I have some ideas about which traits are too weak or may be too strong for place they are at in the trait lines.
Mostly I’m playing engineer, guardian, warrior, and elementalist, but I have some ideas about other classes too.
First of all I think that every major trait which grants passive % bonus to one stat depending on other should be reworked, or should also give something else. I don’t mean that this traits are SO weak, but they are not useful at most builds and, well… this is not an example of good design ;p.
I also think that traits that proc when you take falling damage should be minor traits, not major. It will make them much more usable.
So, lets start with
Engineer
Explosives
IV (Empowering Adrenaline) – Get a 5% damage bonus when endurance is not full.
Comparing to another traits like burning proc (V – Incendiary Powder) on crit its just nothing. Well, I must say that the only trait that can compare to burning proc is III (Bombs and mines have a larger explosion radius), which is usable in bunker builds. Yes, sometimes people take Incendiary Powder and another trait from adept line, putting it into major master slot. But in adept traits the strongest is Incendiary Powder. I think that it should be master or even grandmaster trait (inb4 whining).
X (Enhance Performance) – Gain 3 stacks of might for 15 seconds when you use a heal skill. This effect cannot trigger more than once every 10 seconds.
And again, comparing to another traits and even possibility to take 2 adept traits it’s not so useful. May be in some might stacking builds, but ppl won’t take it just because there are better options (Shrapnel, Explosive Powder, Short Fuse). Even moving it to adept trait will not make it effective, because as I said above there are still MUCH better options. Guess this trait should be removed/reworked/buffed a lot.
Something like 5 stacks of might for 20 seconds with 30 seconds cd would be enough if Incendiary Powder will be master/grandmaster trait.
XII (Autodefense Bomb Dispenser) – Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect can only trigger once every 30 seconds.
I won’t dare to say that this trait is useless, but spending 30 points in trait line which gives you only offensive bonuses for defensive grandmaster trait is weird.
Suggestion: increase cd to 40 seconds, and move to master traits. OR move it to grandmaster traits in inventions, alchemy, or tools. I think that the best option will be to move this trait to tools, because both grandmaster traits in tools are just useless, I will explain why below.
Firearms
III (Infused Precision) – 50% chance to gain swiftness for 5 seconds on critical hits. This effect cannot trigger more than once every 5 seconds.
And again, comparing to other traits and the fact that engi have permaswiftness this trait is completely useless. So, the only suggestion I can make is to remove this trait and make something new.
V (Precise Sights ) – 50% chance to cause vulnerability on critical hits.
Actually, its 1 stack of vunlerability for 3 seconds. I hope I don’t need to comment this.
Suggestion: 25% chance to apply 5 stacks of vulnerability for 10 seconds and remove protection or regeneration on critical hit (15 seconds cd).
VII (Coated Bullets) – Pistol shots pierce.
Well, in terms of aoe damage grenades for ranged and bombs for meele atack are the best options. I can’t imagine buff to this trait which will make this trait viable.
/insanity on
Suggestion: Pistol shots pierce. Pistol damage increased by 50%.
/insanity off
Hmm. Seems to be enough though.
VIII (Juggernaut) – You gain 200 toughness while wielding a flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit.
The main problem of this trait is that nobody keeps flamethrower for more than 3-4 seconds in pvp. So, if you want people keep it longer – give them good reason.
Suggestion:
After 5 seconds of wielding a flamethrower you gain protection and retaliation for 1 second every 1 seconds.
Something like this. Still not overpowered, because you need to keep FT to gain this buffs. Not sure if somebody will do it even with this changes :p.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.