Spirit Watch Tactics

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

I tPvP fairly often as an engineer (HGH grenade, Power Grenade, Engi Bomb Bunker etc). For most of the maps, we’re doing great. All except for Spirit Watch. For some reason I do not understand what we’re doing wrong or what on Earth the other team is doing so well that they beat us 250 to 500. What do most teams do to win on this map? I really don’t get what I could do better.

Normally we do a 1 3 1 split (1 on raven, 3 on orb, 1 on home). From there, the raven guy (usually me) heads to the orb to help. One of our teams usually ends up getting crushed. Thing is, we’ve tried 4 1 split (4 orb, 1 home, kitten raven) and we still end up losing because they are able to cap 2 point and sometimes even pressure our back point.

I don’t think the problem is the teammates sucking. I think it’s just we have no idea how to function on Spirit Watch. We do fantastic on other maps.

Main: Raine Avina (Engineer)
Message me any time in game.

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Posted by: firebreathz.7692

firebreathz.7692

what you need is a ranger runner with a GS for the leap and the signet speed buff to mitigate the slow effects of the leaps..

from taking orb a ranger can leap up the stairs.. run to the next stairs and then leap up the last stair or home straight..

having a fast/dedicated runner is key to this map..

thats from the running side of things anyways…

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Posted by: Luthan.5236

Luthan.5236

Maybe it’s just not balanced and they have better fighters? 4 1 you should get every orb and if you can’t win with having 1 point captured and getting all the orbs(and other team getting no orbs but having 2 points captured) then the map is not balanced and there is no meaning of orbs(if it can’t give enough points to outmatch the 1 capture point advantage the enemy has).

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Posted by: Druidic.3146

Druidic.3146

The opening can lead to a very one-sided start depending on how the mid fight pans out. It is very common to send 4 people to mid and 1 to home point then on to Raven or to assist the mid battle. This usually results in one team killing 2-4 of the enemy players and then picking up the orb and moving towards a point. Capping Raven isn’t generally a necessity, nor is it particularly wise to do at the beginning of the match as you want to be on somewhat even-footing (or have a number advantage) for the first mid fight. After the first minute or so strategies vary considerably, but you certainly don’t want to get crushed on the opener, or you can easily get pushed 50-100 points behind the opposing team.

Spirit Watch is a little wonky in that you cannot really ignore the orb and play a 2-point holding strategy, so you need to rotate points frequently. Classes who can reliably travel through the map’s Z-axis (Thief/Mesmer/Ele) make excellent additions to teams as they are able to easily pop up to Raven and neutralize it or capture it. If you’re getting crushed in the mid fight reliably, try to sit down with your teammates and consider a different strategy to keep the enemy team split up and unable to get the 30 points from orb running.

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Posted by: Valkyriez.6578

Valkyriez.6578

With all the ledges and high ground, I find that ranged dps really helps to crush potential orb runners and people roaming between points. At the initial gate open, if u get 2-3 ranged players on a ledge focus targeting, u can drop people easily and stop orb pickups.

I actually find Phantasm Mes with greatsword zerker to be perfect here. It’s fire and forget and stops orb pickups and does good AoE damage on the team fight.

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Posted by: Yepyep.4951

Yepyep.4951

sipirt watch tactic : Get a ranger and rule over the world

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Posted by: Luthan.5236

Luthan.5236

Is there a way to easy pick up the orb if someone of your team gets downed and the orb drops? I don’t want to do revive every time? Pretty anyoing with tons of people around. Orb shoud be priority for pressing F.

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Posted by: Luthan.5236

Luthan.5236

sipirt watch tactic : Get a ranger and rule over the world

Only problem is if you get a few matches in a row with 3 rangers on enemy team and no ranger on your team if you solo q. Lol.

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Posted by: Luthan.5236

Luthan.5236

Is there a way to easy pick up the orb if someone of your team gets downed and the orb drops? I don’t want to do revive every time? Pretty anyoing with tons of people around. Orb shoud be priority for pressing F.

Okay. For enemy team if they drop the orb: I just save a knockback or launch skill(I think there is a difference and according to wiki only “launch” moves downed bodies) to move the downed enemy player away. Then it’s easy to pick it up and run away of others are still busy killing(only if you are not outnumbered there). That’s an interesting strategy to just let the enemy cap the orb if it’s a weak class/ player that dies fast and no protection nearby(and of course you should avoid to do that stuff). Saving time to pick up since it doesn’t need a few seconds like picking up from Altar. Also if the enemy is running to one of your captured points you’ll have it much easier to get the 30 points and he helped you. Ha ha.

For the beginning I really think 4 orb 1 close point is best cause a lot of players are going to orb… if only a few are there you’ll notice and then most of the time it’s noobs with 3 orb 2 at their close point for achievements waiting to cap instead 3 1 1.

Later I think at least 1 person constantly should try to cap points. Other 4 at orb and as needed a few more switch to cap points(if a lot of enemy at points). If most enemies at orb and they also have only 1 at points(hopefully your 1 capturing guy can kill him 1 vs. 1) then 4 should go orb to counter them and kill their orb carrier or support own orb carrier.

Edit: Also you can go 3 1 1
3 orb, 1 close point. 1 enemy point and no one raven. If enemy has only 1 person there and you can kill him and they get orb they’ll likely go there since it’s there point(if you don’t kill to fast and they manage to capture it first). Now you are in a good position to go down to meet that guy and knock him down… or maybe (more risky) trying to kill him and take the orb. Like knocking him back while still trying to keep him on the wooden floor/ stairs so your team gets more time to put damage on him.

(edited by Luthan.5236)

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Posted by: Eurantien.4632

Eurantien.4632

Everyone seems to have the gist of it. Hold 2 points and send the ranger to get the orb. If he is good he should be able to get the orb even if they have a guy there.

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Posted by: MaXi.3642

MaXi.3642

same problem here… seems like im getting worse or more good teams started to play or we just cant play this map