(edited by leman.7682)
Some trait changes necro deserves
Maybe it only took you an hour, but at the same time you don’t have any information about what specializations will bring and stuff like that, while they actually need to take that information into consideration.
Krall Peterson – Warrior
Piken Square
(edited by lordkrall.7241)
No!
Bad Leman! Bad!
How dare you say that Necromancers deserve anything other than a severe spanking for bullying other players!
Now go back to your corner and think of what you said, or else I will have to call your elders and tell them that you have been a bad boy
Lost? Confused? [TCS] – A guild for every state of body and mind
+1 to the presentation. Very good idea.
+1 to your changes.
Still fuming over the stream.
Now conjure something up for blood magic will ya?
- Deathly invigoration back to master trait as it should be.
- Life Transfer back to adept, unless it grants stability on use to make it worth using, OR nerf the healing but let the healing apply to the necromancer as anet had made it clear that we are a selfish class
I like the new Reapers Precision idea. +1 if it works with generosity. :P
Warlord Sikari (80 Scrapper)
I like the presentation, but I don’t like the ideas…
For the Axe, you compared a Master trait to a Grandmaster trait, Winter’s Bite is the Ragner’s Axe 3 trait and not their auto-attack, and Axe is considered good not bad. If you want AoE for tagging or clearing minions you have Staff and Dagger mini-cleave. Plus, depending on how much the recharge is off of auto-attacks, you may get a faster than 20% reduction on Axe 3.
Plus, recharges based on actions sound a lot cooler than automatic passive recharges. Mesmer, Warrior, and Thief are getting a few of these and other classes really should too.
Reaper’s Precision change would make it so much less general… how many transfer abilities do we have? Maybe if it was on placing a specific condition, like one of vuln/poison/chill/cripple it’d be better. Otherwise just keep it the same and buff the numbers.
As for the number of blast finishers… honestly Necro just needs more fields and finishers in general. I’d make that a separate topic because it’s a much bigger deal than the trait changes, at least to me.