(edited by Twonineone.3490)
Some ideas for PvP
Matchmaking- This is a thorn in the flesh. I think that the Matchmaking should create a team not just considering the level of a player (and I’m firmly sure that it doesn’t work so well though), but even the class played in the moment when the player join the queue. This could be a problem, especially for dailies, but I’m really sick to join team with 3 players with the same profession. In these cases, if there are so many people with the same profession the game could warn those players with a message saying that the queue could be longer than usual, due to the number of professions of that type.
And we could have 2 results:
1. the first one is that people that usually join Unkranked or Ranked Arenas just for the daily are naturally pushed to complete it in the hotjoin arenas,
2. the second one is that in Unraked or Ranked arenas we could have no more than 2 same professions and, more important, we could have no more people that play a class for the first time, in a Ranked or Unranked arena, just to complete the daily.
In the end MM should create team with all those people that have one or more dishonor points, letting they play all together, without ruining the game to fair player (read the AFKers and leavers idea).
Statistics and Builds – As I said before, I really hate this new way to do PvP, ANet delete the characteristics linked to the traits to create a high variety of builds, but, at least in PvP, this bring us the exact opposite effect: builds are almost the same, and now even the equip has to be the same not just for all Warriors, all Mesmers, all Engis and so on, but the same for all Condi builds, DPS builds or “Support” builds. With this new awful patch everybody must choose at least the amulet with Vitality, if they want to survive 5 minutes in the arenas.
With the old system our build, our PvP experience was spread in every single choice of the Hero Panel: we could choose just a inch of vitality using the trait, instead of the amulet, or just increase a little bit our Crit Chance using 1 trait point instead of using the Rune. Now, we have all the same number of HP, if you are using a glass cannon, a zerger or a balance build, and every Condi Engis are the same of all the others Condi Engis, as every S/D Thieves are the same of others S/D Thieves.
I know that go back on your own footsteps is a bad thing for gaming companies, but at least we could choice a ring or a trinket (just one) to give more variety to our build: I want more Vitality than everybody, because I’m a support Guardian, so I choose ring and amulet with Vitality; I’m a Condi Engi who based his Condition Damage on his Toughness, so I can take an amulet with Vitality, Power and CD and a Ring with Power, Toughness and CD.
After all is a bit ridiculous that a Bunker build has just 1 thousands HP than a DPS one.
AFKers and leavers – They ruin the game. Seldom they appear if they are losing, staying in the base or quitting the game during the match. There is a system that kicks the first or gives a handicap to the second, but I think that is not sufficient to discourage these people from leaving or going afk again.
The solution to this problem could be a way to report the afkers by the other team members, and let the player be kicked immediately. Then the system can ask to the 4 members still in the game if they want a replacement and the next player in queue can join the match. In this way if we are talking about a Ranked Arenas with a premade team, all the other members should know if the leaver is just having issues with a simple dc and decide to wait 2 minutes for his return, or if they have lost a man and they have to chose for a substitute.
To encourage people to join as substitutes they could automatically have, just for accepting to play a match probably lost, the same amount of Honor points of the first player in the winning team.
And what happen to the afkers and leavers? If they just leave one time, they receive no warnings, but if they leave more than one time, or if they were reported as afkers, they receive a dishonor score that let they join on a hide leaderboard, everytime they are reported or they leave the game they can’t join the queue for an Arena for 15 minutes, but they can enter the hotjoin server, where afkers and leavers are tolerated. The minutes of stop are cumulative for, I don’t know, a day (or even a week if it should depend on me), so they even won’t be able to join an Arena for several hours if they always be reported or if they leave more than one matche.
That’s all, I know that is a large post and I’m sorry for that, but I hope that this can help PvP Community to enjoy their arenas even more than now (or before the patch).
I’m sorry for my English, if it’s a bit rough.
You forgot the most important thing:
Let us play hotjoin again while waiting for a queue pop.
You forgot the most important thing:
Let us play hotjoin again while waiting for a queue pop.
Yes, this can be added to the ideas for PvP indeed…
AFKers and leavers – They ruin the game. Seldom they appear if they are losing, staying in the base or quitting the game during the match. There is a system that kicks the first or gives a handicap to the second, but I think that is not sufficient to discourage these people from leaving or going afk again.
The solution to this problem could be a way to report the afkers by the other team members, and let the player be kicked immediately. Then the system can ask to the 4 members still in the game if they want a replacement and the next player in queue can join the match. In this way if we are talking about a Ranked Arenas with a premade team, all the other members should know if the leaver is just having issues with a simple dc and decide to wait 2 minutes for his return, or if they have lost a man and they have to chose for a substitute.
To encourage people to join as substitutes they could automatically have, just for accepting to play a match probably lost, the same amount of Honor points of the first player in the winning team.
And what happen to the afkers and leavers? If they just leave one time, they receive no warnings, but if they leave more than one time, or if they were reported as afkers, they receive a dishonor score that let they join on a hide leaderboard, everytime they are reported or they leave the game they can’t join the queue for an Arena for 15 minutes, but they can enter the hotjoin server, where afkers and leavers are tolerated. The minutes of stop are cumulative for, I don’t know, a day (or even a week if it should depend on me), so they even won’t be able to join an Arena for several hours if they always be reported or if they leave more than one matche.
NO. Just introduce the ability to forfeit, leavers were no problem at all in GW1 because of that.
Also stop breaking your mind, game is currently broken. Too many bugs, balance issues etc. and Anet hasn’t done anything after a week, QA doesn’t exist anymore etc. There’s no way this topic is gonna get much attention.
If the game is broken we can do something to repair it, can’t we?
Anyway, I’m not familiar with this way to solve the leavers problem, in GW1
If the game is broken we can do something to repair it, can’t we?
Anyway, I’m not familiar with this way to solve the leavers problem, in GW1
You could surrender.
You forgot the most important thing:
Let us play hotjoin again while waiting for a queue pop.
Hell not only that but just let us queue while outside of HotM in general, god kitten I hate HotM now, I’ve never been stuck in 1 small pointless area for longer in any MMO, but I love the pvp so I have no choice
Seriously A-net, the whole “You might get a queue pop on a loading screen” excuse is not a good enough reason, sure maybe 1-2% of the time you might have 1 guy drop out and it will suck, but the ability to do ANYTHING other than hop around HotM and smack golems while waiting vastly outweighs this issue. Add to your list OP cause this needs to change, and you’ve got some good stuff here!
You forgot the most important thing:
Let us play hotjoin again while waiting for a queue pop.
Hell not only that but just let us queue while outside of HotM in general, god kitten I hate HotM now, I’ve never been stuck in 1 small pointless area for longer in any MMO, but I love the pvp so I have no choice
Seriously A-net, the whole “You might get a queue pop on a loading screen” excuse is not a good enough reason, sure maybe 1-2% of the time you might have 1 guy drop out and it will suck, but the ability to do ANYTHING other than hop around HotM and smack golems while waiting vastly outweighs this issue. Add to your list OP cause this needs to change, and you’ve got some good stuff here!
If you can queue for WvW in the PvE environment you should be able to queue for PvP.
Hell not only that but just let us queue while outside of HotM in general, god kitten I hate HotM now, I’ve never been stuck in 1 small pointless area for longer in any MMO, but I love the pvp so I have no choice
Seriously A-net, the whole “You might get a queue pop on a loading screen” excuse is not a good enough reason, sure maybe 1-2% of the time you might have 1 guy drop out and it will suck, but the ability to do ANYTHING other than hop around HotM and smack golems while waiting vastly outweighs this issue. Add to your list OP cause this needs to change, and you’ve got some good stuff here!
I completely agree with that. Staying in the Mists without joining the Hotjoin servers is REALLY boring. It would be great if we could queue from PvE at least.
(edited by Twonineone.3490)
Mode Preferences for PvP
Another big change coming is game mode preferences. This will allow players to pick whether they would like to play Stronghold, Conquest, or both. Players who pick a single game mode will only go into matchmaking with players who pick a single mode. Players who pick both will be matched with a preference toward players who pick both, but may be matched with another group that picked Stronghold or Conquest. Once matchmaking is complete, players will be presented with a selection of maps appropriate for their preferences. For now, Stronghold-only players will skip map selection.
Something is moving under the surface, we just hope that Matchmaking and alla other troubles will be solved. Camon ANet!