We have all seen that there are problems with the matchmaking already. And that the new dailys weren’t the perfect idea. And that cele is kind of OP.
But let me get 1 thing straight. If you only whine, and don’t give a solution.. nobody is helped with your post.
Herefor I want to make a post to summarize what I think Anet is actually trying to accomplish.
The new PvP dailies
Okay, this was obviously to lure the PvE, and WvW community to PvP. And yes, this may result in some unknowns going to ranked arena and making the team lose. Altough, after a few games of losing, they will start to notice that going in Practice or Unranked mode gives them a lot higher chance of winning! Anyhow. This really wasnt the best solution anyways..
Solution:
Make requirements for ranked gameplay. This really should be done by class.
What requirements?
- Set a number of games played in Unranked ( f.e. 500 )
- Make rank proffesionwise and let people join ranked at lvl 40
-…
Okay. this may seem as a proper solution. But the matchmaking wont be fixed right?
First of all I want to thank Justin for his patience and courage to try fixing the matchmaking.
Second of all. The reason of why the matchmaking isn’t working out perfectly is because there simply are not enough players. ( this is why they made the dailies to lure people into PvP, and they give this much tournaments and mini llamas to make them wanting to improve)
To actually make the matchmaking work perfectly we need more players.
So instead of flaming a noob when they are not doing what they are supposed to do.. Just give him a friendly help. Tell him what he did wrong, but also tell him how they can improve.
You want the community to improve right?
The leaderboard
Okay, the last leaderboard wasn’t perfect. But this leaderboard is mainly focus’d on grinding. If you play a lot, you get higher on the ladder. You tried to improve the leaderboards but to be honest. It didnt work out like expected. Great plan in theory tough. The requirement for the leaderboard will get the the newly players already from the ladder, but this still wont separate the good and the bad players.
Solution:
- A requirement will be needed anyhow so the new players with only like 20 games wont be able to get on the leaderboards. This is rather for the low tier leaderboards.
-For the high tier leaderboards there should have to be looked more to the win/loss ratio.
- Well… more players.. leagues… I cant deny it. The system like in LoL works.. But in LoL they work on a different way. They separate more than only the new players and the veteran players. First they separate those, and after that they separate the good players from the bad players. If these things are done. The old ladder would be able to work again, for each ladder apart.
short: Make brackets for each skill level. A top player should never be on the same leaderboard as a player with only 50 games played.
Tldr; Make requirements for ranked/ Separate the ranked players/ Get more people interested in pvp and willing to improve/ less flamerino , more helperino