Spirit Rangers are fine.

Spirit Rangers are fine.

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Posted by: Daecollo.9578

Daecollo.9578

Spirit Rangers are fine and in need of no nerfs right now, the only problem with the game is that conditions hindering power builds are a bit too strong, and to go power damage you have to go all or nothing, meanwhile because of condition damage, Spirit Rangers for example can have huge damage while being very tanky and hard to kill.

Toughness should also reduce condition damage by half of what it reduces physical damage, Sigil of Para should be rebalanced because it gives far more then 15%, Burning could use a 33-50% damage nerf in SPVP.

We could also use an overhaul of traits, we don’t need any more class specific nerfs, 5/15/25 traits should be fixed as well so we can customize them. There SHOULD BE more then 2 builds for every class, its not right that some classes like Ele are forced to X/X/X/10/30 because no other build is viable.

Fire is and has always been the real culprit, nerf fire by 50% and un-nerf the engineer/necromancer’s fire traits and remove the Evil Internal Cool-downs.

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Posted by: Daecollo.9578

Daecollo.9578

You can even add new traits to Guardian and Ele for example, ones that make fire deal more damage at a price.

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Posted by: Stealth.9324

Stealth.9324

I don’t care whether it is nerf or buff, I would just like to see something need to be done with all this passive plays. Even you admit that there should be some adjustment to trait, conditions, etc…Then Spirit is not fine at current state. I don’t want a direct nerf to the class itself but something need to be done.

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Posted by: Daecollo.9578

Daecollo.9578

I don’t care whether it is nerf or buff, I would just like to see something need to be done with all this passive plays. Even you admit that there should be some adjustment to trait, conditions, etc…Then Spirit is not fine at current state. I don’t want a direct nerf to the class itself but something need to be done.

Its not the spirits that are overpowered, its the fact that they get so much damage via conditions, they give the entire group a fire proc. Fire is why they are powerful.

Rangers don’t need anymore nerfs, so I proposed a balance patch that would nerf all classes.

We need more traits though, badly.

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Posted by: samo.1054

samo.1054

Spirit ranger IS NOT fine. Even if it isn’t/wasn’t OP it’s not fine. It’s brain-dead passive play with AI cluttering the battlefield. So there’s TWO things that aren’t even remotely fine.

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Posted by: Daecollo.9578

Daecollo.9578

Spirit ranger IS NOT fine. Even if it isn’t/wasn’t OP it’s not fine. It’s brain-dead passive play with AI cluttering the battlefield. So there’s TWO things that aren’t even remotely fine.

We need to include all kinds of play-styles in play.

because of things like “Internal Cool-downs” letting procs only hit one target, it favors people blobbing up in one spot.

People should be punished more for stacking up, maybe sigils could be changed?

However, nerfing someones entire play-style because you can’t think of anything else is rather childish.

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Posted by: Stealth.9324

Stealth.9324

I don’t disagree with you on the matter. Also Fire is not the only culprit, the stone spirit that gives protection also powerful too when trait, you can have Protection up 90% of the time make Dps class seems like a joke to Rangers. Also with the Regen Healing, it also able to out-heal condition dams if used right. 70%, in my opinion is a bit too much to proc even when trait, maybe 50% sound more reasonable when trait. Also make Spirit CD start when they are dead, not when they are summoned. This is also one of the culprit that lead to Spirit Ranger being broken right now. With these two fixes, I believe Ranger will be more balanced and we will see how thing go out before requiring anymore adjustment.

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Posted by: Daecollo.9578

Daecollo.9578

I don’t disagree with you on the matter. Also Fire is not the only culprit, the stone spirit that gives protection also powerful too when trait, you can have Protection up 90% of the time make Dps class seems like a joke to Rangers. Also with the Regen Healing, it also able to out-heal condition dams if used right. 70%, in my opinion is a bit too much to proc even when trait, maybe 50% sound more reasonable when trait. Also make Spirit CD start when they are dead, not when they are summoned. This is also one of the culprit that lead to Spirit Ranger being broken right now. With these two fixes, I believe Ranger will be more balanced and we will see how thing go out before requiring anymore adjustment.

Well, that kind of just butchers it in every other style of content. In WvWvW there is so much AOE that spirits just die instantly, because power damage isn’t kitten in PvE/WvWvW.

Of course you could separate it, but I think Power Damage needs to make a comeback.

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Posted by: Stealth.9324

Stealth.9324

I don’t disagree with you on the matter. Also Fire is not the only culprit, the stone spirit that gives protection also powerful too when trait, you can have Protection up 90% of the time make Dps class seems like a joke to Rangers. Also with the Regen Healing, it also able to out-heal condition dams if used right. 70%, in my opinion is a bit too much to proc even when trait, maybe 50% sound more reasonable when trait. Also make Spirit CD start when they are dead, not when they are summoned. This is also one of the culprit that lead to Spirit Ranger being broken right now. With these two fixes, I believe Ranger will be more balanced and we will see how thing go out before requiring anymore adjustment.

Well, that kind of just butchers it in every other style of content. In WvWvW there is so much AOE that spirits just die instantly, because power damage isn’t kitten in PvE/WvWvW.

Of course you could separate it, but I think Power Damage needs to make a comeback.

I don’t see Spirit Ranger playing much in WvW or in PvE, unless it is a small roaming group or small encounter.

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: Daecollo.9578

Daecollo.9578

I don’t disagree with you on the matter. Also Fire is not the only culprit, the stone spirit that gives protection also powerful too when trait, you can have Protection up 90% of the time make Dps class seems like a joke to Rangers. Also with the Regen Healing, it also able to out-heal condition dams if used right. 70%, in my opinion is a bit too much to proc even when trait, maybe 50% sound more reasonable when trait. Also make Spirit CD start when they are dead, not when they are summoned. This is also one of the culprit that lead to Spirit Ranger being broken right now. With these two fixes, I believe Ranger will be more balanced and we will see how thing go out before requiring anymore adjustment.

Well, that kind of just butchers it in every other style of content. In WvWvW there is so much AOE that spirits just die instantly, because power damage isn’t kitten in PvE/WvWvW.

Of course you could separate it, but I think Power Damage needs to make a comeback.

I don’t see Spirit Ranger playing much in WvW or in PvE, unless it is a small roaming group or small encounter.

Because the playstyle isn’t viable in an environment where 20 aoes, or one arrow cart can kill all your spirits.

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Posted by: Stealth.9324

Stealth.9324

I don’t disagree with you on the matter. Also Fire is not the only culprit, the stone spirit that gives protection also powerful too when trait, you can have Protection up 90% of the time make Dps class seems like a joke to Rangers. Also with the Regen Healing, it also able to out-heal condition dams if used right. 70%, in my opinion is a bit too much to proc even when trait, maybe 50% sound more reasonable when trait. Also make Spirit CD start when they are dead, not when they are summoned. This is also one of the culprit that lead to Spirit Ranger being broken right now. With these two fixes, I believe Ranger will be more balanced and we will see how thing go out before requiring anymore adjustment.

Well, that kind of just butchers it in every other style of content. In WvWvW there is so much AOE that spirits just die instantly, because power damage isn’t kitten in PvE/WvWvW.

Of course you could separate it, but I think Power Damage needs to make a comeback.

I don’t see Spirit Ranger playing much in WvW or in PvE, unless it is a small roaming group or small encounter.

Because the playstyle isn’t viable in an environment where 20 aoes, or one arrow cart can kill all your spirits.

Yes, I agree with you with this. Spirit Ranger is crap anywhere else but save for PvP.cofc, I would like the fixes to be separated, but knowing Anet, that won’t happen unfortunately.

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Posted by: samo.1054

samo.1054

Spirit ranger IS NOT fine. Even if it isn’t/wasn’t OP it’s not fine. It’s brain-dead passive play with AI cluttering the battlefield. So there’s TWO things that aren’t even remotely fine.

We need to include all kinds of play-styles in play.

because of things like “Internal Cool-downs” letting procs only hit one target, it favors people blobbing up in one spot.

People should be punished more for stacking up, maybe sigils could be changed?

However, nerfing someones entire play-style because you can’t think of anything else is rather childish.

The play-style that you are talking about does not fit the game, it is an anomaly. It is also no risk/high reward, which does not fit the e-sport title that this game is trying to attain. Builds like spirit rangers are bad for the game, they make no one happy except for those that love to abuse broken stuff. And abusing broken stuff is their play-style, their play-style is not specifically that particular ranger build. Talking about play-style in context with any particular build is nonsense.

Many builds have been nerfed since the release, would you say that those were all cases of nerfing someones’ “play-style”?
Oh all those poor people, whatever happened to them…

Come on man…

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Posted by: Daecollo.9578

Daecollo.9578

Spirit ranger IS NOT fine. Even if it isn’t/wasn’t OP it’s not fine. It’s brain-dead passive play with AI cluttering the battlefield. So there’s TWO things that aren’t even remotely fine.

We need to include all kinds of play-styles in play.

because of things like “Internal Cool-downs” letting procs only hit one target, it favors people blobbing up in one spot.

People should be punished more for stacking up, maybe sigils could be changed?

However, nerfing someones entire play-style because you can’t think of anything else is rather childish.

The play-style that you are talking about does not fit the game, it is an anomaly. It is also no risk/high reward, which does not fit the e-sport title that this game is trying to attain. Builds like spirit rangers are bad for the game, they make no one happy except for those that love to abuse broken stuff. And abusing broken stuff is their play-style, their play-style is not specifically that particular ranger build. Talking about play-style in context with any particular build is nonsense.

Many builds have been nerfed since the release, would you say that those were all cases of nerfing someones’ “play-style”?
Oh all those poor people, whatever happened to them…

Come on man…

A lot of them QUIT.JPEG

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Posted by: Amir.1570

Amir.1570

True damage via conditions is good contribution to “perfect imbalance” but here’s the thing:

“You shouldn’t be able to tank hard while able to pressure with conditions at the same time.”

and I can also reverse it and say

“You shouldn’t be able to pressure with conditions while being able to tank hard at the same time.”

And I guess the culprit would be the amulets in sPvP. Take away “some” of the survivability or condition damage from the amulets and convert it to something more redundant like precision.

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Posted by: samo.1054

samo.1054

A lot of them QUIT.JPEG

LoL.

No.

And if there is a case out that for whom what you said holds true, I will say this:

How kittening unfortunate. But if anyone comes and plays MMORPG pvp hoping they can run just 1 single kittening brain-dead build for years, without ever changing their setup, they’re in for some bad time. Then they will quit every single MMORPG, every single MOBA. And I hope that someday they don’t just quit their lives, because changes happen, and you have to adapt… you know… And if you always look to play the easy mode, you’re the most bound to feel those changes happening…

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Posted by: Stealth.9324

Stealth.9324

Yes because of this “play style”, they realised that no matter how hard they work on their class, a spammer will always out-work them with little effort.

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Posted by: Amir.1570

Amir.1570

Say they don’t rework condition amulets into something reasonable, then the probable easiest fix to make rangers less brainless would be if they nerfed serpent strike and stalker strike (off-hand dagger 4) evade frames by half of its original evade time frame.

Try counting a rangers frames in a real match, its just unforgiving. They should be just as easier to hit with something as any class if they’re going to get protection after dodging.

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Posted by: swiftpaw.6397

swiftpaw.6397

I don’t care whether it is nerf or buff, I would just like to see something need to be done with all this passive plays. Even you admit that there should be some adjustment to trait, conditions, etc…Then Spirit is not fine at current state. I don’t want a direct nerf to the class itself but something need to be done.

Say it again.. One more time.. in case we didn’t read the other bazillion identical comments of yours.

@ OP, you are just stirring the pot, all the Q_Q’ers will come and just talk over anything you have to say. That is the nature of the internet.

Attachments:

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Posted by: samo.1054

samo.1054

It’s the nature of people having different opinions and at least one of those opinions being wrong.

People had different opinions and people were right and wrong even before internet was invented.

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Posted by: Stealth.9324

Stealth.9324

Whether it is nerf or buff, I don’t care..JUST DO SOMTHING..There I said it

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: aleks.5473

aleks.5473

Spirit Rangers are fine and in need of no nerfs right now, the only problem with the game is that conditions hindering power builds are a bit too strong, and to go power damage you have to go all or nothing, meanwhile because of condition damage, Spirit Rangers for example can have huge damage while being very tanky and hard to kill.

Toughness should also reduce condition damage by half of what it reduces physical damage, Sigil of Para should be rebalanced because it gives far more then 15%, Burning could use a 33-50% damage nerf in SPVP.

We could also use an overhaul of traits, we don’t need any more class specific nerfs, 5/15/25 traits should be fixed as well so we can customize them. There SHOULD BE more then 2 builds for every class, its not right that some classes like Ele are forced to X/X/X/10/30 because no other build is viable.

Fire is and has always been the real culprit, nerf fire by 50% and un-nerf the engineer/necromancer’s fire traits and remove the Evil Internal Cool-downs.

Buddy you are literally to green yo bother reasoning with you !!!

Shadowsong Bg, Zagorka bg – r61
Champ mesmer, engy, rangar, necro, guardian, warrior

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Posted by: swiftpaw.6397

swiftpaw.6397

It’s the nature of people having different opinions and at least one of those opinions being wrong.

People had different opinions and people were right and wrong even before internet was invented.

You know, over in some of the other threads, especially some of the class threads and dungeon threads there is this strange attitude going on where people think that no matter what the opinion, no one can be wrong, just ‘different’. It’s funny reading people advocating clerics and magic find in dungeons because no one is wrong, it’s all about ‘playstyle!’. Now while people have had opinions before the internet, it doesn’t stop the internet from being full of conflicting opinions and it’s beautiful to watch.. Although sometimes frustrating when people are steadfast to what they believe no matter what -.-.

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|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

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Posted by: samo.1054

samo.1054

Although sometimes frustrating when people are steadfast to what they believe no matter what -.-.

This, especially when it comes to politics… and games…

:D