Standard meta thief paid tourny builds?

Standard meta thief paid tourny builds?

in PvP

Posted by: daydream.2938

daydream.2938

Q:

Hey. Since im trying to crack into the paid scene i would like, if possible to be practing the thief specs that are considered standard on the paid tourney scene meta.

If anyone could share such a spec, or even better link to a twitch tv or youtube video of such a spec that would be fantastic. Along with any general advice.
THANKS

and happy new years!

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

A:

Hey. Since im trying to crack into the paid scene i would like, if possible to be practing the thief specs that are considered standard on the paid tourney scene meta.

If anyone could share such a spec, or even better link to a twitch tv or youtube video of such a spec that would be fantastic. Along with any general advice.
THANKS

and happy new years!

D/D ( 25-30-0-0-15)

Or D/P ( same build, or 25-30-15-0-0, losing 5 % damage form the side but becoming stronger in 1vs1 fights, both are fine).

Always paired with the shortbow.

You should pick scholar runes ( you won’t get focused much, anyway you’re slippery when caught) and should to mid points for AoE damage and counter the necro, aswell roaming with a friend to other point in order to conquer it quickly.

You’re not going to win any single 1vs1 as long as your opponent is good and has no CDs off ( D/P variant is more powerful on this side), current meta thief is a SUPPORT class, meant to pick enemies by surprise.

I run with the D/P variant with 15 points in SA in order to counter mesmers ( more stealth, more ini, more BPS) and the damage loss is almost unnoticable.

Any other choice for the thief is subpar, reason why i’m still avoiding paid scene, till devs find a decent balance ( big hopes for january patch).

If you want to join the scene, go with those builds and you’ll be fine.

Standard meta thief paid tourny builds?

in PvP

Posted by: Infectious.4836

Infectious.4836

Max damage.
Max crit chance.
Bezerkers Amulet.
Dagger dagger + shortbow.
Runes of choice for damage.

Nothing else really matters.

Standard meta thief paid tourny builds?

in PvP

Posted by: daydream.2938

daydream.2938

I was hoping for something more detailed, like a trait list and what utilities people run.

Standard meta thief paid tourny builds?

in PvP

Posted by: Seragi.5910

Seragi.5910

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

Standard meta thief paid tourny builds?

in PvP

Posted by: daydream.2938

daydream.2938

im suprised to hear that, because it seem sto me that the short bow would be great in team fights, and skills like shadow refuge good for stomping and ressing.

:(

is this accurate should i reroll main?

Standard meta thief paid tourny builds?

in PvP

Posted by: Akumetsu.8591

Akumetsu.8591

thieves are very powerful in paids. We bring burst and very reliable resurrects as long as your teammate doesn’t attack when you cloak them. we can turn the tied by killing specific targets and pressuring people so that they cannot put out there full damage. The standard build is 25/30/0/0/15 dagger dagger short bow. i cant remember each trait number off the top of my head but all of the trait choices will make sense to do maximum dmg. You can also run this build with dagger/pistol. I run a deferent build with dagger pistol shown in my signature. Message me in game if you want the full trait setup. i will always try to help people in game. I am not on the forum too much.

One hope, One dream, One Dagger Thief
K U R A Enguard [ENG], Pretty Princess Squad [MEN]

Standard meta thief paid tourny builds?

in PvP

Posted by: daydream.2938

daydream.2938

great! ill hit u you sometime

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

Thieves are ok. However it has quite some downsides.

In a big teamfight, you wont be able to stomp or ress people withouth help of other classes. Your main contribution will be damage and picking out main target(necro’s in this meta).
Having a thief will contribute greatly to roaming and decaping points, while quickly defending yours in small scale fights.
Once fight grows into all out teamfight, you need to look for weakened people or ones who make mistakes, giving you good positioning to burst them.
You wil never be in middle of combat, you will shoot your shortbow while waiting for 1 target to get low, jump on him, down him, and jump out of combat, as other way you wouldnt survive it.

Sadly heavy bunkers will counter you hard, as do d/d eles… which pretty much brings you to killing enemy necro/thief and decaping side points while helping your points.

You will have to get used to play a vulture… pick out weakened targets stay away for healthy ones.

In conclusion i would call thief 5th by terms of viability in touraments right after guardian/ele/mesmer/necro.

Former Devils Inside Thief R43

Standard meta thief paid tourny builds?

in PvP

Posted by: Oni.5429

Oni.5429

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

This is completely incorrect, literally every single top team uses a thief!

Crs Helseth, Mesmer for Team Curse

Standard meta thief paid tourny builds?

in PvP

Posted by: daydream.2938

daydream.2938

Thanks alot akumetsu and mrbig.
What do you recommend in terms of utilities. and im sure most of the traits are obvious enough but if thers anything specific u recall that would be helpful.

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

Thanks alot akumetsu and mrbig.
What do you recommend in terms of utilities. and im sure most of the traits are obvious enough but if thers anything specific u recall that would be helpful.

Usually Shadowstep, Shadow refuge + random signet ( SoS or Assassin).

D/P is more about positioning, SoS is my preferred choice.

I usually use SoS active while stealthed, in order to do the backstab -> Mug combo while benefitting from the 10 % moar damage if your enemy has a condition ( DA third minor trait).

If you’re lucky, backstab+ mug + air proc ( or fire, yuour choice) can global any squishy class.

I’ve seen tons of 6 k+ 9 k +2 k happening.

Sigils i would go with bloodlust ( or force) + air on D/P and fire on shortbow.

Standard meta thief paid tourny builds?

in PvP

Posted by: Ultima.8673

Ultima.8673

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

lol eu top Teams all run 1 thief in their group
right atm thief is the carry and fastest roamer with highest burst….

Standard meta thief paid tourny builds?

in PvP

Posted by: Seragi.5910

Seragi.5910

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

lol eu top Teams all run 1 thief in their group
right atm thief is the carry and fastest roamer with highest burst….

actually thats wrong, they use the thief to sight the field… top roamer is mes and mes burst puts thief into the ground considering mes is aoe and thief is single target. and the only reason they run thief is because 9/10 there facing newb teams in first 2 matchs where there other 4 players wreck the team so thief can back cap.

when the 2 good teams finally meet in last round they usually do the least amount of pts because they cant back cap, its harder to snipe because kjylo is a thiefs nightmare… every fight is literally starting uphill.

good teams wont just sit by and let a thief shadow refuge and res… its like a big red target screaming dps here and get 2 free kills.

sadly overall thief is not that viable in paids.

ive faced and played with PZ the leading NA guild and most matchs i didnt die to thief once, I always died to the mes

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

lol eu top Teams all run 1 thief in their group
right atm thief is the carry and fastest roamer with highest burst….

actually thats wrong, they use the thief to sight the field… top roamer is mes and mes burst puts thief into the ground considering mes is aoe and thief is single target. and the only reason they run thief is because 9/10 there facing newb teams in first 2 matchs where there other 4 players wreck the team so thief can back cap.

when the 2 good teams finally meet in last round they usually do the least amount of pts because they cant back cap, its harder to snipe because kjylo is a thiefs nightmare… every fight is literally starting uphill.

good teams wont just sit by and let a thief shadow refuge and res… its like a big red target screaming dps here and get 2 free kills.

sadly overall thief is not that viable in paids.

ive faced and played with PZ the leading NA guild and most matchs i didnt die to thief once, I always died to the mes

Back cap ? ROFL

Thief role is to spam sustained AoE in mid and go back fast to side point to help the side defender when he’s outnumbered.

Thieves whose don’t count for enemy stunbreakers, do not communicate well and don’t call target adequately are useless, yes, but as long as you do what mentioned above, they’re are death machines.

You are making NA thieves a bad reputation with posts like this.

Standard meta thief paid tourny builds?

in PvP

Posted by: Oni.5429

Oni.5429

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

lol eu top Teams all run 1 thief in their group
right atm thief is the carry and fastest roamer with highest burst….

actually thats wrong, they use the thief to sight the field… top roamer is mes and mes burst puts thief into the ground considering mes is aoe and thief is single target. and the only reason they run thief is because 9/10 there facing newb teams in first 2 matchs where there other 4 players wreck the team so thief can back cap.

when the 2 good teams finally meet in last round they usually do the least amount of pts because they cant back cap, its harder to snipe because kjylo is a thiefs nightmare… every fight is literally starting uphill.

good teams wont just sit by and let a thief shadow refuge and res… its like a big red target screaming dps here and get 2 free kills.

sadly overall thief is not that viable in paids.

ive faced and played with PZ the leading NA guild and most matchs i didnt die to thief once, I always died to the mes

Thief treb yo.

Crs Helseth, Mesmer for Team Curse

Standard meta thief paid tourny builds?

in PvP

Posted by: Seragi.5910

Seragi.5910

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

lol eu top Teams all run 1 thief in their group
right atm thief is the carry and fastest roamer with highest burst….

actually thats wrong, they use the thief to sight the field… top roamer is mes and mes burst puts thief into the ground considering mes is aoe and thief is single target. and the only reason they run thief is because 9/10 there facing newb teams in first 2 matchs where there other 4 players wreck the team so thief can back cap.

when the 2 good teams finally meet in last round they usually do the least amount of pts because they cant back cap, its harder to snipe because kjylo is a thiefs nightmare… every fight is literally starting uphill.

good teams wont just sit by and let a thief shadow refuge and res… its like a big red target screaming dps here and get 2 free kills.

sadly overall thief is not that viable in paids.

ive faced and played with PZ the leading NA guild and most matchs i didnt die to thief once, I always died to the mes

Back cap ? ROFL

Thief role is to spam sustained AoE in mid and go back fast to side point to help the side defender when he’s outnumbered.

Thieves whose don’t count for enemy stunbreakers, do not communicate well and don’t call target adequately are useless, yes, but as long as you do what mentioned above, they’re are death machines.

You are making NA thieves a bad reputation with posts like this.

sustained aoe LAWL you obviously have no idea what our talking about… and no one in there right mind is going to let a thief spam shorbow shots. he will get 2-3 shots tops and wont hit with at least 1 of them.

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

thief just arent viable for paids, sorry… paids is all about team fights and winning. yeah the burst is nice but there useless for everything else. they cant stomp for kitten and they die in 2 shots flat. its a waste of a slot when another class has same amount of burst but much more functionality.

I’m not trolling, I main thief and I love it. but seriously thieves are useless in paids

lol eu top Teams all run 1 thief in their group
right atm thief is the carry and fastest roamer with highest burst….

actually thats wrong, they use the thief to sight the field… top roamer is mes and mes burst puts thief into the ground considering mes is aoe and thief is single target. and the only reason they run thief is because 9/10 there facing newb teams in first 2 matchs where there other 4 players wreck the team so thief can back cap.

when the 2 good teams finally meet in last round they usually do the least amount of pts because they cant back cap, its harder to snipe because kjylo is a thiefs nightmare… every fight is literally starting uphill.

good teams wont just sit by and let a thief shadow refuge and res… its like a big red target screaming dps here and get 2 free kills.

sadly overall thief is not that viable in paids.

ive faced and played with PZ the leading NA guild and most matchs i didnt die to thief once, I always died to the mes

Back cap ? ROFL

Thief role is to spam sustained AoE in mid and go back fast to side point to help the side defender when he’s outnumbered.

Thieves whose don’t count for enemy stunbreakers, do not communicate well and don’t call target adequately are useless, yes, but as long as you do what mentioned above, they’re are death machines.

You are making NA thieves a bad reputation with posts like this.

sustained aoe LAWL you obviously have no idea what our talking about… and no one in there right mind is going to let a thief spam shorbow shots. he will get 2-3 shots tops and wont hit with at least 1 of them.

lol , yeah, because the thief will stand still and let the enemies focus on him.

A thief doesn’t have the highest amount of teleports and stealth, plus an absolutely uncontested vertical mobility.

Not at all.

You have really no idea about how a skilled thief plays, and i will feel sorry for you whenever you’ll meet one.

Standard meta thief paid tourny builds?

in PvP

Posted by: Akumetsu.8591

Akumetsu.8591

http://www.gw2db.com/skills/calc/thief#3|10|2642|3361|2786|8743|4485|0|0|0|0|30|1195|1190|1196|30|2199|2198|751|10|727|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0| this is my build if you can see it i run with 5 scholar 1 divinity and berserker necklace 5% dmg on dagger bloodlust on pistol, fire on shortbow. if you cannot see it its
i/iii/xii
iv/v/xi
vi

One hope, One dream, One Dagger Thief
K U R A Enguard [ENG], Pretty Princess Squad [MEN]

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

Im proly only thief rolling 3800 attack build outdps’es and outlives glass cannons with builds such as 25/30/0/0/15 sadly people think building hightest dmg is through dmg lines such as deadly arts

Former Devils Inside Thief R43

(edited by Stin.9781)

Standard meta thief paid tourny builds?

in PvP

Posted by: Shukran.4851

Shukran.4851

Im proly only thief rolling 3800 attack build outdps’es and outlives glass cannons with builds such as 25/30/0/0/15 sadly people think building hightest dmg is through dmg lines such as deadly arts

build or didnt happens

Standard meta thief paid tourny builds?

in PvP

Posted by: Kirei.1792

Kirei.1792

25/30/15 is best for D/D only for d/p etc there are better builds.
but personally i think D/D is best. since it has high instant burst
if i remember right on deadly arts u need mug, dagger training
critcal side strike, executioner, furious retliation
and trickery thrill of the crime.
6x scholar runes for 10 % extra damage as opener.
air/5 % damage
shortbow bloodlust, u change everytime ur wep when u finish
and u need some tricks aswell, to play a thief.
and btw, thiefs are good in paids lol. the 3 top teams of eu runs it ^^

if u want to see a thief build and little tricks.

Standard meta thief paid tourny builds?

in PvP

Posted by: daydream.2938

daydream.2938

Seems theres a little variety in how people play them, thanks for the post kirei and others.
The only universals im seeing is focus on high damage burst, and use shortbow.

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

Im proly only thief rolling 3800 attack build outdps’es and outlives glass cannons with builds such as 25/30/0/0/15 sadly people think building hightest dmg is through dmg lines such as deadly arts

build or didnt happens

runes of stenght 10/30/30/0/0

utlitys smoke screeen/shadow refuge Stack smoke screen at start of game aoe stealth all team for 12 seconds geneating your might stacks, by the time you arrive for first teamfight you will have 3100 attack from gear/traits and 12×35 extra from might stacks extra. If you survive to get 25 stacks of might you will be capable of unkeeping 12 stacks of might all of the time. + 250 attack from bloodlust.

That is 3100+250+12x35=3770 personal attack you can always unkeep.

Your overal stats will be 3800 attack. 49% crit chance 2300 armor 15k hp and passive 330 hp per second healing while stealthed. Your stealths will remove conditions, heal you and last longer this way. And it will refund innitiative. This way you have 4 active and 1 passive way to stealth. If you feel like taking assasins signet/haste you can mug>CnD>backstab combo for around 20k dmg on other glass cannons. Even withouth hiting backstab you will hit around 11k. You can get full innitiative back with shadow refuge in 4 seconds. as each pulse counts for stealth=2 innitaitive.
4 pulses =8 innitiative back + 3 innitiative from natural regeneration making up to 11 innitiative back in 4 seconds. Along wiht 12 might stacks and basicly at least 2 conditions remove, up to 5 if you stay whole duration.

Former Devils Inside Thief R43

Standard meta thief paid tourny builds?

in PvP

Posted by: daydream.2938

daydream.2938

What are the traits you use stin?

sounds interesting. But i wonder if , after the initial fight its a bit slow on the setup?

Standard meta thief paid tourny builds?

in PvP

Posted by: Shukran.4851

Shukran.4851

What are the traits you use stin?

sounds interesting. But i wonder if , after the initial fight its a bit slow on the setup?

i am testing your idea stin. let's see.

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

Deadly arts tree III
Critical strikes I VI XI
Shadow arts IV V XI
Acrobatics -
Trickery-

Gear Runes of stenght

Sigils bloodlust and air on d/d
Fire on shortbow

After you accumulated 25 stacks of bloodlust slot in force sigil(+5% dmg)(you can still change sigil midgame for those who didnt notice.

Your tactis is to attack from stealth. Once you learn timing you use shortbow for root quick swap to d/d and do backstab through steal(basic steal CnD backstab combo. The backstab will hit faster then does root from invisibility in shortbow. This way you get both snare and backstab dmg. Stunbreakers wont help people as thye also need a condition removal to run away also or position changing stunbreak or invurnuability. This snare coupled with backstab wont allow dodges if you aim to finish with heartseeker.

The setup is based that you will stealth often. Thats why smoke screen. basicly a 17 second stealth on 30 seconds cd if you want to use it like that, not moving(non combat only though.

In combat use it to hide from projectiles heartseeker though it for backstab.
Its also perfect finisher. Lets say 3v3 teamfight. Cluster bombs with stealth nearby stomping allys while doing damage and blinding people, and only you will be revealed. Your allies got a safer stomps.

Former Devils Inside Thief R43

(edited by Stin.9781)

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

Im proly only thief rolling 3800 attack build outdps’es and outlives glass cannons with builds such as 25/30/0/0/15 sadly people think building hightest dmg is through dmg lines such as deadly arts

build or didnt happens

runes of stenght 10/30/30/0/0

utlitys smoke screeen/shadow refuge Stack smoke screen at start of game aoe stealth all team for 12 seconds geneating your might stacks, by the time you arrive for first teamfight you will have 3100 attack from gear/traits and 12×35 extra from might stacks extra. If you survive to get 25 stacks of might you will be capable of unkeeping 12 stacks of might all of the time. + 250 attack from bloodlust.

That is 3100+250+12x35=3770 personal attack you can always unkeep.

Your overal stats will be 3800 attack. 49% crit chance 2300 armor 15k hp and passive 330 hp per second healing while stealthed. Your stealths will remove conditions, heal you and last longer this way. And it will refund innitiative. This way you have 4 active and 1 passive way to stealth. If you feel like taking assasins signet/haste you can mug>CnD>backstab combo for around 20k dmg on other glass cannons. Even withouth hiting backstab you will hit around 11k. You can get full innitiative back with shadow refuge in 4 seconds. as each pulse counts for stealth=2 innitaitive.
4 pulses =8 innitiative back + 3 innitiative from natural regeneration making up to 11 innitiative back in 4 seconds. Along wiht 12 might stacks and basicly at least 2 conditions remove, up to 5 if you stay whole duration.

That was the almighty S/D build ( Q_Q).

The reason why this build is not that good, now that S/D has been crushed to hell, is that it relies on heavy stealth uptime to be effective, basically you need to “build up” your burst, which is not always available from the start of the fight.
Moreover, you can’t cap while stealthed.

Moreover, you lose 20 % damage from scholar runes bonus, dagger training and exposed weakness ( you regen health constantly, i would prefer scholar runes even with your build).

It’s a very solid build, but current meta is too bursty to have to “wait” in order to build up your damage ( altough i very much prefer those builds instead of the “BAMM dead” builds).

I would go with D/P, for easier access to stealth, anyway.

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

Im proly only thief rolling 3800 attack build outdps’es and outlives glass cannons with builds such as 25/30/0/0/15 sadly people think building hightest dmg is through dmg lines such as deadly arts

build or didnt happens

runes of stenght 10/30/30/0/0

utlitys smoke screeen/shadow refuge Stack smoke screen at start of game aoe stealth all team for 12 seconds geneating your might stacks, by the time you arrive for first teamfight you will have 3100 attack from gear/traits and 12×35 extra from might stacks extra. If you survive to get 25 stacks of might you will be capable of unkeeping 12 stacks of might all of the time. + 250 attack from bloodlust.

That is 3100+250+12x35=3770 personal attack you can always unkeep.

Your overal stats will be 3800 attack. 49% crit chance 2300 armor 15k hp and passive 330 hp per second healing while stealthed. Your stealths will remove conditions, heal you and last longer this way. And it will refund innitiative. This way you have 4 active and 1 passive way to stealth. If you feel like taking assasins signet/haste you can mug>CnD>backstab combo for around 20k dmg on other glass cannons. Even withouth hiting backstab you will hit around 11k. You can get full innitiative back with shadow refuge in 4 seconds. as each pulse counts for stealth=2 innitaitive.
4 pulses =8 innitiative back + 3 innitiative from natural regeneration making up to 11 innitiative back in 4 seconds. Along wiht 12 might stacks and basicly at least 2 conditions remove, up to 5 if you stay whole duration.

That was the almighty S/D build ( Q_Q).

The reason why this build is not that good, now that S/D has been crushed to hell, is that it relies on heavy stealth uptime to be effective, basically you need to “build up” your burst, which is not always available from the start of the fight.
Moreover, you can’t cap while stealthed.

Moreover, you lose 20 % damage from scholar runes bonus, dagger training and exposed weakness ( you regen health constantly, i would prefer scholar runes even with your build).

It’s a very solid build, but current meta is too bursty to have to “wait” in order to build up your damage ( altough i very much prefer those builds instead of the “BAMM dead” builds).

I would go with D/P, for easier access to stealth, anyway.

Runes of strenght add 5% damage while affected by might=always so it compensates for dagger training. I cant go s/d as it lacks any reasonable finisher moves, making dagger more effective in this case. Building up damage is not neccesary if you just dont let go of it from the start. D/P fits keeping that 12 mights up perfectly, however it has no straightforward damage to eliminate people in combat. The team i run with, mostly runs with 2 thieves so i dont have problem keeping my damage caped with permanent 12 stacks of might. Along with ele auras im ussualy sitting at 4000~ attack.

And about caping points :/. It is very reasonable not to ask thief to cap the point or at least not to defend it so stealth doesnt matter in the end. And well,`Since im basicly invisible unless i end up in encounter with someone, (19 seconds from smoke screen on 30 seconds cd lets you unkeep 12 stacks of might alone + it lets you pick targets on demand since 60% of time you are invisible.

Anyways noone said anything bad about me playing this build in tourneys, and i win most fights vs other roamers even if its thief. Since thief with more innitiative will win taking that we are equaly skilled. But my build has superior stealth/innitiative regen/healing. His build based on instagib cannot win encounters where i can stealth + regenerate innitiative twice at his rate.

Former Devils Inside Thief R43

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

Im proly only thief rolling 3800 attack build outdps’es and outlives glass cannons with builds such as 25/30/0/0/15 sadly people think building hightest dmg is through dmg lines such as deadly arts

build or didnt happens

runes of stenght 10/30/30/0/0

utlitys smoke screeen/shadow refuge Stack smoke screen at start of game aoe stealth all team for 12 seconds geneating your might stacks, by the time you arrive for first teamfight you will have 3100 attack from gear/traits and 12×35 extra from might stacks extra. If you survive to get 25 stacks of might you will be capable of unkeeping 12 stacks of might all of the time. + 250 attack from bloodlust.

That is 3100+250+12x35=3770 personal attack you can always unkeep.

Your overal stats will be 3800 attack. 49% crit chance 2300 armor 15k hp and passive 330 hp per second healing while stealthed. Your stealths will remove conditions, heal you and last longer this way. And it will refund innitiative. This way you have 4 active and 1 passive way to stealth. If you feel like taking assasins signet/haste you can mug>CnD>backstab combo for around 20k dmg on other glass cannons. Even withouth hiting backstab you will hit around 11k. You can get full innitiative back with shadow refuge in 4 seconds. as each pulse counts for stealth=2 innitaitive.
4 pulses =8 innitiative back + 3 innitiative from natural regeneration making up to 11 innitiative back in 4 seconds. Along wiht 12 might stacks and basicly at least 2 conditions remove, up to 5 if you stay whole duration.

That was the almighty S/D build ( Q_Q).

The reason why this build is not that good, now that S/D has been crushed to hell, is that it relies on heavy stealth uptime to be effective, basically you need to “build up” your burst, which is not always available from the start of the fight.
Moreover, you can’t cap while stealthed.

Moreover*, you lose 20 % damage from scholar runes bonus*, dagger training and exposed weakness ( you regen health constantly, i would prefer scholar runes even with your build).

It’s a very solid build, but current meta is too bursty to have to “wait” in order to build up your damage ( altough i very much prefer those builds instead of the “BAMM dead” builds).

I would go with D/P, for easier access to stealth, anyway.

How come you’re saying its 20% Based on my calculations i win around 5% damage below 90% and lose about same 5% while above 90%.

Former Devils Inside Thief R43

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

Im proly only thief rolling 3800 attack build outdps’es and outlives glass cannons with builds such as 25/30/0/0/15 sadly people think building hightest dmg is through dmg lines such as deadly arts

build or didnt happens

runes of stenght 10/30/30/0/0

utlitys smoke screeen/shadow refuge Stack smoke screen at start of game aoe stealth all team for 12 seconds geneating your might stacks, by the time you arrive for first teamfight you will have 3100 attack from gear/traits and 12×35 extra from might stacks extra. If you survive to get 25 stacks of might you will be capable of unkeeping 12 stacks of might all of the time. + 250 attack from bloodlust.

That is 3100+250+12x35=3770 personal attack you can always unkeep.

Your overal stats will be 3800 attack. 49% crit chance 2300 armor 15k hp and passive 330 hp per second healing while stealthed. Your stealths will remove conditions, heal you and last longer this way. And it will refund innitiative. This way you have 4 active and 1 passive way to stealth. If you feel like taking assasins signet/haste you can mug>CnD>backstab combo for around 20k dmg on other glass cannons. Even withouth hiting backstab you will hit around 11k. You can get full innitiative back with shadow refuge in 4 seconds. as each pulse counts for stealth=2 innitaitive.
4 pulses =8 innitiative back + 3 innitiative from natural regeneration making up to 11 innitiative back in 4 seconds. Along wiht 12 might stacks and basicly at least 2 conditions remove, up to 5 if you stay whole duration.

That was the almighty S/D build ( Q_Q).

The reason why this build is not that good, now that S/D has been crushed to hell, is that it relies on heavy stealth uptime to be effective, basically you need to “build up” your burst, which is not always available from the start of the fight.
Moreover, you can’t cap while stealthed.

Moreover, you lose 20 % damage from scholar runes bonus, dagger training and exposed weakness ( you regen health constantly, i would prefer scholar runes even with your build).

It’s a very solid build, but current meta is too bursty to have to “wait” in order to build up your damage ( altough i very much prefer those builds instead of the “BAMM dead” builds).

I would go with D/P, for easier access to stealth, anyway.

Runes of strenght add 5% damage while affected by might=always so it compensates for dagger training. I cant go s/d as it lacks any reasonable finisher moves, making dagger more effective in this case. Building up damage is not neccesary if you just dont let go of it from the start. D/P fits keeping that 12 mights up perfectly, however it has no straightforward damage to eliminate people in combat. The team i run with, mostly runs with 2 thieves so i dont have problem keeping my damage caped with permanent 12 stacks of might. Along with ele auras im ussualy sitting at 4000~ attack.

And about caping points :/. It is very reasonable not to ask thief to cap the point or at least not to defend it so stealth doesnt matter in the end. And well,`Since im basicly invisible unless i end up in encounter with someone, (19 seconds from smoke screen on 30 seconds cd lets you unkeep 12 stacks of might alone + it lets you pick targets on demand since 60% of time you are invisible.

Anyways noone said anything bad about me playing this build in tourneys, and i win most fights vs other roamers even if its thief. Since thief with more innitiative will win taking that we are equaly skilled. But my build has superior stealth/innitiative regen/healing. His build based on instagib cannot win encounters where i can stealth + regenerate innitiative twice at his rate.

Roaming thief builds are not meant to win 1vs1 fights, and should never stick to them: stealth/shadowstep away and go to another place.

The reason why your build ( that was the standard S/D build before nerf, or the D/P variant) is “not meta fit” is because you lose 20% burst damage in order to obtain super survivability and great 1vs1 capabilities.

Again, i like 10-30-30 builds by far, no matters what weapon i choose, but for tourneys it’s SLIGHTLY sub par to the standard burst thief build, simply because a thief is not meant to stick to prolonged fights ( an environment where that build really shines), unless you’re running a balanced strat.

But balanced strats are sub-par in current meta ( lulz at aNet balancing).

Again, i’m not saying that build is bad ( infact, it’s a great build), but simply is not the best choice for a thief.
Currently.

Maybe in the future it will be different , and i really hope so .

Standard meta thief paid tourny builds?

in PvP

Posted by: Med.6150

Med.6150

Runes of strenght add 5% damage while affected by might=always so it compensates for dagger training.

Wish they did, but they don’t. 6 piece bonus hasn’t been working since release.

Either way, the build is incredibly effective and I have been playing it for a good 3 months now.

My advice, pick ogre or scholar (since the build allows you to reset fights quite easily). I would also suggest to get Hidden Killer instead of Executioner.

(edited by Med.6150)

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

I would rate that build nr1… as of possible thief builds(taking in mind a build itself, not how well it shows itself in meta).
Anyways it works great in some team setups.

And it hard counters bursty/heavy roaming setups.

And well, I like playing 15/30/0/0/25 for taking away boons. Ussualy 10 points into deadly arts wont give as much damage as removing protection or stability. Though 15/30/0/25/0 or 25/30/0/15/0 or 25/30/15/0/0 are still playable and worth a try.
Basic 25/30/0/0/15 is good too but im not fan of it.

Former Devils Inside Thief R43

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

How come you’re saying its 20% Based on my calculations i win around 5% damage below 90% and lose about same 5% while above 90%.

Dagger trianing pairs with your rune effect ( 5% more damage when under might)

You lose scholar bonus + exposed weakness + flanking strike ( trickery VI trait, another one you lose in your build) = 25 % flat damage + 8 % critical damage from runes.

With a 10-30-30 build you’re going to keep frequently 10-12 might stacks ( 350-420 power) , anyway you already lose 150 power from traits ( DA), so you effectively gain only 200-270 power ( around 5 % damage ).

So overall, where you backstab hits for 6 k, mine would hit for 7.8 k ( + 20 % damage + 8% critical damage).

It’s huge.

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

How come you’re saying its 20% Based on my calculations i win around 5% damage below 90% and lose about same 5% while above 90%.

Dagger trianing pairs with your rune effect ( 5% more damage when under might)

You lose scholar bonus + exposed weakness + flanking strike ( trickery VI trait, another one you lose in your build) = 25 % flat damage + 8 % critical damage from runes.

With a 10-30-30 build you’re going to keep frequently 10-12 might stacks ( 350-420 power) , anyway you already lose 150 power from traits ( DA), so you effectively gain only 200-270 power ( around 5 % damage ).

So overall, where you backstab hits for 6 k, mine would hit for 7.8 k ( + 20 % damage + 8% critical damage).

It’s huge.

I would’t say i always got scholars bonus tbh also 300 attack equals almost 15% incrase.
Tests on heavy golem steady weapeons(not taken by me) 2004 power=91 damage on autoattack(no traits)
2304 power=105 damage

300 attack basicly equals 300 power so damage incrase is 15%.)

basicly the diffrence would be 8% critical damage. If you have above 90% hp you outdps me if not you dont.

Also my damage does not ask me to stand behind or have 90% + hp. Its has less variables to count in.

Former Devils Inside Thief R43

(edited by Stin.9781)

Standard meta thief paid tourny builds?

in PvP

Posted by: Mrbig.8019

Mrbig.8019

How come you’re saying its 20% Based on my calculations i win around 5% damage below 90% and lose about same 5% while above 90%.

Dagger trianing pairs with your rune effect ( 5% more damage when under might)

You lose scholar bonus + exposed weakness + flanking strike ( trickery VI trait, another one you lose in your build) = 25 % flat damage + 8 % critical damage from runes.

With a 10-30-30 build you’re going to keep frequently 10-12 might stacks ( 350-420 power) , anyway you already lose 150 power from traits ( DA), so you effectively gain only 200-270 power ( around 5 % damage ).

So overall, where you backstab hits for 6 k, mine would hit for 7.8 k ( + 20 % damage + 8% critical damage).

It’s huge.

I would’t say i always got scholars bonus tbh also 300 attack equals almost 15% incrase.
Tests on heavy golem steady weapeons(not taken by me) 2004 power=91 damage on autoattack(no traits)
2304 power=105 damage

300 attack basicly equals 300 power so damage incrase is 15%.)

basicly the diffrence would be 8% critical damage. If you have above 90% hp you outdps me if not you dont.

Also my damage does not ask me to stand behind or have 90% + hp. Its has less variables to count in.

But in fact you have 200 more power ( this , remember, if you have 10 might stacks on you, so it won’t always happen, and surely not as soon as you start the fight, or rather when the thief is called out for help) than a standard glass cannon build.

200 more power= 10 % damage.

You lose 25% more damage from traits and runes + 8% crit damage .

it’s still a 15 % damage loss + 8crit damage loss, very noticable, especially when you have full bloodlust and numbers are pretty high.

Again, that build is more suited for 1vs1, and current thief meta role is simply different, especially as long as mesmers cover that role much more efficiently than us.

Standard meta thief paid tourny builds?

in PvP

Posted by: Stin.9781

Stin.9781

How come you’re saying its 20% Based on my calculations i win around 5% damage below 90% and lose about same 5% while above 90%.

Dagger trianing pairs with your rune effect ( 5% more damage when under might)

You lose scholar bonus + exposed weakness + flanking strike ( trickery VI trait, another one you lose in your build) = 25 % flat damage + 8 % critical damage from runes.

With a 10-30-30 build you’re going to keep frequently 10-12 might stacks ( 350-420 power) , anyway you already lose 150 power from traits ( DA), so you effectively gain only 200-270 power ( around 5 % damage ).

So overall, where you backstab hits for 6 k, mine would hit for 7.8 k ( + 20 % damage + 8% critical damage).

It’s huge.

I would’t say i always got scholars bonus tbh also 300 attack equals almost 15% incrase.
Tests on heavy golem steady weapeons(not taken by me) 2004 power=91 damage on autoattack(no traits)
2304 power=105 damage

300 attack basicly equals 300 power so damage incrase is 15%.)

basicly the diffrence would be 8% critical damage. If you have above 90% hp you outdps me if not you dont.

Also my damage does not ask me to stand behind or have 90% + hp. Its has less variables to count in.

But in fact you have 200 more power ( this , remember, if you have 10 might stacks on you, so it won’t always happen, and surely not as soon as you start the fight, or rather when the thief is called out for help) than a standard glass cannon build.

200 more power= 10 % damage.

You lose 25% more damage from traits and runes + 8% crit damage .

it’s still a 15 % damage loss + 8crit damage loss, very noticable, especially when you have full bloodlust and numbers are pretty high.

Again, that build is more suited for 1vs1, and current thief meta role is simply different, especially as long as mesmers cover that role much more efficiently than us.

Former Devils Inside Thief R43