Spirit watch and guardians

Spirit watch and guardians

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Posted by: holodoc.5748

holodoc.5748

Simple question – how do you prevent a tank guardian from taking the orb and single-handedly escorting it to a cap point on Spirit watch? I just had a match in which four of us were trying to KB, condition and DPS him but he was still able to carry the orb by himself all the way to Wolf!? Multiple times! Even worse, there was no way to interrupt him while he was taking the orb because of the protective bubble which would protect him long enough to take the orb. Once he did that we could only watch him escort the orb to a cap point.

This is not the first time I witnessed something like that. Has sPvP become a game mode which favors profession specific maps where the outcome of the match is solely based on RNG? I don’t mind being outmatched, its natural for the better team to win. But, seeing stuff like inability to kill a single person with four teammates is really really depressing and calls for much frustration.

P.S. It is always a ranked solo match, not hot-join, where this happens.

(edited by holodoc.5748)

Spirit watch and guardians

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Posted by: Solstice.1097

Solstice.1097

you keep him from picking it up. pick it up yourself. guardians are not fast enough to get from point back to orb before you can pick it up unless there are enemies for them to teleport to on the way if they have utilities set that way.

what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.

PS. there is a reason spirit watch is not in teamq

Spirit watch and guardians

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Posted by: holodoc.5748

holodoc.5748

what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.

As someone who mains a warrior I can say with great confidence that even with all my stances (Endure pain, Berserker’s stance etc.) I would never be able to solo an orb with four people attacking me. Not against four people.

Spirit watch and guardians

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Posted by: Solstice.1097

Solstice.1097

what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.

As someone who mains a warrior I can say with great confidence that even with all my stances (Endure pain, Berserker’s stance etc.) I would never be able to solo an orb with four people attacking me. Not against four people.

you can if you had a greatsword and a sword with your stances off CD

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Posted by: Static.9841

Static.9841

what you really need to worry about are warriors that have double endure pain, greatsword and sword, berserker stance, and stability. you cannot stop them from getting to point and they can get back to orb before you pick it up – but if you make them use CD’s running orb then they are vulnerable to kill when they get back to it.

As someone who mains a warrior I can say with great confidence that even with all my stances (Endure pain, Berserker’s stance etc.) I would never be able to solo an orb with four people attacking me. Not against four people.

You can, I’ve seen this happen many times, the problem isn’t with X or Y class, it’s that certain skills need to be unusable when carrying the orb, this is a huge oversight which allow certain classes a lot more flexibility and options when carrying the orb.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!