God Tier (Overpowered without question):
Reaper: Insane survival and damage. Can easily hold a point against 2+ people and probably kill half of them.
Herald: Very strong defensively, with amazing team support. Shield 5 is pretty much a fight reset. Also deals good damage with sword, stacks huge amounts of might passively, and high single target burst against singled out enemies. Basically the new D/D celestial ele.
A Rank (Got these right, closed to balanced, slightly strong):
Druid: Amazing healing and support. Can swing team fights easily and creates interesting healer play. Fulfills the heal role it was designed for extremely well. Staff also deals decent damage. I would consider this balanced because druids can be killed through good CC and sacrifice alot of damage to pump the healing they do. The new pets are amazeballs,
Chrono: Nutty burst and CC. F5 is godlike. Has alot of get out of jail free cards and gravity well is very powerful. Can easily nuke a single target from 100% to nothing instantly. Slightly powerful, but not completely OP. Probably the only thing aside from a herald that can kill a Reaper on its own.
B Rank (Decent, need some tweaks):
Scrapper: Played this one the least. The new gyros are pretty much useless except for the ranged stomp. Hammer is pretty good, toolbelt skills are good. Rocket charge is clunky to use, could use some QoL improvements for the dash distance locking on targets. Can be salvaged to be decent with some tweaks. Becomes really nuts with momentum + juggernaut and flamethrower.
C Rank (Major overhauls needed):
Berserker: Is this even an elite spec? Its just the same as a normal warrior. Same tactics apply. New rage skills are pretty much useless. New mechanic is not much different from regular warrior bursts. Most still slot rampage, which is still the warrior’s most devastating skill. Kind of boring. Torch is alright, moving fire field is nice. Only good for the rifle bug right now that deals damage twice and instakills people.
Daredevil: I played the most of this. The staff is really terrible, vault is difficult to use, the staff seems to want an in your face playstyle that the thief doesn’t have. This whole spec showcases how weak thieves are without stealth. Most thieves just use DD to supplement the old acro S/D thief or be a P/D thief with 3 dodges and dash. Aside from supplementing the same boring playstyle that thieves have had for the last year, DD pretty much fails at everything else.
Tempest: Largely useless, no one would ever use the overloads. D/D ele is still king. Needs some major work to make the overloads worth using. They are just giant signs saying interrupt me. On top of that they are never worth the CD they place on your attunement. Probably the worst elite spec out of them all.