Some fixes to PVP UI.

Some fixes to PVP UI.

in PvP

Posted by: Cristobal.8640

Cristobal.8640

Targeting someone and hunting for the relevant gameplay buffs among all the festive boosters and other nonsense is not good at all. Being able to precisely know when your abilities are available would promote better gameplay, these are some suggestions:

Make all non gameplay related buffs invisible during matches. (Boosters, food, bonuses, event buffs, etc)

Normalize effects such as invulnerability so they have a common buff icon instead of a particular one depending on the skill, where applicable.

Implement buff icons that clearly show the remaining internal cooldowns for ALL traits, runes and other effects that have an ICD. These would not be visible for enemies targeting you. EDIT: In an ideal world, give us a way to hide some of these icons so we can hide stuff like Sigil of Fraility.

EDIT: Please for the love of God give us a way to clean the UI during matches, specifically talking about the quest log that we have no way of hiding and the chest icons etc.

Thoughts?

(edited by Cristobal.8640)

Some fixes to PVP UI.

in PvP

Posted by: choovanski.5462

choovanski.5462

I agree with everything apart from invun icons. signet of stone, zerker stance, elixer S etc all operate differently so I feel different icons are fine. there are only a few of those skills, and the icons are pretty easy to pick up. otherwise, hella sensible suggestions dude.

. Engi & Warr . Beta > 2017 Death of PvP
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