(edited by holodoc.5748)
Spirit watch and guardians
you keep him from picking it up. pick it up yourself. guardians are not fast enough to get from point back to orb before you can pick it up unless there are enemies for them to teleport to on the way if they have utilities set that way.
what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.
PS. there is a reason spirit watch is not in teamq
what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.
As someone who mains a warrior I can say with great confidence that even with all my stances (Endure pain, Berserker’s stance etc.) I would never be able to solo an orb with four people attacking me. Not against four people.
what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.
As someone who mains a warrior I can say with great confidence that even with all my stances (Endure pain, Berserker’s stance etc.) I would never be able to solo an orb with four people attacking me. Not against four people.
you can if you had a greatsword and a sword with your stances off CD
what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.
As someone who mains a warrior I can say with great confidence that even with all my stances (Endure pain, Berserker’s stance etc.) I would never be able to solo an orb with four people attacking me. Not against four people.
You can, I’ve seen this happen many times, the problem isn’t with X or Y class, it’s that certain skills need to be unusable when carrying the orb, this is a huge oversight which allow certain classes a lot more flexibility and options when carrying the orb.