Spirit Watch Imbalance. Please Fix.
Maps have had several imbalance points on them which kind of makes the side you start on a little important. Similar things can be found on Foefire and Forrest and Khylo.
Maybe the community can help me out on this. I am reading about a spawn imbalance with relation to a team’s close point. However, from playing with some regulars the last few nights, I was informed that close point is completely irrelevant. In spirit watch there is no “close point”…just go and contest any point.
I have read other arguments which seem to contradict this statement. Some have said that close point is absolutely vital to hold…and let an orb runner (preferably an overpowered guardian or elementalist) run the orb to points…while always mainting and holding close point.
So which is it? Are all points equal and hold whatever u can contest and get? Or is your close point to your spawn vital..and should be held if you expect not to fail?
Thx for your help