State of the amulets

State of the amulets

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

So a user posted this thread which was almost a troll, but it still rises one point : two amulets define 80% of the builds !

I did a quick pass in all the "good"+ builds on Metabattle.com, and here is the repartition of amulets in those builds :
Berserker : 14 (meta 2)
Celestial : 10 (meta 3)
Rabid : 4
Carrion : 3
Cleric : 3
Settler : 2
Sentinel : 2 (AI carried builds, turrets & minion master)
Soldier : 1 (hambow … who can easily go celestial)

Some thoughts on this :
- Raw DPS works better than anything else in the game. All professions have a working zerker build. Zerk seems to be the be-all and end-all of GW2 : why would you care about defensive stats when you can just dodge/go stealth/go invuln/TP out of reach safely when focused, and simply DPS down the target otherwise ?

- Celestial made old cleric/soldier builds outdated. By going celestial, many professions remain good bunker/support while keeping a decent sustained DPS. Shoutbow warriors are clearly the worst offender here, overshadowing bunker guards with their heals while providing much better on point pressure and mobility.

- Condi main stat is struggling but is still workable. Rangers and Necros are the main users of those amulets, though rare Mesmers, Engie and Warrior builds exist at lower levels.


One small observation also :
- 3 stats amulets (like Soldier) provide 2232 stat points.
- 4 stats amulets (like Berserker) provide 2364 stat points.
- Celestial amulet provides 3066 stat points.

So celestial gives 37% more stats then 3-stats amulets, and 30% more stats than 4-stats amulets.

I think the difference is over the top, no wonder most builds go celestial when they do not go full DPS (zerk or condis).

(edited by Ouroboros.5076)

State of the amulets

in PvP

Posted by: Aktium.9506

Aktium.9506

I think all amulets should be standardized. I know amulets like Berserker got Vitality added to them because Anet wanted to avoid one-shots happening at launch. But lots of things have changed since then like the quickness nerf, various damage reductions and etc. Berserker amulet should have the Vitality stat removed and be brought down to 650 Prec/650 Fero/932 Power. This goes for Rampager stats as well of course, even though its rarely ever used. Celestial should just be brought down to 319 × 7.

They should also add some of the PvE exclusive stat combinations that aren’t directly harmful to the Conquest mode like Zealot and Sinister. Commons sense dicates that Nomad and Dire stats should of course never see the light of day in PvP. I also see no harm in adding runes like Rune of the Trapper or Rune of Evasion. Or any PvE exclusive Rune that isn’t Perplexity for that matter.