Something about the pvp here feels wrong

Something about the pvp here feels wrong

in PvP

Posted by: Hexs.8015

Hexs.8015

Something has been rubbing me the wrong way about the pvp here.

I find that despite the sheer number of combinations one can have for pvp, only a few configurations for a given class are actually viable.

Each class seems to have their share of useless traits. For example the engi trait that allows elixirs to do damage while thrown…hits for 150 damage.

Each class seems to have their row of skills that underwhelm in pvp. Thieves traps, warriors banners, pre buff engi turrets etc

The twitch nature of pvp also seems extreme compared to other mmos in the industry

Overall each class feels somewhat shallow. Im not even sure I hit the nail on the head…something feels off though.

What do you guys think?

Something about the pvp here feels wrong

in PvP

Posted by: Rerroll.9083

Rerroll.9083

Yeah utilities are so bad designed…

For example the ele has cantrips that are overpowered and at the same time it has signets, gylphs and conjured weapons that, unless very well used, are kitten. (Signet of restoration is strong, though)

Up Rerroll

Something about the pvp here feels wrong

in PvP

Posted by: MaXi.3642

MaXi.3642

nothing new that mny things need a balance and some of them complete rework, especially traits…

just an example… why all elementalist are playing some kind of heavy water/arcane build? i think we all know it…