It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
With the advent of the new system coming in place,it became obvious that the NPE is still assailing and downgrading the core of the game. Now we are having more builds diversity being killed because it streamline for them and it is convenient for anet to balance.
Let’s face it, with those new water traits, there is only ONE obvious line of trait everyone will take. Do any of you will truly think anyone will take anything but soothing ice soothing disruption and cleansing water for PvP? This will make cele dd eles even more OP than they already are now.
We already have less build variety because most of them are outfight bad, still, we can have a CHOICE to run them. Now not only we lost that choice but we will have even less build variety. Can we even pick the first line again for the master and grandmaster trait? ]
Why can’t we have a choice? Why does it have to be the easy path? We, the players have already provided so much feedback of whats wrong, whats right, how can make the wrong right, and anet reluct to do the necessary changes. It took so long for turret engies to be addressed and they still aren’t addressing the cele shoutbow/engie/ele meta. This has nothing to do with being hard or confusing. This is all about taking the easy path with the least effort being put. Because this is everything that the pvp community gets, 6 months slight balance patches and now reduced variety.
I agree 100 percent. Anet is killing off build diversity and build innovation. From what I gather we will be locked into 3 trait lines and in those trait lines we wont even be able to chose what traits we can take together? WTF is this?
ANet, WTF are guardians gonna do?
I know we don’t know the whole system but it seems like Anet are making irrelevant changes for the sake of… I really don’t know what they are trying to achieve. At least in wvw/pve you can still mix runes and armor to optimize numbers but it looks like they are changing pvp into a game mode that 6th graders will only find enjoyable, at least build wise.
You guys might be upset about it, but there has always been an illusion of choice in extreme customization systems like GW2’s, WoW’s and SWTOR’s old talent systems.
There is always a centralized, best approach that “kills build diversity.”
It’s better to limit options to a few good ones than to have millions of permutations of trash.
BTW, this is almost a complete carbon copy of SWTOR’s Disciplines LOL
(edited by Alexander.9810)
just wanted to throw this in: it’s actually possible that with the removal of trait stats celestial classes will overall be nerfed as i don’t think that they will give celestial higher stats, or at least equally high stats for the loss of (in ele’s case) 100 condi damage and 100 toughness, 300 vit and 300 healing power and 30% boon duration.
so 18k hp 2300 armor d/d ele’s might be a thing of the past.
first they removed 14/14/14/14/14 builds and now this…
But I actually like the fact, they remove stats from trait lines.
Have been toying with the idea of creating a tanky spirit weapon build similar to a turreteer and found it impossible to achieve due to how the traits are spread all over the non-tanky trait lines.
Don’t get me wrong, arena.net… I’m still mad at you for starting a witch hunt on turrets…
(edited by naphack.9346)
I agree 100 percent. Anet is killing off build diversity and build innovation. From what I gather we will be locked into 3 trait lines and in those trait lines we wont even be able to chose what traits we can take together? WTF is this?
ANet, WTF are guardians gonna do?
I know we don’t know the whole system but it seems like Anet are making irrelevant changes for the sake of… I really don’t know what they are trying to achieve. At least in wvw/pve you can still mix runes and armor to optimize numbers but it looks like they are changing pvp into a game mode that 6th graders will only find enjoyable, at least build wise.
I have zero pity for Guardians not being able to get Justice is Blind on every build for barely any investment.
They are giving 2 more major traits though, so a Right Hand Strength, Meditation, full Virtues build would be pretty kitten strong. Read the whole thing before getting upset everyone’s getting more juice.
It depends on celestial will receive a higher boost stats.
But for sure celestial amulet will work differently on some classes, for exmaple an engi celestial won’t have a 300 power + and a celestial warrior won’t receive a 200+ toughness and 300+ vitality bonus.
At the same time every profession will have a 6 6 6 build so it’s really hard to imagine how it will be the balance post HoT with specializations and traits spread in different ways.
But i think in spvp we’ll see less hybrid builds.
For example a Berserker class will be a pure berserker class, without using more toughness points from some build for some prof.
You guys might be upset about it, but there has always been an illusion of choice in extreme customization systems like GW2’s, WoW’s and SWTOR’s old talent systems.
There is always a centralized, best approach that “kills build diversity.”
It’s better to limit options to a few good ones than to have millions of permutations of trash.
Like i already said, the better choice would be to make the trash traits remotely useful by listening to the community feedback, but we all known too well their stance on implementing any serious change to the balance of the game. So many ways to fix turrets, so many better choices, and they decided to go with the blanket nerf and number tweaking instead.
What’s trash to you, it might be gold to someone else too. This is how meta are settled in the first place, you never know what some random out of the way trash build might counter something that everybody is using.
And now that is gone. Because there is only one way you will run water. We have achieved the true nirvana of rock paper scissors balance. Wanna kill that ele? Better bring that necro with 6 in the corruption line. And there is nothing the ele can do about it, because there is only one way to run water.
The stat removals alone will actually be a potential increase to diversity.
That said, smaller amount of traits total is very good for the game. The game had a lot of false choices (traps) and then a lot of mandatory traits (arcana, cleansing ire). These tracks help determine use-metrics a bit better because it’s streamlined, which COULD help build diversity in the long run if they are proactive, but most importantly, it will be much easier to balance the game.
I’ll gladly take a little less pseudo choice for a better way to balance.
The stat removals alone will actually be a potential increase to diversity.
That said, smaller amount of traits total is very good for the game. The game had a lot of false choices (traps) and then a lot of mandatory traits (arcana, cleansing ire). These tracks help determine use-metrics a bit better because it’s streamlined, which COULD help build diversity in the long run if they are proactive, but most importantly, it will be much easier to balance the game.
I’ll gladly take a little less pseudo choice for a better way to balance.
pseudo choice is just the right word.
Well, as a thief, this change doesn’t bother me in the slightest… Thief was always about picking two trait lines and then finding a third line to invest two points in.
The stat removals alone will actually be a potential increase to diversity.
That said, smaller amount of traits total is very good for the game. The game had a lot of false choices (traps) and then a lot of mandatory traits (arcana, cleansing ire). These tracks help determine use-metrics a bit better because it’s streamlined, which COULD help build diversity in the long run if they are proactive, but most importantly, it will be much easier to balance the game.
I’ll gladly take a little less pseudo choice for a better way to balance.
I agree, initially balancing will rewquire more work but at the end will be easier to balance the entire spvp scene.
Honestly 6 6 6 scares me a little, there a lot of super power combination now for many classes, i think anet will do an intensive traits movement/rework at the beginning.
(edited by MarkPhilips.5169)
The stat removals alone will actually be a potential increase to diversity.
That said, smaller amount of traits total is very good for the game. The game had a lot of false choices (traps) and then a lot of mandatory traits (arcana, cleansing ire). These tracks help determine use-metrics a bit better because it’s streamlined, which COULD help build diversity in the long run if they are proactive, but most importantly, it will be much easier to balance the game.
I’ll gladly take a little less pseudo choice for a better way to balance.
This would only work if they gave us more lines to choose instead of just 5. We can put 6 points in 3 of those 5. There will always be just one way people will run specific classes. DD celes now would put either 6 into earth for the anti condi trait or 6 in fire for more sheer power. 6 in water would still remain, 6 in arcana would still remain.
Oh god think about it, if they don’t change a lot of the old traits, i’m scared of facing a stone heart and cleansing wave ele.
(edited by Nebilim.5127)
I guess you don’t see how strong it would be to have a Fresh Air full Water, full Arcane build.
Yes there are less choices, but the power of those builds will be potentially much greater.
Actually, OP you are and the others who agree with you are wrong.
The current system like others have said, gave an illusion of choice. It’s like asking someone who likes burgers, whether they want a hamburger or a veggie burger. People like you would consider a choice, but is it really a choice? The answer is no it is not a choice because the other option (veggie burger) is so terrible that you will never consider it.
As a person who likes ele, I can now get the traits from earth and arcane while having zerker stats. That is a huge improvement vs having to go into water for survivability while giving up stats points.
I guess you don’t see how strong it would be to have a Fresh Air full Water, full Arcane build.
Yes there are less choices, but the power of those builds will be potentially much greater.
Wouldn’t that same principle apply to every class? So every class will get a power boost just as well. And with everybody super, no one will be.
The current system isn’t good either. This removes the fluff.
(edited by silvermember.8941)
Like now, basically every prof has a 6 6 6 op build, for this reason it really depends on how anet will move/rework traits with the new system.
Less variety but big power yes.
I really don’t think they are killing variety at all, and it depends on how they make changes. If Arcana is similar (trait-wise) to how it is now, you will see Water/Arcana/X eles (most will probably take air for fresh-air, but some might go earth for a signet build or tempest depending on how that works).
Looking at water alone, I feel like the power-levels are pretty similar among all of the options. Soothing Ice is clearly going to have a long ICD (it gives frost aura) so the synergy with cleansing water will be reduced. Stop, Drop, and Roll will give much higher condi removal.
As far as concerns about d/d ele, that seems unfounded as they are changing a TON. If today’s meta would allow people to max out 3 trait-lines I am not sure eles would exist, or maybe they would dominate. It’s hard to tell.
All I know is a Panic Strike, Executioner, Sleight of Hand Thief is going to be killing people at will.
The 300 vit and healing power go a long way towards making Water the “must have” it currently is. However, as base stats are adjusted to make up for some of the lost stats, the biggest impact of this change is the loss of boosts to boon/condi durations. This is bound to shake things up. Water will be far from a mandatory trait and even arcana may see less play.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental power
welcome to the (possible) new meta
(edited by Jekkt.6045)
On launch of this system, for oglers there will be 6 trees instead of 5 and more to come. I don’t think between 3/6 trees and 3 traits (more meaningful than before) over 9 points will necessarily be a bad amount of “diversity”. As always there will likely be a few best choices, but this route has fewer traps and better means of balancing. I’ll take that any day over the pseudo choices we have now. At least then we can have few choices still and a better shot at balance in the long run.
What people need to be more concerned with is a player with a defiance bar. :P sounds fun.
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
You pick 3 of the (6 come HOT) trait lines. You get a choice of 1 adept/master/GM trait. So you get 2 more major traits but you are confined in tier and only to 3 trees. Each trait will supposedly be rebalanced enough to make a legit consideration. That’s the basis.
I am sorry, but less variety?
… Because this game actually has a wide variety of valid options now?
semi serious here, but I cannot see “less” variety with so little build variety now anyway
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
Awesome update for pvp. New system is much better than current trait system.
New meta incoming after what will be almost 2 years! (maybe one and a half)
So what I read was that all builds will lose stats across the board because stats will no longer be tied to traits. You will also not be able to pick two of the same level trait (adept/master/GM). While base stats will be increased a small amount, your runes and amulets will be your build.
I will have to play with gw2skills.net to see how this impacts things but some current builds will no longer be available while some grandmaster traits will be added.
Did I get that right?
with the culling of many traits I forsee a lot of builds being broken. I’m hoping automated response makes the cut.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
stone heart kinda counters fresh air.. no crit no air. gonna be interesting.
can’t speak for the specialisation because sadly… arenanet is still silent about most of the stuff…
i see earth eles more cut for the teamfight role while air is more for small scale fights. maybe we will finally see variety in ele builds.
(edited by Jekkt.6045)
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0
Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
So basically, celestial just got nerfed.
maybe all amulets if they dont add +300 stats to them
We have no idea about the core-specialisaion of classes beside the ele. We should wait until the end of Ready UP and the reveal of the specialisations for the core classes.
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
You pick 3 of the (6 come HOT) trait lines. You get a choice of 1 adept/master/GM trait. So you get 2 more major traits but you are confined in tier and only to 3 trees. Each trait will supposedly be rebalanced enough to make a legit consideration. That’s the basis.
Cheers. it’s clear now!
maybe all amulets if they dont add +300 stats to them
I dunno for celestial, but the other amulets will receive a stats boost for sure.
With a +800 stats for example a soldier amulet will be something like that
1212 power
910 tough
910 vit
(edited by MarkPhilips.5169)
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
Ok thanks, but…amulet is the only gear allowed in PvP, each trait line currently has 2 stats associated to them, at this point I really wonder where these stats will come from now.
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
Ok thanks, but…amulet is the only gear allowed in PvP, each trait line currently has 2 stats associated to them, at this point I really wonder where these stats will come from now.
We don’t know, I would assume they will simply increase the stats on the amulet or providing more options or even reworking it.
The new system so far as we know, currently condition duration and boon duration at risk.
But that can possibly be answered during Ready Up.
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
Ok thanks, but…amulet is the only gear allowed in PvP, each trait line currently has 2 stats associated to them, at this point I really wonder where these stats will come from now.
In a 40/30/30 amulet like soldier for exmaple i think anet will add something like +320 pts to primary stat and 240 pts to secondary stats.
Something like that.
I would expect there to be some more hybrid amulets added (or maybe a return to something like amulets + jewels).
As far as condi duration and boon duration, if I had to guess, I would say they will be given the ferocity treatment and become a stat that you have spec into as well. That would create some interesting decisions, and finally (maybe) end the age-old assertion that “condi builds only need 1 offensive stat.”
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
Ok thanks, but…amulet is the only gear allowed in PvP, each trait line currently has 2 stats associated to them, at this point I really wonder where these stats will come from now.
In a 40/30/30 amulet like soldier for exmaple i think anet will add something like +320 pts to primary stat and 240 pts to secondary stats.
Something like that.
That’s actually what I’m worried about, myself… I don’t want the stat balance to be forced more into pure defense and pure glass. That was already kind of an issue before. More extreme stats doesn’t sound very fun, but that’s just me.
Honestly 6 6 6 scares me a little, there a lot of super power combination now for many classes, i think anet will do an intensive traits movement/rework at the beginning.
Cele eles with Cleansing Water, Evasive Arcana PLUS Stone Heart or Diamond Skin? Lmao, no, just no. Of course there will be some significant rebalance there. Or Fresh Air with Water and Arcane?
I think this should be question N1 for tomorrow readyUP:
How will stats be acquired in PvP?
For PvE and WvW , the answer is clear, weapons and accessories will have an increased number in stats, but in PvP there is only amulet, so this should be clarified .
Honestly 6 6 6 scares me a little, there a lot of super power combination now for many classes, i think anet will do an intensive traits movement/rework at the beginning.
Cele eles with Cleansing Water, Evasive Arcana PLUS Stone Heart or Diamond Skin? Lmao, no, just no. Of course there will be some significant rebalance there. Or Fresh Air with Water and Arcane?
With what explained so far a cele ele that goes 0/0/6/6/6 would have 15k HP, 1300 toughness and 400 condi dmg, with half the current healing power potential.
I believe they want you to specialize in one thing or another, ex: A cele ele with 30 fire and resr water/arcana.
I really don’t believe that they will add +300 pts to each amulet and even if it’d be, each trait line current add 2 stats on which cele build depends for example: boon duration. It’s possible that the new system will kill builds like celestial, no more able to play a Troy Horse build but rather use cele as base to specialize in something..
my 2cents^^
The funny part to me is if 5 of 9 professions Elite Specs are the best. What happens to people in PvP that don’t buy HoT and can’t use an Elite Spec? You have to own HoT to use an Elite Spec. If I were a PvP-only player, I would not pay full box price for acess to that if I have no desire to play the PvE content. This is gonna wreak havoc on PvP.
The funny part to me is if 5 of 9 professions Elite Specs are the best. What happens to people in PvP that don’t buy HoT and can’t use an Elite Spec? You have to own HoT to use an Elite Spec. If I were a PvP-only player, I would not pay full box price for acess to that if I have no desire to play the PvE content. This is gonna wreak havoc on PvP.
I think the goal will be more to allow elite specs to have truly viable alternatives to the base specs most classes play, but in a different role. With that in mind, I would expect a chronomancer (mesmer alleged specialization) to play different from a shatter mesmer. It might even have more tanky/control aspects, which would really mean you buy HoT if you want new playstyles.
The funny part to me is if 5 of 9 professions Elite Specs are the best. What happens to people in PvP that don’t buy HoT and can’t use an Elite Spec? You have to own HoT to use an Elite Spec. If I were a PvP-only player, I would not pay full box price for acess to that if I have no desire to play the PvE content. This is gonna wreak havoc on PvP.
If they don’t buy the expansion they will be at a disadvantage, just like in every other game that has an expansion.
The person will have to decide if it is worth buying it or not. Also specialization are not going to make the current classes less effective in any case, so it doesn’t matter. And if it does matter they will buy the expac.
I’ll gladly take a little less pseudo choice for a better way to balance.
This is what they said would happen in swtor and balance actually skewed worse with their discipline change.
The funny part to me is if 5 of 9 professions Elite Specs are the best. What happens to people in PvP that don’t buy HoT and can’t use an Elite Spec? You have to own HoT to use an Elite Spec. If I were a PvP-only player, I would not pay full box price for acess to that if I have no desire to play the PvE content. This is gonna wreak havoc on PvP.
If they don’t buy the expansion they will be at a disadvantage, just like in every other game that has an expansion.
The person will have to decide if it is worth buying it or not. Also specialization are not going to make the current classes less effective in any case, so it doesn’t matter. And if it does matter they will buy the expac.
All of the matches have a chance to be terrible then because there will be a lot of people playing that haven’t bought the x-pac and if you are on their team it will be detrimental to your experience.
This is a huge mistake.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
Noooo! Don’t make my Diamond Skin meta.
It would be interesting to re-implement a gem system in the amulet, with more stats too.
I’ll gladly take a little less pseudo choice for a better way to balance.
This is what they said would happen in swtor and balance actually skewed worse with their discipline change.
Balance isn’t magic. Competencies still exist and matter, but it’s a better structure for balance.
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