Spirit Watch

Spirit Watch

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Posted by: Aquin.3192

Aquin.3192

Please remove spirit watch from your ranked rotation until you get your mechanics together.

Thanks.

Ackwin R53 Thief – Evading like a boss!

twitch.tv/hotjoinhero

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Posted by: Valkyriez.6578

Valkyriez.6578

What’s wrong with SW?

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Posted by: Luthan.5236

Luthan.5236

Please stop with this king of threads. The moderators only will delete them without notice(you don’t even get a PN). Same happened with a similar thread yesterday. “Petition against Spirit Watch” or something like that.

They won’t remove it since it took hours of work for them to make the map. Better would be to make suggestions on how to improve the map(without changing much about the terrain; I don’t think they’ll remake the map completely).

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Posted by: Celeras.4980

Celeras.4980

Spirit Watch is my favorite map, since its the only map available with a consistently meaningful secondary objective other than conquest that actually changes the dynamic of the games.

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Posted by: Luthan.5236

Luthan.5236

What I like:

- No WvW or PvE stuff(trebuchets, NPCs to kill)

- Map design with stairs and stuff like that so you can knock down enemies which makes it much harder for them to reach the goal than if the map was flat and they would just be knocked back the range mentioned in the description. Here they’ll lose much more time. Good for defending the orb carrier(or defending yourself it you are carrying the orb) or fighting the enemiy orb carrier. I play engineer with rifle, bomb kit, battering ram, mine. Lol.

What I don’t like:

- Can be a bit zergy around the orb. There should be 2 orbs more a bit like capture the flag or the map should be bigger and more like Foefire. Foefire would be good with 2 or 1 orb. With 2 orbs: Each base 1 orb at the lord location and then CTF-like mode where you have to guard your own orb AND get the enemy orb(and maybe still points if you lost your own orb but not that much then). 1 orb: Then it should be at mid. Would be more interesting at this map since the spawns of both teams are not next to each other and the way to mit is a bit longer. Maybe less zerg then if you can kill them and still have some time until they walked back there.

- It should be easier to take the orb. I think they increased if from 2 to 3 seconds? The 2 seconds were enough. If there are no enemies it doesn’t matter if 2 or 3. If there are lot of enemies and zerging without end then it now is almost impossible. Would be easier to get a fast cap while others are not paying attention and fighting each other. Or: Make the time even longer but make it only be affected by stuff usually stopping your rezz(you continue to rezz while taking damage but stuff like knockback or other CCs stop it I think).

Also make it take some time to pick up again after it got dropped by some downed guy. Not that much like taking it from the Alter… but there still could be like 1-2 seconds.

Maybe:

- Orb to enemy captured point should capture it instead of neutralizing it. But less points.

Points like: 30/20/10 for own/neutral/enemy captured point and always capping it for you instantly.

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Posted by: Luthan.5236

Luthan.5236

I think another problem why everyone is complaining about the map:

You lose often because of bad team and nobody knows strategies because this map is different from other maps.

But that is not the problem of the map. People need to play more. And if you stop because you lost of others then also you won’t improve and maybe others might complain about you next time.

Matchmaking and rank is a problem here since a lot of players care about the rank and hate it to lose… and winning heavily depends on the whole team and 1 player can’t do much…

Temple of the Silent Storm maybe you can as 1 player do a lot if others all are ignoring the buffs but this map for a good player it is harder to increase his ranking if others in his team are bad.

For me my rating decreased by 20 percent while playing this map… a lot of close matches where it looked like we were winning at the beginning. But I can’t do much if I’m capping all the 3 points and even getting there bunker guardian removed that is at the point and others should be 4 vs. 4 at the orb and enemy team is alway getting the orb 1 second after it spawned(why is nobody attacking that guy with all our other people there?)

Or situations like 1 enemy at a point. 3 of ours spending minutes killing him.. 4th guy is somewhere else. 1 try to go to the orb but can’t do much against the 4 other enemy guys there. Also going to other points to try capturing all 4 points won’t help that much. They just come and kill me. Take the point.

But still playing. Sometimes you get some good matches. Better communication could help a lot here… but typing costs time. I hope some text macro or stuff like that which has been suggested by others will get implemented in the future. Would be nice.

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Posted by: Aquin.3192

Aquin.3192

The map is great.

Just equalize mobility across classes. We all seen the ranger dancing around by now and realize something is wrong here…

Make sure all invuln skills result in dropping of the orb.

Fix the teleport spots that should work… etc.

You know… I’d like to see it be more of a dredge up the hill as a team in a moving team fight instead of one class utilizing unbalanced mobility or invuln skills to one handedly run the orb.

Ackwin R53 Thief – Evading like a boss!

twitch.tv/hotjoinhero

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Posted by: faeral.7120

faeral.7120

movement sigs shouldn’t affect speed of animations while carrying.