Hello guys, I have some ideas that could (in my opinion) improve the feeling of pvp.
Disclamer: I’m playing pvp in a casual way and don’t follow the high lvl (and i have the feeling that in gw2, ten peoples really follow the high lvl. Not like in gw1 where even the 100% pve player known some of the most competitive teams thank to the “Team X won the hall of heroes :p”).
My opinion about the current state of pvp: Now, the pvp (excepting Courtward) is based around the conquest mode. I doesn’t dislike this mode but I have this little feeling saying to myself “This mod is just a chaotic mess, GW1 pvp was better”.
After thinking about the why of this feeling, I have founded two main reasons.
The pvp is too much fast paced and death is not enough punishing. I explain myself, the map are small and the respawn time too. I can’t count the number of time the same guys go to our close point, is killed, then 10 second later has already re-spawn and rushed our close again, it’s again killed…loop that scenario to death. I’m maybe a noob that can do better of his time, but because of that “rushing far in loop” guy, i need to stay close (and maybe i can help my team 2 seconds before the need to comeback to the point).
Regardless of the performance of the other part of the team that are in 4v4 I think i’m not enough rewarded by killing in loop this guys. I keep a point and i have 5 free points every 15 sec and in an optimal world, my team can at least keep middle and win the game. But in the real world, my team may not keep the middle point. I have two options. Staying at close and watching my team dying or going helping them and watching that guys i already killed 10 times before that captures our close. In a magical world, we wipe the other team, my team capture the 2 points and i come back to close. And then after the re-spawn of the other guys, my team that can’t stay in a circle lose the other points and we are back to the loop.
By a good rotation you can win, but it’s chaotic and laborious. In fact, it’s not clean.
My following suggestion are inspired by GW1 and some moba.
First punish more the deaths by a longer re-spawn time (choose one in the following):
- More you die, more you must wait. Add a re-spawn debuff. Each time you die you gain a stack of re-spawn debuff. More stack you have, more you need to wait.
- I need a priest to rez me. There is a priest, an magical orb, Traherne or anything that wait in your base to rez you. It need to channeled a spell during x second and can rez only one guy at time. There is no penalty for isolated death, but if the team is wiped, they will need 5x seconds to be all rezed.
- Priest variant. Just add x sec to each rez counter each time a guys of the team dyes. Exemple: A 2 thief need to wait 4 sec to rez (from a total of 10 seconds). A guys dyes. The thief need to now wait 4+x sec and the new dead guy 10+x sec.
Transposed in my use-case. With option 1. I kill the guys for the 10th time and i can go help my team in 5vs4. The other guy wait 4 year to re-spawn during this time. With other options, after killing him, i go helping my team (and sacrifice close when he come back). If we wipe them, they will need a long time to come-back again.
With that we found back a similar feeling to gw1 where after killing the other team…you win.
That can lead to more difficult and impacting map objectives.
-Buff Svanir and Chief and Buff the point they reward
-Let the priest be accessible by the other side (like the guild lord in bastion mode). If the priest is killed, the team can no longer re-spawn.
That can lead to two types of maps (oh, it’s the same than right now :p)
-Conquest. It’s a mode based on the control of the map. You need to attain a certain number of points (or have more point than the other team at the end of the time out). In the mode, the priest is protected in a base not reachable by the enemy. Objectives on the map can help you to fill this number of points faster. The only difference with the current mode is the re-spawn timer (that can influence the difficulty and reward of the objectives as a team wiping the other has more time to do them).
…
(edited by Caerbanog.3410)