State of game likes and needs

State of game likes and needs

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

So just 1 thing for each person what did you like most about the state of the game talk and what did you think it needed the most that it didnt have. link to it here http://www.youtube.com/watch?v=hByqoWsnz-I&

LIKE————- i really liked the idea of more information for example what thief did more or what ele cleansed more debuffs the fact of more stats will overall be better because now we know who needs to work on what. it will make ppl better.

DISLIKE:—- there was absolutely zero good ideas on how to try and get the “newbs” (as they called it) on track to getting better. watching ppl wont get ppl good enough for paid. newbs renting a server to play against other newbs wont work, having the good ppl rent a private arena to play another good team wont help the newbs get good. like it was said in the talk there is no new ppl playing ( i wish you guys would think for a minute…. there is tons of new ppl playing i count the hot joins everyday and there could be over 400 new teams, now if only there was a way for them to make a team and have a place to practice)

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State of game likes and needs

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Posted by: Seether.7285

Seether.7285

If players are being placed in matches with players of their same rating they will be able to learn against a consistent difficulty level of opposition compared to the current system where you will face teams far above and below your skill level the vast majority of the time. Is that really difficult to understand?

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Posted by: Taym.8326

Taym.8326

If players are being placed in matches with players of their same rating they will be able to learn against a consistent difficulty level of opposition compared to the current system where you will face teams far above and below your skill level the vast majority of the time. Is that really difficult to understand?

Although this is the ideal, with the current population this will not happen. At least not with the tournament type system, the size of the community is not large enough. If you think of the implementation of rated queues for SWTOR and how they started with a non-cross server implementation it was terrible. There were maybe 5-6 teams that would queue one team would win 98% of all games, and due to the fact that there was only 6 teams would get paired with the lowest level players all the time.

I wouldnt say our population as a whole is smaller than what used to be star wars teams, but compared to a 16 person requirement, the tournament requirement of 40 people the percentage population is going to be similar. Having 40 people share a similar ranking when there may be only 3 tournaments (not starting at the same time, staggered) means that the matchmaking system will have to conceede to one of two stronger than intended teams getting into a lower competition tournament to simply allow it to start. Almost every system in games with a rated system works by first checking for a suitable opponent, when one cannot be found the system increases the size of the drawing pool it is allowed to “apply” to be a part of, and due to the size this will normally happen.

In summary I believe unless a rating system is implemented in single games (non tournament format), most people holding out for ratings will become discouraged and leave the game due to the matching not working properly. After the population interested in PvP I would wholeheartedly love to see rankings in tournaments, however I don’t think that it is a viable prospect at this point.

Concern 1 stemming from “ranked tournament” and this is under the assumption that the system is flawless in its execution with balance – I am under the assumption that the prizes will be the same regardless of the bracket you would fall under, but I am also concerned about how this will effect the QP system. The QP system is meant to filter out a higher level of teams in order to qualify for monthly tournaments, but how will this work if a “1200 ranked” tournament gives 5 QP and an “1800 ranked” tournament gives that prize as well. Last place in a high level tournament still means you can defeat first place in a low level tournament and QP rewards (not cosmetic armor) should be scaled to reflect that.

Concern 2 premade versus pug – Balancing this by only the numerical average of the team can not truely account for one team having voip and the other not having it. Some sort of numerical concessions should be added to a premade to increase their rank for queuing together (can also be done for partial premades, also should be noted that having 5 person premade does not equal a 3 person premade joined by a 2 person premade).

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Posted by: Sprawl.3891

Sprawl.3891

yup tournaments are dumb for regular play. They should do rated single map matches with tournaments being only monthly for the top rated teams 8, 16, 32 whatever… but there arent even 8 good elite teams right now unless they do euro+us together.

Sprawl – Necro – Eredon Terrace