Split the Gamemodes

Split the Gamemodes

in PvP

Posted by: Asudementio.8526

Asudementio.8526

My apologies if there is an older thread of this topic that should have been bumped. i tried searching for one using the forum search tool (with all its faults).

The root of imbalance in this game (imo) is trying to juggle multiple games modes, that have fundamentally different needs as far as player engagement, with a single set of skill mechanics and modifiers.

It is less than ideal to have 3 completely different iterations of a skill as far as being welcoming to newcomers, or players who jump between game modes, but it is essential for preserving tight control of boss mechanics, profession interactions, and ultimately being able to finely tune maps and events.

We as a community should express ( for the nth time) that it is in our and Arenanet’s best interests to split the game modes and have the professions be balanced based upon how they interact with each game mode, solely for that game mode.

Though this is more resource intensive, it would likely be the best way to tackle the issue where skill relevance is asymmetric across different segments of the game. The biggest issues though seem to be, does Anet have the resources to do this? And do they have the system in place that would allow them to modify skills based on what zone/mode you’re are playing in?

Thoughts? Concerns?

TLDR: WvW =/= Spvp =/= PvE ; split game modes, balance skills with different coefficients and interactions in each game mode.

Edit1: typo

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