Hi
I really like Guild Wars 2 a lot and this is the first time in a long time I can say that about an MMO, which is why I wanted to make this post of what I feel of the current state of SPvP. This post is not intended as balance whine, I am simply questioning some aspects of the game that I find limits the skill cap or actual fun and diversity of the game.
Quickness
I don’t really feel that this has ANY positive effect on the game right now. It just encourages people to make simple builds based around quickness and dps ability. Note that I don’t even feel that these builds are specifically overpowered, my problem with these builds are rather that people are rewarded for playing these simple builds. For example: Just look at the skillcap difference between an Elementalist and a Pistol Whip quickness build. Why can not all classes be based around knowing your abilities and using them well in conjunction with each other. I feel that quickness right now only serves to simplify the game and that it needs to be either changed or removed.
Downed state
This is actually a brilliant feature, it really makes teamwork crucial. However, the current downed system is a bit flawed in my opinion. The class balance in downstate is horrible. Why not just make it generic, simple and FAIR – give every class the auto attack, a single target stun, the heal and some class specific ability WITHOUT crowd control – there you still have the differences between the classes without it being that unbalanced. I don’t know if I think people should rally, though. I feel that is a bit random at points, but I haven’t really played enough to talk about that.
(Also, a summoner’s pets should be downed when they are in downed state.)
On another note (people who have played ET may recognize this). I am not completely sure about how the spawn waves work in this game, I don’t know if there is any information, I haven’t found any. What I think you should do is, make the spawn wave a static 20-30 second wave. Also give people the right to kill themselves instantly while in downed state (as a fifth hotkey or something). This adds another layer of player impact on the game – having to keep track of the timers and making the right call about trying to survive in downed, and completely removing the randomness of the current spawning system.
Making more aspects of the game controllable by players makes the game less random and more skillbased – which is what an e-sport needs to be interesting.
Objectives
New maps with different objectives than just holding nodes. Not too much to say here. There are lots of things you can do. Add a CTF. Perhaps a stopwatch mode where one team is trying to complete a few objectives in a certain time, while the other team is defending, after the round is over the defenders are now attacking and trying to beat the time of the previous attackers etc. This is something for the future, though. I understand they have more important things to focus on right now.
Raid of the Capricorn
I actually quite like the layout of the map. What I don’t like is the underwater point with the sharks changing alliance with who is holding the point. An easy fix (if you still want some of the water battle) is to just put the underwater control point on a small island exactly where it is now and people will still need to swim to get there. Also, remove the sharks.
Other
Disallow wepons swaps from bag inside of the game. If you want to play a build without a weapon that gives you speed – you should not have speed. This will force teams to co-ordinate more around the speed buff and will make for more diversity.
Maybe make trebuchets and doors etc. take static damage (to not give an advantage to power builds)
I am not sure what I think about summons in their current state being in the game, again, it’s not that I find the builds specifically overpowered (other than in downed versus downed) it’s just that I find that a build with that low player interaction should not even be viable.
Stuff needed that is hopefully coming soon: Duels, private games, paid tournies and a rating system.
Giving people the ability to create their own tournaments in-game would be cool.
Guild Wars 2 as an e-sport
-As much as possible of the gameplay controlled by the players (i.e as little randomness as possible)
-Possibility for build diversity and not a system favoring simple/low player impact builds.
-Don’t try to make the game too casual (like many others before) people who play only to play public etc. won’t care too much about the changes anyway. Make the game specifically for competitive play.
I probably missed out on many things I wanted to say, but I will add more stuff later if I remember them.
Also, please refrain from pointless whining about class balance, if you want to say something about it, be constructive.