Stat Balancing

Stat Balancing

in PvP

Posted by: Volitle.4628

Volitle.4628

I have to say, stat balancing is horrendously broken right now, especially when stat selections are so limited in sPvP. For example, I can either grab an extra 5k heath, which is a maybe one extra hit in (twirls finger), or I can grab 50% crit. It seems like the only real way to go, or at least in pug groups, is to go full dps. At that point, it’s no longer a tactical game which is what really drew me in about GW2, but rather who got the jump on who and can mash the hardest hitting attack the fastest. I mean 6k heartseeker on 2.2k toughness? Really? And you only have like 55% crit increase in sPvP, so does toughness even do anything at all? Please for the love of GOD increase how well Toughness and Vitality scale, or else this will just be another one of those games where PvP is all two or three shotting people and boils down to line tactics and mobbing.

Stat Balancing

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Posted by: Aspen Tie.5084

Aspen Tie.5084

I fail to see what the problem is. …. 5k health or 50% crit? where are these numbers coming from?! lol. Theorycraft more, and practice more. That’s what makes this game so fun.

Back Door Beauty [MUF]

Stat Balancing

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Posted by: Volitle.4628

Volitle.4628

If I wanted to theory craft, I’d go back to Warcraft. On a more related note, I’m speaking of the different amulets. 569 <stat> etc. In the example I gave, I was comparing Soldier vs Knight (though I think it’s a little more than 5k, closer to 6). What I’m trying to get at is deciding between 40-50% crit chance, or being able to withstand one more hit is a no-brainer, and it shouldn’t be like that.

Stat Balancing

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Posted by: Aspen Tie.5084

Aspen Tie.5084

well then, if it’s that much of a no-brainer, i’d suggest equipping the knights amulet.

Back Door Beauty [MUF]

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Posted by: Evilmop.6157

Evilmop.6157

Every build I use is SPVP/TPVP has a 49-50% crit chance.

Forget about your max health mate its irrelevant its all play style baby.

E.G Bunker guardians run round at like 18-19k yet I still cannot beat that bunker build in 1V1 because it just outlasts anything I can throw at it. But in comparison the build can’t do enough damage to DPS enemies down quickly in a 1v1 fight. So when the timings right I just shout for reinforcements and its over. While I wait for reinforcements I just try to get him to blow defensive cool downs.

Also that “hit” we are talking about being negated via 6k extra health could just be dodged TBH and voila you get that beautifully important crit chance IMO.

What class are you talking about?

Just to finish, I thought the balance was horrific until I learned how to play with more than one class. Doing homework on our opponent is just as important as researching your chosen class or how the numbers scale.

Stat Balancing

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Posted by: Dee Jay.2460

Dee Jay.2460

The issue is more complex than just the damage side. It works like that in the other direction too.

Both extremes, either extreme DPS/Offense or extreme survivability/defense seem to be viable builds in PvP.

Warriors, Thieves and Mesmers especially tend to lean to the extreme offense side of things while Guardians, Elementalists, Engineers and Necros tend to favor extremely defensive builds.

Rangers feel a little left out because they don’t lend themselves well to either extreme.

The core issue is that “balanced” build just can’t compete in an environment dominated by extreme builds.

What we need is Diminishing Returns on both offensive and defensive stats.

Stat Balancing

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Posted by: Aspen Tie.5084

Aspen Tie.5084

The issue is more complex than just the damage side. It works like that in the other direction too.

Both extremes, either extreme DPS/Offense or extreme survivability/defense seem to be viable builds in PvP.

Warriors, Thieves and Mesmers especially tend to lean to the extreme offense side of things while Guardians, Elementalists, Engineers and Necros tend to favor extremely defensive builds.

Rangers feel a little left out because they don’t lend themselves well to either extreme.

The core issue is that “balanced” build just can’t compete in an environment dominated by extreme builds.

What we need is Diminishing Returns on both offensive and defensive stats.

I’ve played against extremely good bunker and and burst rangers. It comes down to playing your class well. Most people tend to avoid rangers because of what the community says regarding them. Also the larning curve seems to be a bit more steep. However, to say that they “don’t lend themselves well to either extremes,” is false.

Back Door Beauty [MUF]