Priorities, what to do?
Spend hours with dye
(edited by Corian.4068)
Edit: My bad, think I misunderstood the transaction.
The point is, change arena tokens to weekly rather than daily. It’s a hassle to maintain on a daily basis.
200 per week comes out to be a similar cost anyway?
(edited by Corian.4068)
Ladder + GVG :P
yuuuuuuuuuup mods strike again
ill try and make an appeal to get it moved back
I just wanted to thank allie for moving the thread back. much obliged allie
2. Formatting Hot Join. to prepare new players for competitive formats such as tournaments. meaning that it’s time to set hot join maps at 5 vs 5 games, so as to not confuse and frustrate new players coming into tournaments from hot joins. 16 player matches are wildly different from 10 player matches, and if the community wants 16 player matches that is what custome arena is for.
i would like express my opinion regarding this again since the last one seems to have gone unnoticed.
hot join maps already have 5 vs 5 and 8 vs 8 maps.
there is no need to remove 8 vs 8 public servers.
perhaps a big red “PLAY NOW (5 vs 5)” button would be better.
i repeat, you have no right to ask for the removal of the 8 vs 8 public servers that most casual spvp players enjoy.
Make 2 buttons? one for 8v8 casual and one
For 5v5 legit practise mode.
i thought u want more people to play 5 vs 5?
one big button for 5 vs 5
the ones who wanna play 8 vs 8 can use the game browser.
but 2 buttons would not hurt.
i.e.
Play Now (5 vs 5 Arena)
Play Now (8 vs 8 Casual)
Personally, templates are a big thing for me. I would happily toss gold at the gem store to get templates.
2. Formatting Hot Join. to prepare new players for competitive formats such as tournaments. meaning that it’s time to set hot join maps at 5 vs 5 games, so as to not confuse and frustrate new players coming into tournaments from hot joins. 16 player matches are wildly different from 10 player matches, and if the community wants 16 player matches that is what custome arena is for.
i would like express my opinion regarding this again since the last one seems to have gone unnoticed.
hot join maps already have 5 vs 5 and 8 vs 8 maps.
there is no need to remove 8 vs 8 public servers.
perhaps a big red “PLAY NOW (5 vs 5)” button would be better.
i repeat, you have no right to ask for the removal of the 8 vs 8 public servers that most casual spvp players enjoy.
Make 2 buttons? one for 8v8 casual and one
For 5v5 legit practise mode.i thought u want more people to play 5 vs 5?
one big button for 5 vs 5
the ones who wanna play 8 vs 8 can use the game browser.
but 2 buttons would not hurt.
i.e.Play Now (5 vs 5 Arena)
Play Now (8 vs 8 Casual)
I understood before I posted that making 8 vs 8 custom arena optional would probably upset some players. I just felt personally that 5v5 takes precedence and that’s the game type considered a competitive format So mainly new players should get a feel for it before they jump into 16 player matches. That if they choose to stick with casual 16 player matches later that would be okay.
though this would probably fix itself with a new rewards system giving players More incentives to play solo and team que
(edited by Kline.9561)
Personally, templates are a big thing for me. I would happily toss gold at the gem store to get templates.
You represent what is wrong with this game’s direction.
Personally, templates are a big thing for me. I would happily toss gold at the gem store to get templates.
You represent what is wrong with this game’s direction.
Lol
These are the ideas that I think would work (from your list):
1. Video Channels.
2. Formatting Hot Join. (5vs5)
3. Setting Team Que at Higher Incentives -also solo should be higher than hotjoin
4. Templates. Good idea for monetisation, I would buy.
6. Glory Boosters. Yes I agree, sell em, no need to give them out. In fact they are just a silly idea anyway.
6. *GvG mode- well should just be a standard feature imo, not something to charge for. Also I wonder about custom arenas in general. Does that make much money? I can’t imagine high enough demand for them to justify the cost of implementation, but I guess those who yell the loudest got their way.
The selling tickets idea I don’t like, same for charges to watch streams.
So out of all that there is one item I would be interested in buying if the price was right-templates.
The other things (apart from glory boosters) are just needed to help get the game running better, and many could be implemented by the community if someone wanted to go through the effort of doing it.
Personally, templates are a big thing for me. I would happily toss gold at the gem store to get templates.
You represent what is wrong with this game’s direction.
Well tag me onto that list. Because i would also pay for templates too.
I mean we may be wrong for not feeling entitled to everything we like but then against some of us are crazy
Personally, templates are a big thing for me. I would happily toss gold at the gem store to get templates.
You represent what is wrong with this game’s direction.
Well tag me onto that list. Because i would also pay for templates too.
I mean we may be wrong for not feeling entitled to everything we like but then against some of us are crazy
I played gw1 so i understand where people would feel upset about me proposing to sell templates , they were truly an amazing quality of life feature.
but as it stands now wouldent mind paying for templates, If it ment we could get them in the game sooner.
But i think i can come up with a compramise.
Lets say you dont have to pay for templates, you get twoTemplates. For setting up your gear, traits and build. And if you want more than two build presets then they cost gems for exstra tabs.
Thanks guys and gals, some great suggestions and ideas in here, keep them coming!
Above all else, I think the most common thread we see feedback wise, and the view we share as well towards things we need to resolve for PvP is the game is so heavily separated from PvE/WvW that the core systems don’t incentive you to feel motivated to be interested in them. This goes for both MTX and rewards, and I think given how strongly gold is tied to being able to buy gems in Gw2, the two go even more hand in hand.
We really want to get to the heart of resolving the issue of making PvP feel rewarding, and tying those rewards back into the core of the game itself rather than as a totally separate game where it feels like you’re simply losing rewards/progress you could have made playing elsewhere. In doing this, a lot of the current MTX items available suddenly become more interesting and exciting as well.
We don’t want to lose the core of PvP balance wise where you can just jump in and play and be on equal footing stat/build wise, but just about every other aspect of where PvP and the rest of the game diverges are the areas we’re discussing as we look to fix reward systems, and general systems in PvP.
Feel free to continue to brainstorm and suggest in this vein as well, since this is in the long run where we are headed.
Colin, feel free to take a look at my thread with several ideas on how to improve rewards and more etc.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Problems-and-Solutions-1-0
I didn’t post it here cause it’s pretty long and felt it deserved its own thread.
Colin, feel free to take a look at my thread with several ideas on how to improve rewards and more etc.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Problems-and-Solutions-1-0I didn’t post it here cause it’s pretty long and felt it deserved its own thread.
Already read it, and there was some great stuff in there we’ve discussed as part of our brainstorms =)
This may have been mentioned somewhere in the thread already, I just didn’t have a chance to read it all yet.
On the topic of PvP rewards and incentivizing people to play PvP:
From some of the PAX interviews, I gathered that a skin locker for armor/weapon skins is not out of the question and that it is either currently being developed or may get developed some time in the future. First of all, I think this would be an awesome addition to the game in general. But specifically for PvP, it would be cool if this locker spanned the whole game, instead of having both a PvE/WvW locker and a PvP locker seperately. In other words: ‘just’ make the PvP locker game wide and adapt it to fit with PvE/WvW.
Why this would be good is that PvP would become the prime way to quickly and easily acquire a bunch of different skins for people that want to flesh out their locker (assuming skins in PvP would still be acquired in a similar way as they are now; and compared to gathering them in PvE/WvW and adding these skins through there, which would probably require some kind of gold or transmutation stone/crystal cost). Looking at my own motivations, I can only assume that this would be a huge incentive for a lot of players to do some PvP. Additionally, PvP crafting would become a lot more meaningful.
Obviously, there’s a fair amount of stuff that you need to take into account for this (like current pvp skins actually being pvp items, thus do you retrieve an item or a skin from the new locker?) and maybe some tweaks will need to be made (like maybe some skins that are really rare in pve are dropped by low rank pvp chests and thus you may want to have them reflect the same rarity?). But anyway, I hope I managed to get the main idea across?
(edited by Arvid.3829)
Thanks guys and gals, some great suggestions and ideas in here, keep them coming!
Above all else, I think the most common thread we see feedback wise, and the view we share as well towards things we need to resolve for PvP is the game is so heavily separated from PvE/WvW that the core systems don’t incentive you to feel motivated to be interested in them.
i agree i think incentives are important, most people enjoy SPvP just for the solid game-play, but there are not enough things in the game that are really holding my attention, it’s like I put all this effort into getting good at spvp and I have nothing to show for it outside of the mists except /rank (which is being abused with skyhammer farming atm) i wanna show people the accomplishment and achievments in other areas in the game so that when people look at my character they go, Dang! he must be a really good pvp’er.
This goes for both MTX and rewards, and I think given how strongly gold is tied to being able to buy gems in Gw2, the two go even more hand in hand.
We really want to get to the heart of resolving the issue of making PvP feel rewarding, and tying those rewards back into the core of the game itself rather than as a totally separate game where it feels like you’re simply losing rewards/progress you could have made playing elsewhere. In doing this, a lot of the current MTX items available suddenly become more interesting and exciting as well.
I can think of two things that tackle that issue of not feeling rewarded and progressing.
32. as far as progression. this has been mentioned in a few threads but allowing players to level up there characters threw Spvp and those levels transferring over to PvE and WvW would be awesome. this will give freedom for players to choose how they want to level up and how they want to experience the game.
33. I mentioned this already but, a system that allows players to only purchase unique items with glory once they have achieved a certain rating, MMR, in game Achievement the rank system is not cutting it, it feels Far to grindy! and Rewards you have to work for are the best kind. these items need to transfer over to pve and wvw as skins or cosmetics to show the players progress in pvp, his badge, trophy and proof of accomplishment if you will.
We don’t want to lose the core of PvP balance wise where you can just jump in and play and be on equal footing stat/build wise, but just about every other aspect of where PvP and the rest of the game diverges are the areas we’re discussing as we look to fix reward systems, and general systems in PvP.
Feel free to continue to brainstorm and suggest in this vein as well, since this is in the long run where we are headed.
Rodger dodger.
(edited by Kline.9561)
We really want to get to the heart of resolving the issue of making PvP feel rewarding, and tying those rewards back into the core of the game itself rather than as a totally separate game where it feels like you’re simply losing rewards/progress you could have made playing elsewhere. In doing this, a lot of the current MTX items available suddenly become more interesting and exciting as well.
Bingo. You guys need to fix the core problem, which is what you said. And I think everything else will fix itself. We can’t look to other things unless the foundation is solid, and right now it just isn’t. Far from it.
The ultimate goal should be to get more people into sPvP. And from there, matchmaking will make sense. And if matchmaking starts working, new players won’t be scared to play sPvP as they are matched up correctly with players at their experience (something that should have been in at launch).
(edited by Xcom.1926)
The selling tickets idea I don’t like, same for charges to watch streams.
i may have not been clear enough or detailed enough on this Subject i apologizes so allow me to reiterate
all streams are free to watch! big tournaments like mlg all those streams/replays are free to watch when there happening.
what i meant was to sell tickets that let players watch the BIG tournaments In-game in spectator mode and increase the spectator mode to accommodate a lot more people
I understood what you meant when I first read the ticket selling thing, but yeah, that’s not something people are going to pay for.
Another thread reminded me of this one: allow custom arenas to host activities so guilds can organize stuff like keg brawl matches. I imagine that one won’t be like a smash hit home run in the monetization department, but people would use it.
I understood what you meant when I first read the ticket selling thing, but yeah, that’s not something people are going to pay for.
Another thread reminded me of this one: allow custom arenas to host activities so guilds can organize stuff like keg brawl matches. I imagine that one won’t be like a smash hit home run in the monetization department, but people would use it.
i got the idea from dota 2 about the tickets
just thought tickets and compendiums would be a cool idea
for the long run of course if Spvp ever gets that big.
Thanks guys and gals, some great suggestions and ideas in here, keep them coming!
Above all else, I think the most common thread we see feedback wise, and the view we share as well towards things we need to resolve for PvP is the game is so heavily separated from PvE/WvW that the core systems don’t incentive you to feel motivated to be interested in them. This goes for both MTX and rewards, and I think given how strongly gold is tied to being able to buy gems in Gw2, the two go even more hand in hand.
We really want to get to the heart of resolving the issue of making PvP feel rewarding, and tying those rewards back into the core of the game itself rather than as a totally separate game where it feels like you’re simply losing rewards/progress you could have made playing elsewhere. In doing this, a lot of the current MTX items available suddenly become more interesting and exciting as well.
We don’t want to lose the core of PvP balance wise where you can just jump in and play and be on equal footing stat/build wise, but just about every other aspect of where PvP and the rest of the game diverges are the areas we’re discussing as we look to fix reward systems, and general systems in PvP.
Feel free to continue to brainstorm and suggest in this vein as well, since this is in the long run where we are headed.
As a GW1 veteran, I dare say Anet made an irreversible mistake when they decided to utterly trivialize what is generally known as prestige in pvp.
The following post explains my point best
3) Rewards area not good enough This one, I don’t understand. Do players want more PvE rewards (gold, karma, etc.)? Do they want easier ranks? I personally think that lockers should just have stackable armor, but other than that, the rewards seem pretty great. You can even make bags using glory for alts. What I WILL agree with is the fact that hot-join will rank you up faster than tourney play. I think a compromise would be the ability to rank up to r30 in hot-join and only able to gain ranks from tourney from then on. You would still be able to gain glory in hot-join, but it should not improve your rank.
There are two sort of rewards. Material ones and immaterial ones. The first is more or less for PvE, the second for PvP. PvP-Players tend to feel more rewarded for immaterial goods. The most excentric reward in my opinion is “Prestige”. Players want to be known, they want to be recognized for their achievements.
This can be easily done by titles/ranks/leaderboards/emotes etc.. The problem here is, if these immaterial goods are accessable for everyone (in GW2’s case rank / champion title through soloq) the worth of these prestige-indicators drop to nearly zero value (that’s what we have right now in this game). So the incentive to be good in PvP gets lost in this aspect. This results in a decrease of competition, which is the most important aspect of every healthy PvP-Environment.To summarize the failed incentives in PvP:
- broken leaderboards
- rank grinding, accessable for everyone through hotjoin
- slower rank-up-progression in competitive mode (tournaments)
- Qualifying Points introduction failed
- no skill-ceiling as meta-builds tend to be “cheesy” (easy playable by everyone)
and many more . . .However, material goods are also important in PvP. In GW2 we have glory as our material currency. Sadly the value of this currency is not existing. There is nothing you could spend your glory for, except some cosmethics.
During the 3-round-paid-tournaments ppl could earn gems for winning. This has driven many players into competitive PvP, as rewards were there. A-Net however decided to take these rewards away (they would have decreases in income, by a inflation of gems).That’s why ppl often ask for better rewards (more or less)
It took quite a while before GW1 received the material rewards it currently has (zkeys, reward points etc.), yet it still boasted a vibrant, strong and healthy playbase long before that.
Why do you think that was? Exactly. The in-game prestige and e-fame players could obtain by proving themselves in pvp. Gold capes and ranks used to be the epitome of skill, and generally seen on top-notch players only, not to mention the Guild Wars Factions Championship as the peak rl pvp event in the history of GW1.
And of course, because the pvp was a BLAST and immensely fun to compete in, but that is already a different story.
Material rewards more often than not attract low quality player base which is only ‘in it’ for the rewards, not the pvp itself. It is something one could clearly witness in the last years of GW, especially after the addition of double weekend events and the release of GW2, which stole another part of an already diminishing playerbase (only to lose it soon after…).
(edited by KarlaGrey.5903)
As one poster noted some time ago, the only reason GW2 pvp could have be hyped as much as it was, and the sole reason there is STILL talk about GW2 pvp, is the success of GW1 pvp, the chord it stroke with its players, and the reputation it created for the devs. People want to believe the devs have it in them to live up to their promises, and repeat the past success.
That’s not saying that GW1 was flawless – it had plenty of balance issues, and the devs, just like today, used to be at the forefront when rage flew all over the place and beyond due to our gud old izzy’s so-called ‘dart-board balancing’, and often the protests were largely justified. In short, the old game had its faults too, but it was a kitten good game, and worth ever single penny spent on it.
How I wish I could say the same for this…new-age make-believe guild wars.
I belive one of the key reasons for GW2 pvp demise, next to all the talk of esports and the issues listed in threads such as Lost potential, A player who thinks too much etc., is the immensly high pvp standards which were unknowingly set with GW1 pvp, and the ensuing high expectations the players had for its successor. How ironic indeed that it is mostly non-GW players who are able to appreciate what GW2 has to offer. It speaks volumes of the sorry state other mmos were/are in compared to GW1.
You can add better rewards. Hell, you can even add a million bucks lottery to bring in all of those 3 mio people that supposedly purchased the game.
It won’t matter jack kitten.
When the pvp mechanics aren’t fun at the core, stripped of all the reward fluff, when there is no real passion, or when it is so small one has to look for it with a magnifying glass, then no matter what fluff you add in to woo the potential playerbase, retain the existing one, or regain the lost one – no matter how much resources you waste on it – it will all be for naught in the long term, and I can attest to that because I have witnessed it first hand on GW1.
I apologize for the harsh words, but that is just how those things are.
Outside pointing out the underlying reasons for the ill success of this game’s pvp, I cannot help you fix mess you created…and sadly, I no longer believe it can still be fixed at this point anyway.
What I actually wish is you would save your remaining resources and invest them into a completely revamped pvp which would take the best from both GW1 and GW2, and make an outstanding game, so the current generation of players can experience at least something remotely resembling to what my gen did with GW1.
Oh well, this lament sure turned out longer than expected. Pardon the derailment.
So gonna get infracted for this one, I can feel it in my bones, but I just can’t bring myself to delete it.
(edited by KarlaGrey.5903)
As one poster noted some time ago, the only reason GW2 pvp could have be hyped as much as it was, and the sole reason there is STILL talk about GW2 pvp, is the success of GW1 pvp, the chord it stroke with its players, and the reputation it created for the devs. People want to believe the devs have it in them to live up to their promises, and repeat the past success.
You can add better rewards. Hell, you can even add a million bucks lottery to bring in all of those 3 mio people that supposedly purchased the game.
It won’t matter jack kitten.
When the pvp mechanics aren’t fun at the core, stripped of all the reward fluff, when there is no real passion, or when it is so small one has to look for it with a magnifying glass, then no matter what fluff you add in to woo the potential playerbase, retain the existing one, or regain the lost one – no matter how much resources you waste on it – it will all be for naught in the long term, and I can attest to that because I have witnessed it first hand on GW1.I apologize for the harsh words, but that is just how those things are.
Outside pointing out the underlying reasons for the ill success of this game’s pvp, I cannot help you fix mess you created…and sadly, I no longer believe it can still be fixed at this point anyway.
What I actually wish is you would save your remaining resources and invest them into a completely revamped pvp which would take the best from both GW1 and GW2, and make an outstanding game, so the current generation of players can experience at least something remotely resembling to what my gen did with GW1.Oh well, this lament sure turned out longer than expected. Pardon the derailment.
So gonna get infracted for this one, I can feel it in my bones, but I just can’t bring myself to delete it.
I don’t want to sound rude But i don’t think they closed down the Guild wars one servers. And it sounds like you’d be happier playing that game.
Personally i never played guild wars one. Mostly because it seemed like a really niche community. But i’ve played almost every other mmo out there. And GW2s pvp is not half as bad as you make it sound.
At its core. PvP is all about combat mechanics. If you have good combat, good class make-up, builds, and balance. Place 2 classes in a room with each other and you have fun. And GW2 has that in spades.
Yes its pvp is under developed, under manned, and highly unnoticed. But that isnt to say its dead. Its growing. Its pretty easy to see that unlike in gw1 (where from what i saw PvE seemed like side content to gearing up in pvp. That they are focusing on making pve very relevant (which they have). And they’ve just strengthen WvW (though server balance is still a problem) they did quite well with that too. Its only natural that sPvP is going to see some changes soon. So why not make the most of that.
Pretty much if you’re measuring Gw2 on a scale from 1 to Gw1. Its just not gonna work out for you. Because Gw2 isn’t Gw1 +1. Its Gw1 at its core and upgraded with many different innovations. Its taken a new direction and i know i’m not the only one whos impressed with what the team has done. Which is why i’m on the forums because i’ve seen what improvements they’ve been rolling out (at a alarmingly fast rate) to other areas. And i want to make sure PvP gets all the good ideas it can.
So if there is something specific you like from Gw1 that you would like to see integrated into gw2 its great to post your ideas. Though if you think the game can’t be saved i take back what i said.
Its kinda like people who say that game like Mario hasn’t been good since 64, Halo has been on a downward slope since 3, CoD has been terrible since MW3, Sonic has never been good since Adventure 2, or WoW hasn’t been good since BC. Those games haven’t left anywhere. You can always play them to your hearts content (but as someone who can’t stomach the idea of playing Zelda OoT again, i promise those rose tinted glasses cover alot)
And to wrap the post up. Its still a really really simple cycle
Attract more people to pvp -> Gather more dev attention/manpower -> roll out changes/revamps/rewards to area to gather more attention and $$$.
Which is why threads like this aren’t only constructive but important.
So again not to be classic that guy the jerk. But Gw2 isn’t in a bad state at the slightest and i for one am very excited about whats in store for PvP
GW2 is just lore from GW1, rest is totally new, not everything for the better.
Also,YES GW2 spvp is in VERY bad shape for all the money and ressources they put into it. It was their prime focus, yet, it’s a non-factor game in terms of e-sports.
GW2 is just lore from GW1, rest is totally new, not everything for the better.
Also,YES GW2 spvp is in VERY bad shape for all the money and ressources they put into it. It was their prime focus, yet, it’s a non-factor game in terms of e-sports.
Look you guys are right and i apologize we can all agree and not derail this thread.
guys this thread is not for the discussion of Guild Wars 1 comparison to Guild Wars 2. It is for the sake of players giving feedback and ideas for quality of life, monetization and barrier of entry In spvp please keep this thread on topic and contribute ideas in an easy to read format
(edited by Kline.9561)
2. Formatting Hot Join. to prepare new players for competitive formats such as tournaments. meaning that it’s time to set hot join maps at 5 vs 5 games, so as to not confuse and frustrate new players coming into tournaments from hot joins. 16 player matches are wildly different from 10 player matches, and if the community wants 16 player matches that is what custome arena is for.
no. just no.
8 vs 8 anet public servers must stay.
there are already 5 vs 5 and 8 vs 8 servers.
there is no need to remove 8 vs 8 servers.
I’d love two different buttons though. Play Now 8v8, and Play Now 5v5.
And a huge open map with nothing but grass and a fence around the outside that allows for 30 people, to shut up all the gvg deathmatch people, lol!
2. Formatting Hot Join. to prepare new players for competitive formats such as tournaments. meaning that it’s time to set hot join maps at 5 vs 5 games, so as to not confuse and frustrate new players coming into tournaments from hot joins. 16 player matches are wildly different from 10 player matches, and if the community wants 16 player matches that is what custome arena is for.
no. just no.
8 vs 8 anet public servers must stay.
there are already 5 vs 5 and 8 vs 8 servers.
there is no need to remove 8 vs 8 servers.I’d love two different buttons though. Play Now 8v8, and Play Now 5v5.
And a huge open map with nothing but grass and a fence around the outside that allows for 30 people, to shut up all the gvg deathmatch people, lol!
34. I would enjoy a large map that is like a miniature WvW/GvG mode for SPvP that has you coordinating in small teams with it being 15v15 or 10v10, have the map be about quarter the size of one WvW map. it doesn’t have to be capture point it would be cool if you could play different game modes on the same map.
plus I think it would be interesting to see large scale fights with SPvP’s homogenized stats/gear.
I disagree with open field completely, I think there should be structures and line of sight, because an important part of pvp is positioning. maybe even put in siege weapons you could build with resources you can only get from killing players and completing objectives, or traps you could pick up and set.
it would be WvW/GvG only in an organized and structured environment. leaving out the unpredictability of WvW/Zergs and more aimed towards strategical play.
Edit: I i’m just now realizing what i proposed was rated battlegrounds from WoW
(edited by Kline.9561)
Well, adding zvz doesn’t count as qol, monetization or barrier of entry, so you’re gonna have to change your thread title again i suppose.
35. Class specific skins. skins that cater to each class with there own unique theme for each class(like Gear changing style for the Elementalist every time he changes attunement) this way your selling more
skins rather than skins that are an armor type.
Also its been mentioned to death but a way pvp players can obtain these skins threw pvp and not just pve whether it be a glory to Gems conversion, etc..
35. Class specific skins. skins that cater to each class with there own unique theme for each class(like Gear changing style for the Elementalist every time he changes attunement) this way your selling more
skins rather than skins that are an armor type.Also its been mentioned to death but a way pvp players can obtain these skins threw pvp and not just pve whether it be a glory to Gems conversion, etc..
A ‘long story cut short’ version of your thread would more or less go along the lines of ‘make it more like GW1, but also monetize all the QoL in the process’. Sounds legit.
Casters should be able to choose where the spectator “seeing” locations are, ANET. The placement cameras is too functional. They show all of the map but they’re not necessarily exciting placements in my mind. I could be wrong, I suppose. just a thought, hope that helps
35. Class specific skins. skins that cater to each class with there own unique theme for each class(like Gear changing style for the Elementalist every time he changes attunement) this way your selling more
skins rather than skins that are an armor type.Also its been mentioned to death but a way pvp players can obtain these skins threw pvp and not just pve whether it be a glory to Gems conversion, etc..
Basically, what you want is more GW1, but with a price tag sticked on all the QoL that came free off charge there. Sounds legit.
(edited by KarlaGrey.5903)
I don’t want to sound rude But i don’t think they closed down the Guild wars one servers. And it sounds like you’d be happier playing that game.
Worry not, I still play the original on a daily basis.
Personally i never played guild wars one. Mostly because it seemed like a really niche community. But i’ve played almost every other mmo out there. And GW2s pvp is not half as bad as you make it sound.
Sounds like you have very little saying power then. Given how you still played many other mmos, the following paragraph applies perfectly to your situation.
I belive one of the key reasons for GW2 pvp demise, next to all the talk of esports and the issues listed in threads such as Lost potential, A player who thinks too much etc., is the immensly high pvp standards which were unknowingly set with GW1 pvp, and the ensuing high expectations the players had for its successor. How ironic indeed that it is mostly non-GW players who are able to appreciate what GW2 has to offer. It speaks volumes of the sorry state other mmos were/are in compared to GW1.
Yes, GW1 is rather niche – it focuses/ed primarily on team-oriented skill-based instanced pvp which would minimize the impacts from its pve side and the associated gear grind, and it was a complete success in that regard. But what’s more important is how it revolutionized the traditional concept of the holy trinity by incorporating Magic the Gathering ideas, and succeeded in delivering what can easily be called one of the best and most innovative team-based pvp mmos ever created.
GW2, on the other hand, is just another typical grindy mmo with the pvp slapped onto it as an afterthought. Unfortunately, level playing field (i.e. no gear threadmill) isn’t the only requirement to good and quality pvp.
At its core. PvP is all about combat mechanics. If you have good combat, good class make-up, builds, and balance. Place 2 classes in a room with each other and you have fun. And GW1 has that in spades.
Fixed that for you, bud.
Pretty much if you’re measuring Gw2 on a scale from 1 to Gw1. Its just not gonna work out for you. Because Gw2 isn’t Gw1 +1. Its Gw1 at its core and upgraded with many different innovations. Its taken a new direction and i know i’m not the only one whos impressed with what the team has done. Which is why i’m on the forums because i’ve seen what improvements they’ve been rolling out (at a alarmingly fast rate) to other areas. And i want to make sure PvP gets all the good ideas it can.
And to wrap the post up. Its still a really really simple cycle
Attract more people to pvp -> Gather more dev attention/manpower -> roll out changes/revamps/rewards to area to gather more attention and $$$.
Which is why threads like this aren’t only constructive but important.So again not to be classic that guy the jerk. But Gw2 isn’t in a bad state at the slightest and i for one am very excited about whats in store for PvP
Although what you say in the first paragraph is true, it was not my point.
What I wanted to say is that adding extra fluff merely brings in low-quality temporary player base, who is ‘in it’ just go get the shinies. At the same time, I use GW1 to exemplify things done right in this regard (i.e. pvp prestige with pvp infrastructure).
It doesn’t make a pvp suddenly good, and I consider it a waste of resources because you need solid foundations to construct something that won’t collapse within the same year or two. I, like many others, believe GW2 certain pvp mechanics (=foundations) need to be re-designed significantly, because the house of cards Anet have been building upon over the last year has been collapsing steadily since release (and for some even since beta).
Balancing for pvp on GW2 looks a lot like beating about the bush – quite a few things have been added, I give them that, but none really brought about a significant change, let alone a positive one, also because few to none actually touched the main issues the pvp is plagued by (spam everywhere, terrible rick-reward ratio, lack of basic infrastructure, no prestige, and so on).
Unless that changes, not even a miracle can save the pvp here.
Anyhow, I rest my case now, because fighting the windmills can only continue so long.
(edited by KarlaGrey.5903)
GW1 had a lot of problems too. Unfortunately Anet has thrown out the baby with the bathwater and GW2 has a completely different direction with none of GW1’s advantages and problems of its own.
GW1’s problems:
- Barrier to entry / play is incredibly high. The requirement to field 8 players, have a well structured team build, find 8 opponents, etc, basically meant that it was inaccessible a lot of the time for a lot of players. This is not good for a competitively popular (ie. viable) game.
- Gameplay is very heavily team-based. 1v1 (in a teamfight, with team builds) is more or less pointless in GW1. Even with dueling-focused builds, there just aren’t enough mechanics to make it interesting. This is not necessarily a problem, but further reduces accessibility. Most people like to enjoy personal victories as well as contribute to the team.
- Large numbers of skills is pointless and makes balancing more difficult or costly.
You can see that GW2 makes a lot of effort to addressing these problems.
But unfortunately they threw out so many features and good things about GW1 at the same time. Hopefully over time those missing elements can be put back in, and made to fit the new gameplay. Hopefully.
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