Something about visual clutter

Something about visual clutter

in PvP

Posted by: Daharahj.1325

Daharahj.1325

You’ve made some progress regarding visual clutter but I think the main problem is that animations need sharper edges and are too bland in color, which makes them harder to differenciate, NOT smaller size, too many cloudy, watery animations (fire/water breath, auras, necro stuff) and when they cluster together it’s very hard to tell them apart.

This was made worse with the new DH traps and Glint actives which even though are smaller in size, they’re almost TRANSPARENT, bad.

tl;dr: skills need stronger colors/higher contrast and defined, distinguishable lines, not smaller size.

(edited by Daharahj.1325)