2+ ele win unless the other team spectacularly failed, like, so bad they should never even touch an online game again. Seeing an ele on my team always felt so cringy since only the best players can barely make it work at a decent level and most of the case the ele you get paired with in soloq aren’t that mythical unicorn ele player. I’ve even seen one who plagued 50% of my morning soloq by staying in water attunement most of the time spamming staff skill 1.

- “No tears, please. It’s a waste of good suffering.”

(edited by Nikaido.3457)

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Posted by: Valentin.2073

Valentin.2073

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

I feel this was true of ele too. At least before the patch, I can’t say how it is atm because I didn’t play much since the last balance patch (dem balthazar runes!). But I’ve never seen teams with 2+ ele win unless the other team spectacularly failed, like, so bad they should never even touch an online game again. Seeing an ele on my team always felt so cringy since only the best players can barely make it work at a decent level and most of the case the ele you get paired with in soloq aren’t that mythical unicorn ele player. I’ve even seen one who plagued 50% of my morning soloq by staying in water attunement most of the time spamming staff skill 1.

ele hate still exists. i thought they were hugely buffed.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: Shakya.6351

Shakya.6351

i think the problem is mostly related to

A-the role that thief can cover in a game (they just can assist in team fight and roaming/decap, but can’t hold a point and most of the times can’t win a 1v1 vs a bunker enemy that is holding a point)
B-the fact that thief profession dont leave much room for mistakes

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Posted by: vincecontix.1264

vincecontix.1264

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Wrong. The Team with most PvE guys loses.

You know I had some new players playing MM necro and Spirit ranger and they do ok get new thief and its like I was swear at them(I don’t though all gotta start some where). Though main problem is why isn’t there equal profession distribution among teams in soloq Why are some team stack so heavily?

I brought up thiefs becuase its pretty much over for team with 3 or more, I have stacked with Wars and bunkes guards and its an easy match. At the same time that does mean its right either I would think the pairing system should address this issue.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: DanyK.3842

DanyK.3842

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

I feel this was true of ele too. At least before the patch, I can’t say how it is atm because I didn’t play much since the last balance patch (dem balthazar runes!). But I’ve never seen teams with 2+ ele win unless the other team spectacularly failed, like, so bad they should never even touch an online game again. Seeing an ele on my team always felt so cringy since only the best players can barely make it work at a decent level and most of the case the ele you get paired with in soloq aren’t that mythical unicorn ele player. I’ve even seen one who plagued 50% of my morning soloq by staying in water attunement most of the time spamming staff skill 1.

Lol 1st game after patch in soloq: my team had 3 eles a mesmer and a necro, enemy team had mesmer, decap engi, guardian, warrior, ele and we won 500 to 160. Yes it was at least 4 top50 players and rest top100. #elepocalypse

Sir Dany | Twitch
110k WvW kills | Champion Legionnaire, Paragon |

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Posted by: fabz.4736

fabz.4736

Whats up with the profession distribution of soloq in this game yesterday for 5 games I was stuck with 3 thiefs and got basically destroyed every game. While half the time the other team had no thief or just one. Shouldn’t the system be spreading out the professions evenly?

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

i think you just had some bad players today i jumped in soloq and was matched up with 4 other thieves vs 2 warriors,mesmer,ranger and ele and we drew lol. also im new to spvp only been playing for about 4-5 weeks and still have alot to learn but liking it so far very fun

Attachments:

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Posted by: Volrath.1473

Volrath.1473

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Wrong. The Team with most PvE guys loses.

^this right here

I have had teams with 3-4 COMPETENT thieves and we won easy! although the strategy must be different since we cant defend points we must be on the move all the time decaping and caping points, yesterday we had a game with 1 necro and 4 thieves, necro stayed in home wile the thieves teamed up, 3 to mid and 1 (me) to far
we lost mid and got home and far to start with, then it was a question of being mobile and helping out our necro when he had company.

I play P/D condi “burst” with poison and the other 3 thieves 2 were D/P standard meta build and the other were S/D with the same build ans the D/P thieves, just different weapon choice

Easy win!

the enemy team had engi on home, thief harassing far and ranger warrior and mesmer in mid.

As long as players are skilled you always have a chance! even against some OP facerolling professions that I will not talk name in this thread

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Posted by: Dee Jay.2460

Dee Jay.2460

Having more than 2 of the following classes is detrimental:
1. Thief
2. Mesmer
3. Elementalist

It’s basically because then Thief, and to a lesser extent Mesmer, only really fill one role in sPvP. And that’s the roamer. And you really only want 1-2 of those in any given team.

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Posted by: Pinkcomet.2975

Pinkcomet.2975

I m bear thief.
My motto is ‘4thieves = 100%lost’

Umm actualy i was win once.

We suck at hold point. Lost it to everthing that have legs to stand on it.

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Posted by: Solstice.1097

Solstice.1097

If you have more than 2 thieves the only way you will win is if you are simply much better than the enemy team (or if their team comp is just as bad).

Multiple mesmers usually same story. Ele’s however can do really well now, and 2 eles on a team is not a bad thing anymore.

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Posted by: Sciva.4865

Sciva.4865

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Wrong. The Team with most PvE guys loses.

Bonus points if they have a legendary and have the acclaimed achiever title.

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Posted by: Hype.8032

Hype.8032

Yeah pretty much. Thief is still viable in this meta but only top players can make it work. I’ve won plenty of games with myself and another good thief playing but more often than not the other thief is trash and we lose. When I see another thief I can switch to engi but then I have to trust that he’ll know how to move and decap/support the team correctly. Without that we’ll lose anyways so it’s lose/lose really.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

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Posted by: Drafigo.4690

Drafigo.4690

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Wrong. The Team with most PvE guys loses.

I don’t think most pve players play thief, I could be wrong but i bet I’m not. I belong to a very large guild that does tons of dungeons and fractals every night and I never once saw a thief. Maybe a few in WvW but not doing much else.

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Posted by: Simon.3794

Simon.3794

but especially thiefs because basically the team with the most thiefs loses atm.

Wrong, you are just bad players.

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Posted by: Drafigo.4690

Drafigo.4690

What I really think the issue is here is balance. The matchmaking system doesn’t balance the game very well even with the increase of players. Any time the other team is more balanced then you they have better odds at wining. When you have 2 thief’s you can usually rack up 5 points per kill but 99% of Thief players regardless of experience don’t hold points or assist in holding points. Lets face it the mode in pvp right now is about holding those points.

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Posted by: silvermember.8941

silvermember.8941

What I really think the issue is here is balance. The matchmaking system doesn’t balance the game very well even with the increase of players. Any time the other team is more balanced then you they have better odds at wining. When you have 2 thief’s you can usually rack up 5 points per kill but 99% of Thief players regardless of experience don’t hold points or assist in holding points. Lets face it the mode in pvp right now is about holding those points.

Considering that matchmaker hasn’t changed in months, the influx of new players isn’t going to suddenly make it better. Right now the equation doesn’t take into account classes etc.

It seems we wont be getting any changes until possibly when Anet starts up content patches.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Drafigo.4690

Drafigo.4690

If you have more than 2 thieves the only way you will win is if you are simply much better than the enemy team (or if their team comp is just as bad).

Multiple mesmers usually same story. Ele’s however can do really well now, and 2 eles on a team is not a bad thing anymore.

I agree with you. Thats why balance is so important. Almost every situation calls for a balanced team. The team with the most balance wins I bet 60% of the time. Then the team with the most experience wins 30% of the time leaving 10% to bad luck. My point with these numbers of nonsense is that we need matchmaking balance out classes when matching people up. I find it worse when i get all guardians on my team then when I get two thief’s. But that being said If just one of those thief’s is terrible and runs around aimlessly trying to kill people off point and not succeeding then you almost always win. If you have two thief’s on your time they mush communicate with each other and back cap and assist in holding points especially home point. Cycling back around from mid or far to assist with the home point is very helpful.

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Dude…you do not want to fight against a team with 2 thieves, 2 mesmers and a warrior, trust me. Worst pvp experience I had…

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Posted by: Drafigo.4690

Drafigo.4690

What I really think the issue is here is balance. The matchmaking system doesn’t balance the game very well even with the increase of players. Any time the other team is more balanced then you they have better odds at wining. When you have 2 thief’s you can usually rack up 5 points per kill but 99% of Thief players regardless of experience don’t hold points or assist in holding points. Lets face it the mode in pvp right now is about holding those points.

Considering that matchmaker hasn’t changed in months, the influx of new players isn’t going to suddenly make it better. Right now the equation doesn’t take into account classes etc.

It seems we wont be getting any changes until possibly when Anet starts up content patches.

You have a good point, however I have been apart of many discussions with Dev’s about the reasons matchmaking seems to not be work. One of those was the lack of players the system has to match against each other. But your right the system doesn’t account for class and it should.

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Posted by: ceol.9175

ceol.9175

Yeah the class distribution is ridiculous. Had four thieves on one team the other day. Three mesmers another. One time, even had a guardian and four warriors.

It seems like the devs take their “any class can play anything!” ideology a little too seriously. Even the FFXIV devs knew to balance ranged and melee classes when joining a dungeon queue.

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Posted by: nekretaal.6485

nekretaal.6485

Whats up with the profession distribution of soloq in this game yesterday for 5 games I was stuck with 3 thiefs and got basically destroyed every game. While half the time the other team had no thief or just one. Shouldn’t the system be spreading out the professions evenly?

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Your team only had three thiefs because you insisted on playing theif.

You know that playing your thief when your team already has 2 thiefs will result in a loss but you do it anyways.

Solution: Make some sort of bunker, and keep it ready for this situation.

#24 leaderboard rank North America.

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Posted by: vincecontix.1264

vincecontix.1264

Whats up with the profession distribution of soloq in this game yesterday for 5 games I was stuck with 3 thiefs and got basically destroyed every game. While half the time the other team had no thief or just one. Shouldn’t the system be spreading out the professions evenly?

The goes for all classes but especially thiefs because basically the team with the most thiefs loses atm.

Your team only had three thiefs because you insisted on playing theif.

You know that playing your thief when your team already has 2 thiefs will result in a loss but you do it anyways.

Solution: Make some sort of bunker, and keep it ready for this situation.

I actually play Mesmer and Warrior majority of the time in Soloq and barely play thief that often in spvp. Each time I was paired up with 3 thiefs I was on war and memser.
Don’t get me wrong I know it can work if you can communicate and use there mobility damage, but in soloq there barely are time.

When you’re vsing a team with lots of bunkers it makes winning the first encounter at mid really hard. Not to mention Spirit watch and skyhammer other classes are much better. As I said either its not just a thief problem its all the classes stacking. The only reason I mention thief is because I have stack will other classes many times. All engi, guard, War, Necro teams seems to do really well but all thief just makes things so hard and sucks in comparison.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: limbeurt.9642

limbeurt.9642

I’ve been playing thief in solo q lately, and the problem I see most is that EVERYONE is tryng to play roamer. E.g. I help at mid at the start and we cap it, but then everyone on my team regardless of class leaves and go do something else, I call out in team chat for somebody more suited to please stay at mid but they ignore so im forced to stay and try to defend which usually doesnt go too well so we lose it. Rinse and repeat with any other point I help at during the game.

8 times out of 10 it ends in a loss and if they blame me for it they can go kitten themselves

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Posted by: Solstice.1097

Solstice.1097

thief is very hard to win in soloq because thief is supposed to rotate to the fights but in soloq everyone just be roamin. due to bad rotations it’s usually hard to get to a fight that’s not over before you get there.

thieves are great in teamq though