Dev J. Sharp recently posted a sort of, “Spvp and our view” thread earlier this evening, and one think stuck out to me more than anything. This is an excerpt regarding the idea of “Splitting Skills,” which is when the class skills are balanced differently depending on what game type you are playing (PvE, PvP, or WvWvW).
The 3 different game types and splitting skills. Splitting skills between all 3 of our game types (PvE, PvP, WvW) is very costly – it takes more time to split the skills, and then upkeep the split skills. Instead of upkeeping 1 version of a skill, whenever you make future changes, you now have to make sure all 3 are appropriately balanced for their respective game types. This is very powerful, and something we did in GW1 when we felt we needed it. We just need to be careful not to do it too much, or it means the balance team is literally balancing 3 entire games. As Freamon (from “The Wire”, btw if you haven’t seen “The Wire”, stop whatever it is you’re doing and go watch it. Unless you’re giving birth. In that case…wait until you’re done, then watch it immediately afterwards. Oh, and get your new son/daughter to watch it when they’re old enough.) usually reminded the other members of the cast, “All the pieces matter.” The different pieces of GW2 all impact the other pieces, and it’s something we must always bear in mind.
I am having the hardest time swallowing this. So lets try to break it down point by point.
Splitting skills between all 3 of our game types (PvE, PvP, WvW) is very costly – it takes more time to split the skills, and then upkeep the split skills.
It might take more time, but wouldn’t the end result be harmony for all the game types involved? I know I hate when PvE antics impact my PvP abilities because one has absolutely nothing to do with the other. They are two completely different mindsets and playstyles. And I know thakittens the same sentiment in reverse.
Instead of upkeeping 1 version of a skill, whenever you make future changes, you now have to make sure all 3 are appropriately balanced for their respective game types.
If you did split them into 3 different types for 1 skill, why would you change them all simulatenously if there was a balance issue in only 1 or 2 of the game types, why would you not just balance it for THOSE types and leave the others unaffected?
We just need to be careful not to do it too much, or it means the balance team is literally balancing 3 entire games.
Again, if the end result is the playerbase playing a balanced game no matter the game type, why is extra time involved a bad thing? If a skill is imbalanced in PvE, why would you assume that it is imbalanced in PvP?
“All the pieces matter.” The different pieces of GW2 all impact the other pieces, and it’s something we must always bear in mind.
Except that the pieces are only affecting the other game types because you let them. They don’t need to, and they shouldn’t.
Someone please give me some clarification, I am not a coder, nor a programmer, nor a developer, so perhaps a gamers perspective just isn’t enough in this situation. But it seems like such a simple solution to have the skills split. Where is the actual cost, or is the reality that the devs simply don’t want to put in the time/effort to split them?
I believe this is one of the major things holding back PvP from truly becoming competitive. How can PvP balance be achieved if it is affected by the other two game types?
It cannot. As long as Anet refuses to dedicate time and resources to splitting skills, it will never achieve balance. No other game with pvp has ever successfully overcome this hurdle and become competitive.
TLDR Splitting Skills is Essential to PvP Balance
(edited by Hammerheart.1426)