Warlord Sikari (80 Scrapper)
Starting Casts While Facing Away (change)
Warlord Sikari (80 Scrapper)
When an opponent is dodging through you, one nice trick is to stop moving, let go of the right mouse button, and continue your attacks and channels. Your character will automatically face the opponent as he’s running around and through you in circles.
Other than that, it’s just part of the skill cap of playing melee. Good camera control with the right mouse button is key to being a good melee player.
necro casts are terrible, the bug i like the most is my elite not activation and going on CD for 140 secs. XD
E.A.D.
When an opponent is dodging through you, one nice trick is to stop moving, let go of the right mouse button, and continue your attacks and channels. Your character will automatically face the opponent as he’s running around and through you in circles.
Other than that, it’s just part of the skill cap of playing melee. Good camera control with the right mouse button is key to being a good melee player.
It’s hard to be okay with standing still for the full cast in melee, after a 1 1/4 cast someone could be well out of range of my melee which would defeat the purpose. And I still like having to aim myself, I just wish it’d start casting regardless of me facing them, as long as I’m facing them when it goes off.
Warlord Sikari (80 Scrapper)
Necro focus #4 and #5 and offhand dagger #4 are the worst offenders in regards to cast fail. What helped me was increasing my mouse look speed a bit. The problem I had was turning around quick and pressing my ability only to have it fail because my camera didn’t make the full turn yet.
Necro focus #4 and #5 and offhand dagger #4 are the worst offenders in regards to cast fail. What helped me was increasing my mouse look speed a bit. The problem I had was turning around quick and pressing my ability only to have it fail because my camera didn’t make the full turn yet.
I wouldn’t mind if failing due to fancy foot work if only I could atleast start the cast with a little wiggle room. I just hate how it has 2 fail points and Focus 5 has a long cast (lots of chances to be interrupted) it just makes the whole situation awful. I don’t really see the point of it triggering a full cool down just because they aren’t facing you when you begin the cast. I mean you can charge up warrior hammer swings and turn around and hit them, why wouldn’t focus casts work the same?
Warlord Sikari (80 Scrapper)
I would like to add, starting to cast with no target, and then gaining a target before skill finishes, make it so that you hit the target instead of shooting no where. Would feel more action game.
It’s hard to be okay with standing still for the full cast in melee, after a 1 1/4 cast someone could be well out of range of my melee which would defeat the purpose. And I still like having to aim myself, I just wish it’d start casting regardless of me facing them, as long as I’m facing them when it goes off.
Obviously if they are running around you in circles and dodging through your body, they are not going to be out of range if you stood still and auto-turned. If they do begin running away, then you don’t have to stand still; you stick on them. You have to make that call yourself.
Again, this is a skill cap for playing melee. It takes a good degree of finesse with character and camera control to successfully pull off melee. I don’t believe GW2 should lower that skill cap.
It’s hard to be okay with standing still for the full cast in melee, after a 1 1/4 cast someone could be well out of range of my melee which would defeat the purpose. And I still like having to aim myself, I just wish it’d start casting regardless of me facing them, as long as I’m facing them when it goes off.
Obviously if they are running around you in circles and dodging through your body, they are not going to be out of range if you stood still and auto-turned. If they do begin running away, then you don’t have to stand still; you stick on them. You have to make that call yourself.
Again, this is a skill cap for playing melee. It takes a good degree of finesse with character and camera control to successfully pull off melee. I don’t believe GW2 should lower that skill cap.
This isn’t a skill cap for playing melee. It’s a screw over for having cast abilities. If you use a hammer and start casing a hammer ability away from your target it starts to cast, not instantly go on cool down. You can cast facing away and turn around for the finish. Try it, all actual melee attacks function this way. This is a case of using a melee weapon while all off hands function as caster abilities cause us to get screwed
Warlord Sikari (80 Scrapper)
+ 1. I play ele S/F with signets, most of the time the signets (other then air) will go on interrupt cd when someone goes through me or even when starting the cast facing the wrong way and turning to engage.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
I agree with other peoples advice. Just stand still and auto adjust..that way my 100 blades is that much easier to hit you with. Just stand still..it will all be ok. Wink.