Some quick easy changes that would help Tpvp

Some quick easy changes that would help Tpvp

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Posted by: Zenyoga.6910

Zenyoga.6910

Hey all,

Having Tpvped enough to know a good amount of the ins and outs of the game and faced some of the better teams, I’d like to share some of the faults that I see and how a few simple fixes that could be done in under a week would help Tpvp (yes ladders and many balance issue’s are still needed).

1. One issue that is a not so obvious is the size of the points. For the most part they are relatively small, except for the center of Foe Fire. This gives a big advantage to Bunker builds that can come in knock people off and slowly stall/recap it themselves (against 1-2, sometimes 3 people). This also inadvertantly limits the builds that could be used to hold points, such as a “Potential” class that could hold through kiting, or allow classes who’s advantages are range to effectively be at a cap/point location and deal damage and take it over/hold it vrs a single guy who just soaks up damage and knocks people off small cap zones.

For example on Forest make the Mine point capable from scaffolding all the way out about 1000 ft. to the opposite side, cutting off just were it drops down the little ravine.

2. Increasing the value of kills for each player would bring new strategy and tactics that would favor a more exciting game that people would be more enticed to watch and play. Right now a kill is 5 pts and as a result favors a style of game play makes it more efficient to back-cap and sacrifice players/stall points. By increasing the value to 12-15 pts per player kill, it force more action to fight and not encourage a system in which your ok with simply scrambling to a point knowing your going to die, only to hold it just that much longer so your bunker can get on it again or leave a point, let a teammate or two die so you can backcap and gain another point somewhere else and be up an advantage. As it is “THESE MOMENTS ARE BORING TO WATCH AND PLAY THIS WAY”.

3. If your in downed state, you should not be able to hold a point. Something about winning a duel on a point, and then being stalled maybe for 3-8 seconds (depending on the down state your up against), before you can do a 4 second stomp and claim the point just seems WAY off and HORRIBLEY boring to watch. Changing this would again make the game more exciting and action oriented rather than favoring stalling tactics.

I think A-net did a good thing in making it so you can’t swap to what ever you want out of combat and will create more diversity and strategy, although I think being able to swap utilities after death could add a desired/fun element to the game as a whole.

So again these changes could all be made in a couple days, tested and out in a week and in my opinion could make the game much better than it currently is.

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Posted by: Shukran.4851

Shukran.4851

1 ok
2 please no
3 ok

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Posted by: Zenyoga.6910

Zenyoga.6910

1 ok
2 please no
3 ok

With 2. why not? Are you afraid that this will create only straight out zerging? Because I don’t think that will be an issue, since having a point and its reward will still be equally usefull, just not that much more usefull where in the current system you have non-fighting tactics and player deaths to hold one in favor of winning battles or ninjaing another (favoring very mobile builds thus limiting other class build choices in Tpvp).

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Posted by: MindlessRuff.1948

MindlessRuff.1948

1 ok
2 please no
3 ok

With 2. why not? Are you afraid that this will create only straight out zerging? Because I don’t think that will be an issue, since having a point and its reward will still be equally usefull, just not that much more usefull where in the current system you have non-fighting tactics and player deaths to hold one in favor of winning battles or ninjaing another (favoring very mobile builds thus limiting other class build choices in Tpvp).

It would favor spawn camping heavily, much more so than it does now.

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Posted by: Shukran.4851

Shukran.4851

because i prefer if they focus more on equalizing glory earned after each match for all team member like:

(∑ points earned player1:player5)/5

obviously it needs some more rule to prevent afk farm, maybe only in payed tourney… but it could be something

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Posted by: Jarlaxe.4607

Jarlaxe.4607

I think after all this time there is only one thing that everybody can do that would RLY help

= Stop playing pvp=

If everyone would decide to quit pvp then probably anet game producers would wake up and maybe hire better developers and more programers to get this game going – coz its slowly drowning into oblivion with conquest mode as the biggest fail of the year.

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Posted by: Zenyoga.6910

Zenyoga.6910

1 ok
2 please no
3 ok

With 2. why not? Are you afraid that this will create only straight out zerging? Because I don’t think that will be an issue, since having a point and its reward will still be equally usefull, just not that much more usefull where in the current system you have non-fighting tactics and player deaths to hold one in favor of winning battles or ninjaing another (favoring very mobile builds thus limiting other class build choices in Tpvp).

It would favor spawn camping heavily, much more so than it does now.

Spawn camping can go both ways and favors neither team, both teams can gain points at the spawn if a team chooses to just battle it out there. Also this is rarely seen in Tpvp (at least the games I played). There are also two exits and won’t work if you bum-rush out of your starting point on a weaker side they have less guys.

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Posted by: Fourth.1567

Fourth.1567

I definitely agree the cap points should be larger. The size of cap points really affects the ability to balance the game as open field combat and fighting on a point must both be accounted for. Currently these two situations play out nothing alike.

I don’t think points per kill should be that high though. There is definitely quite a bit of action taking place. Also more defensive builds should still be viable, though its more so the current implementation of defensive builds that seems off rather than the point allocation. Giving too many points for kills just makes comebacks less likely.

If downed players couldn’t hold the point there would be less reason to finish them. Encouraging players to let people bleed out should be discouraged rather than promoted as there is nothing fun about that. Once they add a system that discourages keeping people in the downstate I could see that being a nice change.

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Posted by: Zenyoga.6910

Zenyoga.6910

I definitely agree the cap points should be larger. The size of cap points really affects the ability to balance the game as open field combat and fighting on a point must both be accounted for. Currently these two situations play out nothing alike.

I don’t think points per kill should be that high though. There is definitely quite a bit of action taking place. Also more defensive builds should still be viable, though its more so the current implementation of defensive builds that seems off rather than the point allocation. Giving too many points for kills just makes comebacks less likely.

If downed players couldn’t hold the point there would be less reason to finish them. Encouraging players to let people bleed out should be discouraged rather than promoted as there is nothing fun about that. Once they add a system that discourages keeping people in the downstate I could see that being a nice change.

In regards to your thoughts on how increasing points per kill would make it harder to come back, I highly disagree.

Say your down 30 points and down a Point with 1 min to go, pretty much its a loss game since it takes 4-5 seconds to decap a point, then 15-20 cant remember specific, its been 3 months since I tested. Now if you have 15 pts a kill, you can do that if you really go on a focus fire run to take out 2 guys real quick.

To put it another way, I’ve had matches where we killed the other team almost 2-1 for each death, yet we lost because they had better mobility and ninjad better. My team have also won similiarly. To me this is just stupid, to win using tactics that avoid combat, its boring to do and boring to watch and I see it as a major fault particularly because GW2 claims it wants to be a e-sport.

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Posted by: Xom.9264

Xom.9264

agree with all three.

Add in removing rally in tpvp and we are set.

Xomox ~Human Necro/Engineer ET

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Posted by: Rezz.8019

Rezz.8019

1 – definitely yes
2 – I’d make it 10 points, that should be fine, but then get svanir to be 35 maybe, guild lord 175, just to balance the things out
3 – NO! It would make the game even more brainless, at least getting downed on point makes some room for the tactic. Also, downed doesn’t mean you’re dead. You are still alive, and not invulnerable or anything, therefore you should be able to cap the point.

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Posted by: Mammoth.1975

Mammoth.1975

1 is a really bad idea. It’s already a nightmare trying to kill double bunker mid on map 2, let’s not have even more points like that.

If you’re not playing to win, don’t complain when you lose.

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Posted by: Zenyoga.6910

Zenyoga.6910

1 is a really bad idea. It’s already a nightmare trying to kill double bunker mid on map 2, let’s not have even more points like that.

How is it the size of the point makes it harder to kill double bunker in mid?

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Posted by: Shukran.4851

Shukran.4851

1 is a really bad idea. It’s already a nightmare trying to kill double bunker mid on map 2, let’s not have even more points like that.

How is it the size of the point makes it harder to kill double bunker in mid?

more space to move and dodge without pulling them off the point

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Posted by: Zenyoga.6910

Zenyoga.6910

1 is a really bad idea. It’s already a nightmare trying to kill double bunker mid on map 2, let’s not have even more points like that.

How is it the size of the point makes it harder to kill double bunker in mid?

more space to move and dodge without pulling them off the point

I’d rather have more space and allow for more stragies and fighting space (as I mentioned above), and have that risk. You can already have a guardian or 2 bunkers stay on the points at the moment and dodging and sticking to the point….. (less cleave would take place but they want to limit that anyway).