Some Ideas from watchin the Stronghold Demo's

Some Ideas from watchin the Stronghold Demo's

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Posted by: JohnnyZero.5619

JohnnyZero.5619

So I’ve been watchin the Stronghold streams on the GW2 twitch channel ( http://www.twitch.tv/guildwars2 ), and a couple things came to mind while watching it.

Is the blue flame effect from the Hero buff really necessary? I think many people still have problems with effect spam cluttering your vision. I think just the buff on your boon/condition bar and the ground circle letting you know the radius of effect should be enough.

Also, I’m gonna assume a lot of team fights are going to happen around the Hero. I’m not sure if this is already a thing, but if you’re able to stun the Hero, what if the buff he gives is turned off for the duration of the stun? Gives a bit of counter play options for the defending team. Stun the Hero, attempt to spike the other team while they don’t have the buff?

Does anyone else have some ideas from what they’ve seen so far?

I Lynna I – Thief / Clownshooz – Engineer
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir

Some Ideas from watchin the Stronghold Demo's

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Posted by: Teutos.8620

Teutos.8620

I’m going to wait till I have played the map myself (hopefully in the closed beta).

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend