Spirit Watch Needs Changes
Yeah, I like the idea of “a completely new skill bar and no utilities”. Those skills, however, have to be pumped up to actually be usefull, otherwise nobody will want to be a carrier.
Yeah, I like the idea of "a completely new skill bar and no utilities". Those skills, however, have to be pumped up to actually be usefull, otherwise nobody will want to be a carrier.
There are two options I can think of for this:
1) make the orb spawn less frequently and be worth more points, so that carrying it is very worthwhile but doesn’t have to be done for the entire match
2) give the orb powerful skills when held, with maybe a rush, a stunbreak, a stability, a CC... but reduce points given for running it to 15/5 (owned/un-owned point) or similar