Stability boon changes

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Posted by: Ant.3415

Ant.3415

Can someone provide an explanation as to why they changed the stability boon?

“Stability: This boon has been changed from a duration stack type to an intensity stack type. Crowd-control effects will remove one instance of stability apiece each time they are applied. Each ability and trait has been adjusted to apply a certain number of stacks. All instances of stability not listed in these release notes will remain at one stack.”

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Posted by: Laraley.7695

Laraley.7695

Tbh, it only really affects elites. With normal skills that has up to 10 seconds duration/5-10 stacks, you have quite a low chance of removing all stacks in the duration if you don’t have some boon hate or blow all your cooldowns. So, I assume they felt like buffing elites such as Lich, Plague andTornado somewhat. You no longer will be constantly cced, after the stability is stripped. It will reapply. With that, Lich and Plague should be a bit stronger. Won’t really affect tornado, because no one bothers to use it anyway.

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Posted by: Hachiman.2470

Hachiman.2470

In one of the POI streams they stated that stability allowed classes (specifically guardian) to just stack stability and run into groups without any fear of CC. Stability is pretty low on the boon strip hierarchy so this is allows for some additional counter play.

This will more than likely only be apparent in WvW situations because as Laraley stated, it would be pretty difficult to remove all the stacks in a 5v5 situation.

(edited by Hachiman.2470)

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Posted by: Laraley.7695

Laraley.7695

They stated in one of the POI streams that they felt the stability allowed classes (specifically guardian) to just stack stability and run into groups without any fear of CC. Stability is pretty low on the boon strip hierarchy so this is allows for some additional counter play.

In wvw, possibly yeah. In pvp, the stability will run off before you get cced that many times, I think. Which means it’s better to wait it out than using 5 cc skills.

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Posted by: BlackBeard.2873

BlackBeard.2873

The only exception now is Lich only gets 1 stack every 3s, so you can CC lock it, but it requires a lot more and consistent CC, but doesn’t rely on thief stealing the stacks. Its also less vulnerable to one single steal.

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Posted by: Atherakhia.4086

Atherakhia.4086

Foot in the Grave I found to be quite insulting as well.

The trait was questionable to begin with given the huge oppurtunity cost involved in grabbing the trait. But now it only grants 1 stack of stability? For a GM trait that you have to forego 50% chance to crit while in shroud?

It’s now up there with Siphoned Power as one of the most absurd traits in the game.

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Posted by: Muchacho.2390

Muchacho.2390

Foot in the Grave I found to be quite insulting as well.

I agree.

Also interesting to note the stability that fleshgolem gets with charge is also only one stack. Somehow I am not really convinced that Anet looked at every skill that grants stability like they told us they would…

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Posted by: Spazza.6024

Spazza.6024

Foot in the Grave I found to be quite insulting as well.

The trait was questionable to begin with given the huge oppurtunity cost involved in grabbing the trait. But now it only grants 1 stack of stability? For a GM trait that you have to forego 50% chance to crit while in shroud?

It’s now up there with Siphoned Power as one of the most absurd traits in the game.

I agree.. the foot in the grave change makes that trait much worse… I would of liked to have seen 2-3 stacks… 1 is kind of low.

Necro Main – Spazzcromancer
Necro Alt – Spazza The Troll

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Posted by: Gryph.8237

Gryph.8237

Grandmaster P O S unusable crappy terrible worthless pile of dung. Way to troll necros even more. Thanks anet you’re the best.

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Posted by: Bhawb.7408

Bhawb.7408

Flesh Golem also gets a single stability instead of any meaningful amount, making him even less relevant as an elite skill. Which obviously was needed, since buggy AI and an active that has been nerfed in damage, CC, speed, and utility wasn’t enough to stop him from being totally broken.

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Posted by: Sagat.3285

Sagat.3285

Flesh Golem also gets a single stability instead of any meaningful amount, making him even less relevant as an elite skill. Which obviously was needed, since buggy AI and an active that has been nerfed in damage, CC, speed, and utility wasn’t enough to stop him from being totally broken.

They prefer necro is downed state making the difference between life and death imo. I applaud the guy that believed this is a sign of meaningful improvements I can’t hope like that anymore.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: Phaeton.9582

Phaeton.9582

Multiple players will now be able to interupt stability channels in Stronghold.

As it’s really stronghold this change is for they probably won’t tweak the numbers untill further into the beta testing at the earliest (they seem a little high currently, probably being conservative)….

…except on necro.. think someone on the team wanted to go home early… :p


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: Julian.2971

Julian.2971

But remember

Lich Form: This ability now grants 1 stack of stability every 3 seconds, with a 3-second duration.

Which basically nullify steal from thieves

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Posted by: Phaeton.9582

Phaeton.9582

But remember

Lich Form: This ability now grants 1 stack of stability every 3 seconds, with a 3-second duration.

Which basically nullify steal from thieves

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….


Phaatonn, London UK

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Posted by: BlackBeard.2873

BlackBeard.2873

But remember

Lich Form: This ability now grants 1 stack of stability every 3 seconds, with a 3-second duration.

Which basically nullify steal from thieves

It also makes thieves not completely necessary as a team can keep the Lich stunlocked (which it should b/c lich will wipe the time if not) by focusing with cc’s. This is a good implementation imo.

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Posted by: Bhawb.7408

Bhawb.7408

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….

It refreshes every 3 seconds. So if you hit it right as the first pops up, then you have a 3s window to try to chain CC before another stability comes up. It will be significantly harder to actually chain CC Lich for longer durations when every 3s you have to burn a CC just to remove stability. This is a buff against any team that has a way to remove boons, since that stability would have been gone right away regardless, it is only a nerf against teams that have no boon removal (read: fantasy land).

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Posted by: Phaeton.9582

Phaeton.9582

But remember

Lich Form: This ability now grants 1 stack of stability every 3 seconds, with a 3-second duration.

Which basically nullify steal from thieves

It also makes thieves not completely necessary as a team can keep the Lich stunlocked (which it should b/c lich will wipe the time if not) by focusing with cc’s. This is a good implementation imo.

I’d imagine 2 stacks every 3 secs would at least require some coordination in a team fight though… As soon as you CC a lich it’s basically dead….

There’s plenty of necros on the forum to provide feedback on this though, just a suggestion…


Phaatonn, London UK

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Posted by: Phaeton.9582

Phaeton.9582

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….

It refreshes every 3 seconds. So if you hit it right as the first pops up, then you have a 3s window to try to chain CC before another stability comes up. It will be significantly harder to actually chain CC Lich for longer durations when every 3s you have to burn a CC just to remove stability. This is a buff against any team that has a way to remove boons, since that stability would have been gone right away regardless, it is only a nerf against teams that have no boon removal (read: fantasy land).

You could easily get 4 seconds of cc in there though… I’d imagine it won’t break stun when the stab refreshes…


Phaatonn, London UK

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….

It refreshes every 3 seconds. So if you hit it right as the first pops up, then you have a 3s window to try to chain CC before another stability comes up. It will be significantly harder to actually chain CC Lich for longer durations when every 3s you have to burn a CC just to remove stability. This is a buff against any team that has a way to remove boons, since that stability would have been gone right away regardless, it is only a nerf against teams that have no boon removal (read: fantasy land).

You could easily get 4 seconds of cc in there though… I’d imagine it won’t break stun when the stab refreshes…

no it doesn’t break stun when the stability refreshes.

i used rampage as one in pvp , against a Mug theif with chain daze , he got me at the start of Rao so i only had 3 stacks he removed them very quickly before the 3sec refresh interval and i got dazed for a good amount of time.

After the 3 sec refresh interval making my next 3 stability stacks not even worth taking because that 1sec daze after removing those 3 first cc’s made me a sitting duck unless i forced myself a LR or SoR , then kited for the extra 2secs to gain 3 stacks again.

how can they call it a rampage if i can’t even hold ground to build up Might during those 20secs.

yes they buffed Rao against boon rips but really hammered its effectiveness in building might .

i don’t complain much at all but with the less stacks of might due to High Cc’s between the 3 × 3 sec intervals there isn’t enough Stacks to tide over till the next interval so it means i have to dodge more or evade more to avoid those CC’s just so i can gain some might by hitting the target.

they need to increase the stacks or duration to 5 and reduce the cooldown from 120 to 80secs , its not much of a rampage if i can’t build might effectively or last more than 5secs under heavy CC.

(edited by Zenos Osgorma.2936)

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Posted by: Laraley.7695

Laraley.7695

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….

It refreshes every 3 seconds. So if you hit it right as the first pops up, then you have a 3s window to try to chain CC before another stability comes up. It will be significantly harder to actually chain CC Lich for longer durations when every 3s you have to burn a CC just to remove stability. This is a buff against any team that has a way to remove boons, since that stability would have been gone right away regardless, it is only a nerf against teams that have no boon removal (read: fantasy land).

You could easily get 4 seconds of cc in there though… I’d imagine it won’t break stun when the stab refreshes…

no it doesn’t i used rampage as one in pvp , against a Mug theif with chain daze , he got me at the start of Rao so i only had 3 stacks he removed them very quickly before the 3sec refresh interval and i got dazed for a good amount of time after the 3 sec refresh interval making my next 3 stability stacks not even worth taking because that 1sec daze after removing those 3 first cc’s made me a sitting duck unless i forced myself a LR or SoR , then kited for the extra 2secs to gain 3 stacks again.

how can they call it a rampage if i can’t even hold ground to build up Might during those 20secs.

yes they buffed Rao against boon rips but really hammered its effectiveness in building might .

The problem might be that thief is the class that can spam cc as long as they have initiative. It’s still still pretty hard to mainitain the daze on for whole elite duration since it costs quite a lot.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….

It refreshes every 3 seconds. So if you hit it right as the first pops up, then you have a 3s window to try to chain CC before another stability comes up. It will be significantly harder to actually chain CC Lich for longer durations when every 3s you have to burn a CC just to remove stability. This is a buff against any team that has a way to remove boons, since that stability would have been gone right away regardless, it is only a nerf against teams that have no boon removal (read: fantasy land).

You could easily get 4 seconds of cc in there though… I’d imagine it won’t break stun when the stab refreshes…

no it doesn’t i used rampage as one in pvp , against a Mug theif with chain daze , he got me at the start of Rao so i only had 3 stacks he removed them very quickly before the 3sec refresh interval and i got dazed for a good amount of time after the 3 sec refresh interval making my next 3 stability stacks not even worth taking because that 1sec daze after removing those 3 first cc’s made me a sitting duck unless i forced myself a LR or SoR , then kited for the extra 2secs to gain 3 stacks again.

how can they call it a rampage if i can’t even hold ground to build up Might during those 20secs.

yes they buffed Rao against boon rips but really hammered its effectiveness in building might .

The problem might be that thief is the class that can spam cc as long as they have initiative. It’s still still pretty hard to mainitain the daze on for whole elite duration since it costs quite a lot.

yes the point was when the new stability refreshes im still dazed for 1sec leaving me open to ALL continuing CC attacks unless i stunbreak "where stability should prevent it in the first place for a limited duration but now its stacks and they don’t last anywhere near as long as before "

it needs more stacks to tide over till the next lot of stability.

though the second duration calculates to the same amount as pre patch the added CC to remove stability stacks has reduced the upkeep time to the point Dazes/ect sneak through creating sitting ducks.

i may just have to live with this change but Rampage as one being shut down after 3 cc’s its just not right.

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Posted by: Laraley.7695

Laraley.7695

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….

It refreshes every 3 seconds. So if you hit it right as the first pops up, then you have a 3s window to try to chain CC before another stability comes up. It will be significantly harder to actually chain CC Lich for longer durations when every 3s you have to burn a CC just to remove stability. This is a buff against any team that has a way to remove boons, since that stability would have been gone right away regardless, it is only a nerf against teams that have no boon removal (read: fantasy land).

You could easily get 4 seconds of cc in there though… I’d imagine it won’t break stun when the stab refreshes…

no it doesn’t i used rampage as one in pvp , against a Mug theif with chain daze , he got me at the start of Rao so i only had 3 stacks he removed them very quickly before the 3sec refresh interval and i got dazed for a good amount of time after the 3 sec refresh interval making my next 3 stability stacks not even worth taking because that 1sec daze after removing those 3 first cc’s made me a sitting duck unless i forced myself a LR or SoR , then kited for the extra 2secs to gain 3 stacks again.

how can they call it a rampage if i can’t even hold ground to build up Might during those 20secs.

yes they buffed Rao against boon rips but really hammered its effectiveness in building might .

The problem might be that thief is the class that can spam cc as long as they have initiative. It’s still still pretty hard to mainitain the daze on for whole elite duration since it costs quite a lot.

yes the point was when the new stability refreshes im still dazed for 1sec leaving me open to ALL continuing CC attacks unless i stunbreak "where stability should prevent it in the first place for a limited duration but now its stacks and they don’t last anywhere near as long as before "

it needs more stacks to tide over till the next lot of stability.

though the second duration calculates to the same amount as pre patch the added CC to remove stability stacks has reduced the upkeep time to the point Dazes/ect sneak through creating sitting ducks.

i may just have to live with this change but Rampage as one being shut down after 3 cc’s its just not right.

I do agree that some elites having only 1 stack while others 3 is a bit unfair. I get it when it comes to Lich, that is a powerful elite already, it shouldn’t have three stacks. On the other hand, prior to patch, the thief could just steal from you and you would have nothing. Now you at least get the stab reapplied. It’s probably not much but not every class has to much cc.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Seems like a nerf to me.. anything with more that 1 cc can cc a lich without running boon removal… That’s pretty big if you time it right….

It refreshes every 3 seconds. So if you hit it right as the first pops up, then you have a 3s window to try to chain CC before another stability comes up. It will be significantly harder to actually chain CC Lich for longer durations when every 3s you have to burn a CC just to remove stability. This is a buff against any team that has a way to remove boons, since that stability would have been gone right away regardless, it is only a nerf against teams that have no boon removal (read: fantasy land).

You could easily get 4 seconds of cc in there though… I’d imagine it won’t break stun when the stab refreshes…

no it doesn’t i used rampage as one in pvp , against a Mug theif with chain daze , he got me at the start of Rao so i only had 3 stacks he removed them very quickly before the 3sec refresh interval and i got dazed for a good amount of time after the 3 sec refresh interval making my next 3 stability stacks not even worth taking because that 1sec daze after removing those 3 first cc’s made me a sitting duck unless i forced myself a LR or SoR , then kited for the extra 2secs to gain 3 stacks again.

how can they call it a rampage if i can’t even hold ground to build up Might during those 20secs.

yes they buffed Rao against boon rips but really hammered its effectiveness in building might .

The problem might be that thief is the class that can spam cc as long as they have initiative. It’s still still pretty hard to mainitain the daze on for whole elite duration since it costs quite a lot.

yes the point was when the new stability refreshes im still dazed for 1sec leaving me open to ALL continuing CC attacks unless i stunbreak "where stability should prevent it in the first place for a limited duration but now its stacks and they don’t last anywhere near as long as before "

it needs more stacks to tide over till the next lot of stability.

though the second duration calculates to the same amount as pre patch the added CC to remove stability stacks has reduced the upkeep time to the point Dazes/ect sneak through creating sitting ducks.

i may just have to live with this change but Rampage as one being shut down after 3 cc’s its just not right.

I do agree that some elites having only 1 stack while others 3 is a bit unfair. I get it when it comes to Lich, that is a powerful elite already, it shouldn’t have three stacks. On the other hand, prior to patch, the thief could just steal from you and you would have nothing. Now you at least get the stab reapplied. It’s probably not much but not every class has to much cc.

im talking from a team perspective not a single class, it only takes 3 ccs to lockdown a Rampage as one after that the new stacks of stability don’t break the stun so you’ll just keep getting CC’ed for about two intervals of stability for 3-6secs by then if you don’t stun break the damage will kill you.

ergo makes rampage as one ineffective during the early stacks of stability it only gets good if it manages to get past the first 3 intervals and to get that far you’ll need to kite/ dodge cc doing so reduces the amount of hits that grant might to the ranger.

ironicly as soon as i swapped to entangle , people started dropping like flys since that removes 5 stability over 5secs , well then i’ve only got 3 for 3secs , that leaves me open to the last second untill it refreshes but guess what it don’t break the CC so i can move again , the changes maybe good vs boon rips or steals in the long run but in the short run its crippled Rampage as one (unless you let it build up momentum before engaging in combat so you have enough stacks to build might and get a few hits in)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

ironicly as soon as i swapped to entangle , people started dropping like flys since that removes 5 stability over 5secs

Ironically, Entangle doesn’t strip any stacks of Stability.

Want to retry your arguments? The Stability on Rampage as One reapplies no matter what every 3 seconds. That means to lock you down as you claim, the enemy team must blow 4 disables every 3 seconds. That requires at minimum two thieves saving their initiative just for Headshot for the duration.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

ironicly as soon as i swapped to entangle , people started dropping like flys since that removes 5 stability over 5secs

Ironically, Entangle doesn’t strip any stacks of Stability.

Want to retry your arguments? The Stability on Rampage as One reapplies no matter what every 3 seconds. That means to lock you down as you claim, the enemy team must blow 4 disables every 3 seconds. That requires at minimum two thieves saving their initiative just for Headshot for the duration.

sigh ok i got the immobilse wrong , and yes the stability does reapply every 3secs did i say that it didn’t/

im saying if 3 cc’kitten you in the first 2secs of the 3sec stability it’ll leave you open to 1sec of daze/stun If those CC’s sneak through you’ll be dazed or stunned for the duration of the skill that dazed/stuns you , so lets say the daze is 2secs , you’ll be dazed/stunned regardless if those 3 new stability are applied or not and forces a stun break anyway that the stability should of prevented or removed when the new stability stacks are applied every 3secs.

the term lockdown is not to perma stun or CC , the 3 stacks at the start of Rampage are not enough , because after those 3 stacks are gone you’ll get Cc’ed once and spiked preventing the user from attacking and Attacking is needed for rampage to build might making it much less effective and nearly pointless to continue the assualt because you’ll be half dead before the second interval kicks in with new stability.

just log into your ranger and try it out , im just saying the 3 stacks are not enough to drive into a group like it use to pre-patch to cleave/hit targets to gain said might.

(edited by Zenos Osgorma.2936)

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Posted by: Ragnarox.9601

Ragnarox.9601

Oh great…more engineers and necros in pvp.

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Posted by: Yasha.5963

Yasha.5963

So engis just got another buff? Awesome.

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Posted by: Ryld.1340

Ryld.1340

This patch just murdered my bunker Ele who relied on Rock Solid + Ether Renewal. Rock Solid gives only one stack.

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Posted by: runeblade.7514

runeblade.7514

In one of the POI streams they stated that stability allowed classes (specifically guardian) to just stack stability and run into groups without any fear of CC. Stability is pretty low on the boon strip hierarchy so this is allows for some additional counter play.

This will more than likely only be apparent in WvW situations because as Laraley stated, it would be pretty difficult to remove all the stacks in a 5v5 situation.

This is bad because…?

If ANet disliked how classes should not fear CC, stability should have been higher on the boon strip hierarchy. WvW turned into a pirate ship meta.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Laraley.7695

Laraley.7695

This patch just murdered my bunker Ele who relied on Rock Solid + Ether Renewal. Rock Solid gives only one stack.

Dunno, dude. Rock solid is ok but earth tratline is pretty bad if you compare it to water/arcana.

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Posted by: Ryld.1340

Ryld.1340

This patch just murdered my bunker Ele who relied on Rock Solid + Ether Renewal. Rock Solid gives only one stack.

Dunno, dude. Rock solid is ok but earth tratline is pretty bad if you compare it to water/arcana.

Rock Solid is no longer ok with only giving one Stability stack now.

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Posted by: Laraley.7695

Laraley.7695

This patch just murdered my bunker Ele who relied on Rock Solid + Ether Renewal. Rock Solid gives only one stack.

Dunno, dude. Rock solid is ok but earth tratline is pretty bad if you compare it to water/arcana.

Rock Solid is no longer ok with only giving one Stability stack now.

It’s still on a quite short cd, but I get your point.