As someone who avidly complains about PvP being boring and and lackluster I’ve decided to earn my right to complain by actually voicing my opinion on how to make it better.
In essence I would make 3 major changes to PvP to make it more interesting, engaging and most importantly, fun.
These changes include:
-Power Weapons
-More game modes
-Killing satisfaction
The first change I’d love to see is the addition of map based, timed and limited use power weapons. These weapons would spawn at certain times on the map and would be similar to ice bow’s, flames axes and the like, in that, they are wielded and have a limited use. An example is a rifle that has 5 shots, each shot is incredibly powerful and can down a player in one hit, and kill a downed player in one hit. These weapons would force teams to set up and strategize on how to control the weapons to enable them to maintain positioning on the map. If this system sounds familiar that because it’s inspired by FPS multiplayers, but would be a first for MMO PvP. Power weapons would force players to strategize and plan to ensure their team victory, while helping players feel empowered and useful.
Secondly, I’d like to see more game modes including the favorite across all genres…team deathmatch. Like many I enjoy mindlessly killing my enemies and racking up points, so why not make a game mode of it? I’d also love to see the addition of some sort of kill the carrier and or capture the flag game mode. As GW2 has many knockbacks, sprints and immobilize skills that would really lend themselves to this dynamic. Along with this, I’m sure many people would enjoy a ranked 1v1 arena. Where the best players can test their skills against each other in the ultimate showdown. No objectives, no team. Just one son of Tyria versus another.
Lastly, I think killing needs to be reworked. Currently I and many others, get no satisfaction from killing my fellow Tyrians in pvp. Finishers are a lackluster solution that just doesn’t give me the thrill of the kill. The death process is drawn out, first you fight then you down them, they avoid you and try to res, then you slowly “finish” them. Its a very slow and boring process and draws out the process. A quicker more satisfying death is beneficial for both parties and allows players to enjoy a faster-paced more exciting game.
In conclusion, I think PvP could greatly benefit from new modes and items of which to base strategy on. I also believe a faster pace and more satisfying experience is within reach with changes along these lines.
I’m aware many like PvP the way it is, but as someone who exclusively played many titles for PvP but can’t get into GW2 PvP, I’m sure their are many more like me left wanting and waiting.
Please Discuss.