1. Stored builds for players (amulet, runes, sigils, weapons & trait allocation)
2. Improved training grounds (maybe even an NPC based conquest match a la the Zaishen Challenge to help new players learn the game mode)
3. Functioning ready button
4. Unranked Queues (hot join does not function as a feeder game-mode to solo and team queue, rather it works like a rewards farm. Not a good place to learn much about the only ranked game-mode in game, atm. And probably a big turn-off to spvp for new players who hop in to one those matches thinking it is the logical starting point)
5. Minimum Game Requirement to appear on leaderboards
6. Improved rewards for wins while on leaderboards
7. Extend class based titles for tournament wins (“X Champion” titles)
8. In-game notification of major tournaments (Here’s a good example)
9. Dragon rank rewards based title (a reward track with unique rewards that unlocks for players who reach r80)
10. New game mode(s)
11. Teleport Skill bugs (fixing some pathing issues on teleport and movement skills as well as the latency rubber-banding issues on these skills)
12. Reduce effectiveness of passive play (AI builds, rune of the nightmare, etc.)
13. Improve the overall quality of the Dragon Finisher
14. Skill queue toggle switch (allow players to choose if they want skills to queue)
15. Additional data in spvp menu (add more historical data from matches for players to review, here is a rough example)