Specializations - more customization to stats
ANet should bring back stat allocation from traditional RPG.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Amen to this.
We need rings or jewels. One amulet won’t cut it.
The mob has spoken and the turrets shall be burnt at the stake.
It balances out (better IMO) as they’re making it already. Their are already balanced/hybrid sets. The foot part of this is people that might have worn Soldier’s before for survival but traited for more damaging traits can now balance their build through trait selections they normally wouldn’t prefer b/c of stats associated with them. On the other hand Zerker’s can now add I bit of defensive traits that might not have been viable before due to stat loss. This will also make pure builds much stronger. I’m pretty excited about it if they make the stat increases relevant to the current amulets, and not do something stupid like adding more vitality to seekers or making celestial helps OP.
at least let us choose some secondary attributes. that would not hurt.
for example,
some general ones,
+30% condition duration
+300 condition damage
+30% boon duration
+300 healing power
some profession specific ones,
+30% burst skill recharge
etc