[St] Treb sux. St is better than b4
Been playing a bit of St.
Loving it more this weekend, than compared to last beta St event.
- Timing my Ossa for when they’re in our lord’s room has been fun.
- Supply depot changes seem to have made Mid-fights more enjoyable/a priority
- Adding supply gains from enemy kills makes defending more fun/fulfilling
The treb though…
If someone is on the treb, you pretty much have to stop what you’re doing and get them. And since the treb respawns every few minutes, if you’re up against a treb kitten, you pretty much don’t have time to do anything before the treb respawns and that kitten is back on it. There’s almost more benefit to camping at the enemy treb and destroying it every few minutes and waiting for mist champs to channel than running supplies or fighting else where.
If you’re going to keep the treb though, then you have to do one of the following:
- Put a cap on number of spawns for the treb (2 times)
- Give it a bigger spawn time (5 mins)
- Or make the treb easier to destroy
There were some matches where you could literally call the game mode TrebWars. It just wasn’t fun sitting at a treb site and fighting, don’t get me wrong, I like fighting. It just didn’t feel like I contributed to anything other than turn the match into a 4v4.
You could replace the treb with a cannon or a balistia that could help the lane defend. Or introduce a mechanic where every player kill within your gates/stronghold triggers a dead Guard’s respawn time so they respawns.
If you want the treb gone you have to send someone there to distract the person using it because they could easily just repair it if you destroy it. It’s just a tactical decision you have to make
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