Sports League

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Posted by: deda.8302

deda.8302

In any sport known to me you dont lose anything if losing.
Why ANET came with their punishment for los i can imagine but will not defend.
Could it not be made that every week ,you are lovered(or promoted) by score you have, to suitable league?
Would that be so horrible ?
This awfully reminds me of path of exile 10% exp lose on higher lvls wher you waist 1month of grind for 1 death/
Cmn anet peaple wont to have some fullfilment out of playing games not frustrations.
You should lose pips when
- afkeing
- losing 400+ p
- score 0 p
Every sunday adjust league roosters by swaping 200 players
(frequency and how many ppl is just wild gues and should be done according to actal player base,or even maybe every 3 days)

This way you could also controle multiple guild enteries by alowing only one team per tier as soccer teams do…

You can even make playoffs out of it for more fun

And for kitten sake promote those pro teams where they belong(amber

Srsly any guild team should automaticaly start at ruby div,and either they progress or stay in ruby hell for ever if they are bad.

This way first 3 leagues would be for casuals and solo q players,only later solo will need to deal with organised teams but if you get to ruby you are worth somthing and may be recruited by some team….

Well just a few toughts how to fix this mess imho

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Posted by: Mcrocha.3891

Mcrocha.3891

BPL. Bottom 3 teams in league get relegated to a lower league.

Local Charr Ruins Everything

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Posted by: Sorel.4870

Sorel.4870

In any sport known to me you dont lose anything if losing.

Really? In every sport I know of that has a league system, if you lose too much you get relegated in a lower league. That’s exactly what leagues are supposed to be. Yes, it means you can not just grind to get rewards, you need to actually be one of the most competitive players. In theory…

In practice, the implementation is flawed, but you can refer to one of the numerous threads on the matter.

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Posted by: deda.8302

deda.8302

@Sorel
Did you even read whole thing or its just my way of phrasing things to complicated for you?
If its to complicated im sorry i cant help you with that,but please refrain from …… remarks
or just troll somwhere else pls

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Posted by: Sorel.4870

Sorel.4870

@Sorel
Did you even read whole thing or its just my way of phrasing things to complicated for you?
If its to complicated im sorry i cant help you with that,but please refrain from …… remarks
or just troll somwhere else pls

No need to get personal. Take a deep breath and try to realize you are getting angry at someone you’re writing to on a forum, and try to have a civilized discussion.

I think your diagnosis is right: it’s extremely hard as of now to progress in leagues, even if you’re a better than average player, and especially if you soloq (but not only: you face the same problems as a semi-casual premade). Your solution would be, if I understood you correctly, too be promoted weekly based on your “score”. But what score are you talking about? Win ratio? MMR?

If you think about MMR, I’m not too far from your perspective. But Anet sees leagues as a progression, and I know some players like it that way. Also, you would need some kind of MMR reset to sort players in leagues, which would result in a lot of bad match-ups in the first weeks.

If you think about win ratio, this simply wouldn’t work, and ressembles the current system: except at the very top and the very bottom, every player and every team should have a 50% win ratio.

A good solution would be something in the middle: keep the new system (yours is too different to the one we have now to be realistically implemented), and make it so that you win more pips and lose less if your MMR is statistically higher than the average in your division. That way, high MMR players would progress rapidly through the lower leagues, while still playing interesting games.

tldr: losing pips is good, if there is an additional way of sorting players by MMR implemented in the league system.

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Posted by: deda.8302

deda.8302

It wasnt personal it just felt like a roll post since you obviously do comprahand my meaning…

Now you fights for pips (points ) according to pips won you rpomote-demote in league

My comparasion with sports ,as anet wants this to be esport,is that in any league teams with lowest score(pips or points) get demoted one league lower.

Also because i dont know exact player pool ,this dosnt have to be once a week it can be set on any interwal of time by anet…

Leagues are created to narrow mmr as close as possible and to have as close match ups as you can have (this is my undestanding of it any way)

With weeekly or 2-3 day promotions you dont acctaly lose anything ,since mmr system wont be changed (ever)
It would be just more meaningful;l for an average player no to be stuck in walz dance one step left 2 to the right and back,and see your points progress.

This i think, would also help avoid this mess all over again after new league starts.

So essential;y every tier has its own leader board where first( 10-20-30 players/teams get promoted and last demoted one league down)

Note on this, higher up leagues should have more chalaning teams which means it wont be easy to grind your way up since if you dont win no pips…
So grinding wont help if you constaly lose in ruby. you fall down next season/week

Grinding is biggest danger of all in this system of mine but you need to WIn to progress no mater 10 or 100 games if you dont win…

This sitation now rewards losing and very litle reward for wining and is very frustrating

(i personaly didnt have some drastic matches , with few exceptions it was ok progress for 2h a day play so im nopt entirly QQ here ,i trying to suggest improvements and point mistakes)