Some ideas to improve the PvP experience

Some ideas to improve the PvP experience

in PvP

Posted by: sorrow.2364

sorrow.2364

Hi everyone!

I think that everyone agrees that PvP still needs some work to be done in order to be completed, so I’d like to sum up some ideas, mostly taken from what I really liked about Guild Wars 1 PvP and I’d like to be ported over Guild Wars 2 to make it a better game.

Those ideas don’t include all the feature that has already been discussed (like solo queue) and acknowledged by developers.

I really appreciate any form of constructive feedback, thoughts or anything you want to say about those ideas.

So, here we are:

PvP titles should be easier to understand
That is something I really don’t like. This has be already done right with champion titles (Champion Phantom, Champion Shadow etc), but why general PvP titles are so hard to understand?
When I read “Ransacker”, it says absolutely nothing to me about where I’ve archieved that title, which tier it is and how hard I had to work to obtain it. Those consequential titles should, in my opinion, be easy to understand at first glance which tier they are and which gamemode they are linked to, so that I can be really proud to show my (for instance) tier 8 “Mist Walker” PvP title.
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Lack of gamemode variety
It has been said some times, but I think this is a crucial issue to this game.
For the ones who did not play Guild Wars 1, there was a gamemode called Heroes’ Ascent, which is, in my opinion the best PvP gamemode ever designed. In the spoiler I briefly explained what it is.


It is a series of matches against different random selected teams in different gamemodes and map. Once you join Heroes’ Ascent with your team, you start playing against another team in the Underworld, which is basically a classic arena without respawn. If you win, you step to the next map against another team, increasing the amount of rank point you earn per win. If you lose, you are redirected to the Heroes’ Ascent main instance to start back again from the Underworld.
If you get a considerable amount of wins, you finally end up into the Hall of Heroes, whose gamemode is randomly selected among previous gamemodes. If you win the Hall of Heroes, your team’s name is broadcasted worldwide and you have access to a final chest containing some of the most rare (so expensive) items in the game.

The gamemodes in Heroes’ Ascent were arena without respawn (or annihilation), arena with wave respawn, capture the flag (called relic run), conquest and 3-teams king of the hill.

Why HA is, in my opinion, the best gamemode ever made? Because it forced people to build their team composition to face different situations and different gamemodes, encouraging balanced builds and rewarding all-round players.
It is obvious that, in a conquest gamemode, bunker and AoE spam is extremely effective, but they are completely useless into annihilation or capture the flag.
Guild Wars 2 needs a game mode like HA to get rid of all the AoE-bunker meta.
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PvE and PvP should be more linked to each other
Most PvP players enjoy PvE aswell, but what makes me really uncomfortable is that anything I do in PvP does not reflect into the PvE/WvWvW experience at all.
I’d like to level my character, make money, gain awesome skins I can use in any gamemode in sPvP too!
I enjoy PvP a lot, but if I want to play only PvP I can’t enjoy WvWvW neither high level PvE, while, on the other hand, if I play a lot of PvE I can enjoy WvWvW and sPvP as much as I enjoy PvE. I think this discourages a lot of players to play PvP.


That’s it for now! I’ll edit this topic as soon as more ideas come in my mind or, if you have anything to propose, I can add it to the OP (obviously giving credits) in order to give it more visibility. Sorry if my grammar and language skills aren’t that good, but unfortunately I don’t speak english on daily basis.

If any dev watch this thread, I’d really appreciate any thought from your side.

(edited by sorrow.2364)

Some ideas to improve the PvP experience

in PvP

Posted by: Gandarel.5091

Gandarel.5091

+1 for HA.

Bot to the other parts..

And to have issues understanding the very few PvP titles we have.. it takes 1-2 days of playing pvp to learn them.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

Some ideas to improve the PvP experience

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

+1 for HA.

Bot to the other parts..

And to have issues understanding the very few PvP titles we have.. it takes 1-2 days of playing pvp to learn them.

Takes 1-2 days to get the Champion X title? What?

Some ideas to improve the PvP experience

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Posted by: sorrow.2364

sorrow.2364

+1 for HA.

Bot to the other parts..

And to have issues understanding the very few PvP titles we have.. it takes 1-2 days of playing pvp to learn them.

What I meant is that if you see someone with the title “Ransacker” what does that title says to you?
Absolutely nothing. “Avenger”? Nothing.

On the other hand, if you see a Champion title, you know it is linked to tPvP at first glance.

Some ideas to improve the PvP experience

in PvP

Posted by: Gandarel.5091

Gandarel.5091

+1 for HA.

Bot to the other parts..

And to have issues understanding the very few PvP titles we have.. it takes 1-2 days of playing pvp to learn them.

Takes 1-2 days to get the Champion X title? What?

Not Earn, Learn.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]