State of the mesmer.

State of the mesmer.

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Posted by: viivi.2394

viivi.2394

I understand your argument, however, there are quite a few beneficial bugs in the game for the mesmer and nobody seems to care about getting those fixed. Why is that?

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Posted by: Noince.7364

Noince.7364

Well, to be frank, I believe no one would favor a bug fixing nerf BEFORE a bug fixing buff is first applied, unless said bug is grossly unreasonable.

Examples? For discussion’s sake.

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Posted by: vicious.5683

vicious.5683

1. Clones/Shatters-Class mechanic get used to it its not going anywhere… Clones do no damage and mindwrack does good damage only with all the right traits base damage sucks.
2. Phantasm Dueling Build: only good in 1v1 complete garbage in any tourney
3. Moa: Dodge Dodge skill #5… wait… then go kill that Mesmer
4. Focus Pull-Long cooldown and in PvP the focus phantasm sucks.
5. Hard to Catch in Fights- Once again the point. Jsharp has said that they want mesmers to have some of the slipperiness of the thief without getting it all… we do have some… however for actually escaping a fight every class including guardians and a DS necro can catch us.

1. Clones do no damage they are only a deception mechanic, are you really complaining about clones not doing damage? Do you want they hit like phantasms? Mesmers can create new clones with dodge roll without cooldown and you really think they should do damage… lol
2. You have good weapon sets for 1v1 and you are complaining about it?, not all weapons and specs are good for everything, this is even more lol than 1.
3. Don’t know why the best shutdown elite skill of the game is in this post. If you can’t think of at least 3 good uses for this skill… you should stop playing mesmer.
4. I play necro, please tell me more about long cooldowns… lol again.
5. Omg, you are ignorant. There is no such thing as a DS necro all necros are DS necros. Necros can’t catch anyone. Necros can prevent enemies to run from battle, those are two totally different things.

Sure mesmers have bugs, as any other class. But this is more like a l2p issue.

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Posted by: AndrewSX.3794

AndrewSX.3794

Any bug fixes automatically translates to the class becoming stronger. The mesmer class definitely does not need to become stronger, so if you want bug fixes, nerfs will have to follow.

Because balancing around bugs makes sense.

Again, this is a post asking for a debug action. Last patch was labeled as bug fixing, and i think everybody agree that is was a complete joke for all the classes – very few fixes, most of them meaningless, and broke a lot of stuff.

It has been labeled as “State of the Mes” because iZerker is a bug introduced by Anet after betas, recognized and so far ignored. Ppl fear that any other bug will share same destiny, being it a mesmer bug or not.

Again, if it wasn’t taking Mes bugs as examples everybody would have agreed with this simple request: FIX BUGS.
But cause the class is good it doesn’t deserve working stuff? What?

(ps. a couple of bugs like Nec staff traits and engi minefield where fixes in 2 days. so far, not even a “we’re a aware” red post has been given to Illusionary Elasticity mes thread. if devs are starting to think your way – don’t need fix class is strong anyway – well, that’s shameful.)

Is that simple: fix bugs. If something is too powerful, then tone it down – but make it work as planned.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: vicious.5683

vicious.5683

1. first pic: you can hit hard too. For me, this is high risk high reward.
2. second pic: This is a AOE skill too. You can’t pretend this skill to hit harder either.

zerker gear, standard shatter build

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Posted by: Archaon.6245

Archaon.6245

2) Ele outlive mesmers? When it was the last time you played as ele vs a Phantasm mesmer ?

Yeah…too bad no decent mesmer plays phantasm since is a totally useless (1vs1 yolo spec with no support and not able to go teamfight)…so..yes..eles outlive mesmers in tpvp anyday. The ones going phantasm are those “rambo duelers” , zerg vs zerg chickens or ppl farming hotjoin…and are not considered part of what we’re talking about..not considered part of pvp neither at least for me..

(edited by Archaon.6245)

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Posted by: Noince.7364

Noince.7364

EDIT: Mistook viivi for vicious.

@vicious: I believe Mesmers are not bothered about the Izerker missing AoE whiffs at the target it was not summoned on, but rather it missing hits on the stationary target it was summoned on.

Yes, high risk high reward, but this risk was increased (previously it never missed and dealt 0 dmg or dealt less than auto-attacks on stationary targets) in an undocumented bug -> issue of unacceptable nerfing through bugs.

(edited by Noince.7364)

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Posted by: jportell.2197

jportell.2197

1. first pic: you can hit hard too. For me, this is high risk high reward.
2. second pic: This is a AOE skill too. You can’t pretend this skill to hit harder either.

zerker gear, standard shatter build

This is not the standard however since Feb 26th most hits are for much less as reported by myself and other Mesmer players. Also before February 26th in the “standard zerker shatter build” Assuming you have GS training and phantasmal fury. All 4 hits were guaranteed to hit the target unless they evaded and do at least 5k damage.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: jportell.2197

jportell.2197

1. Clones/Shatters-Class mechanic get used to it its not going anywhere… Clones do no damage and mindwrack does good damage only with all the right traits base damage sucks.
2. Phantasm Dueling Build: only good in 1v1 complete garbage in any tourney
3. Moa: Dodge Dodge skill #5… wait… then go kill that Mesmer
4. Focus Pull-Long cooldown and in PvP the focus phantasm sucks.
5. Hard to Catch in Fights- Once again the point. Jsharp has said that they want mesmers to have some of the slipperiness of the thief without getting it all… we do have some… however for actually escaping a fight every class including guardians and a DS necro can catch us.

1. Clones do no damage they are only a deception mechanic, are you really complaining about clones not doing damage? Do you want they hit like phantasms? Mesmers can create new clones with dodge roll without cooldown and you really think they should do damage… lol
2. You have good weapon sets for 1v1 and you are complaining about it?, not all weapons and specs are good for everything, this is even more lol than 1.
3. Don’t know why the best shutdown elite skill of the game is in this post. If you can’t think of at least 3 good uses for this skill… you should stop playing mesmer.
4. I play necro, please tell me more about long cooldowns… lol again.
5. Omg, you are ignorant. There is no such thing as a DS necro all necros are DS necros. Necros can’t catch anyone. Necros can prevent enemies to run from battle, those are two totally different things.

Sure mesmers have bugs, as any other class. But this is more like a l2p issue.

First of all I was listing off reasons people GRIPE about mesmers. You can’t just take a list out of context and put it off as me griping about these things. Also apologies about the DS Necro pretty much any necro can catch us or out run us if they so chose because they have very reliable access to cripple and or chill… And mesmers have almost no access to swiftness outside of the focus.. And Necros preventing enemies from running from a battle is the same method they use to “catch” someone. So here it goes
1. I was not complaining about clones doing no damage that is fine. Nor was I complaining about mindwrack damage I was pointing out that people gripe about these two things when really mindwrack is the only good damage skill we have for AOE.
2. I was not griping about how good or bad the phantasm dueling spec is I was pointing out that in a tournament it does nothing for the team.
3. Moa Morph is a great shut down sure but for the long CD it’s meh at best and only good at locking out one player…. For team fights mesmers need to bring something else to the table. I for one bring mass invis because if my team mate is downed on a point that completely negates a stomp from anyone on their team. Using moa doesn’t stop an entire team from stomping. And it allows me to get my teammate up while being stealth… That is more powerful for a tournament IMO.
4. For a Mesmer on the focus that is the only reason we bring it to a tournament. The phantasm is for nothing but a shatter oh also even for the long cooldowns necros have something that’s pretty sweet… an entire weapon where 80% of the skills are unblockable… Which is cool… Nothing wrong with that… Would it be cool if Mesmer had some unblockable attacks. YEAH! But once again I want no buffs or nerfs for this class. I want ANET to stop breaking it in every single patch and fix what they have broken.
5. Already apologized for the necro comment. Anyways aside from guardians every other class in this game can out run or catch a Mesmer.

this has nothing to do with l2p I play just fine. I get compliments in my tourneys from other teams and people in my guild always ask me and one other Mesmer to come along because we are highly regarded for how we play. So please don’t take this thread out of context. I am not asking for massive nerfs to any class (I have only asked for nerfs once and that was toward HGH engis) nor am I demanding that we get sweet buffs. I want our skills to work as intended and bugs to be fixed because with each patch mesmers are essentially getting nerfed through all these undocumented bugs that make it into the patch.

Johnny The Gray
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Posted by: vicious.5683

vicious.5683

let me understand…
you used to hit up to 5 targets for 5k damage each 6 secs or so … and you think that was ok-ish.
Those pics were taken a couple of hours ago and I think it’s ok, maybe it was a bug and now it’s fixed, or maybe Devs are feeling good about the current damage of phantasmal berzerker skill. Remember they don’t want to much AOE in the game.

look at this, I played my mesmer after a couple of months, first match top player kills… the burst it’s insane with pretty good defensive and escape mechanics.

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Posted by: jportell.2197

jportell.2197

I understand your argument, however, there are quite a few beneficial bugs in the game for the mesmer and nobody seems to care about getting those fixed. Why is that?

What beneficial bugs? If it is the clone on dodge attacking random targets… in PvP that’s cool because you have less clutter… In pve/wvw its annoying because your clone runs over and attacks a chicken then dies right when you shatter…..

Is it the pebble in the road causing a phantasm summon to be obstructed? Or maybe the obstructed message when summoning a phantasm for someone on a ledge but your auto attack is still hitting….

The only beneficial bug to mesmers really was SOI giving illusions 200%HP but in true ANET fashion instead of making the skill match the tooltip they made the tooltip match the skill. Mesmers wouldn’t have cared either way on that one really.

Please give us an example of a beneficial Mesmer bug that has not been hotfixed w/in 2 days of a patch.

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Posted by: jportell.2197

jportell.2197

let me understand…
you used to hit up to 5 targets for 5k damage each 6 secs or so … and you think that was ok-ish.
Those pics were taken a couple of hours ago and I think it’s ok, maybe it was a bug and now it’s fixed, or maybe Devs are feeling good about the current damage of phantasmal berzerker skill. Remember they don’t want to much AOE in the game.

look at this, I played my mesmer after a couple of months, first match top player kills… the burst it’s insane with pretty good defensive and escape mechanics.

No with AOE before the main target would still take the brunt of the hits… and the damage would be spread across other targets in its path… Now it does crap damage to one target and okay damage to other targets along its path….And you have been playing for a couple of months so that means you don’t know what the damage was before Feb 26th. And you haven’t experienced the Mesmer greatsword working properly… Whether or not this is a bug is Irrelevant two devs have already stated that they know it is a bug. What we want is for it to be fixed. Because between the bouncing attack on mirror blade going to clones or a ranger pet or a necro minion instead of a player and the inconsistency of pZerker the GS is pretty much dead in a tournament spec.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: vicious.5683

vicious.5683

1.- ….And you have been playing for a couple of months so that means you don’t know what the damage was before Feb 26th. And you haven’t experienced the Mesmer greatsword working properly…

2.- Because between the bouncing attack on mirror blade going to clones or a ranger pet or a necro minion instead of a player and the inconsistency of pZerker the GS is pretty much dead in a tournament spec.

1.- I played mesmer before that, just I had not play it since march-april. I think the damage it’s good as it is now, phantasmal berzerker follows your target and then attack, it’s AI its pretty good compared to necro minions. You get better hits on other players since they are not static objectives.

2.- all bouncing attacks works like that. Focus 4 on necros doesn’t bound on our minions and I think it’s crap. Because when the projectile doesn’t found a target it stop bouncing and you lost skill potential. You can prevent this bounce issue staying in melee range.

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Posted by: jportell.2197

jportell.2197

@ Jportell

Winner of worst condition removal goes to warrior

: ^ I

Mending still removes two conditions that is two more conditons than any Mesmer heal skill. Other than that mesmers can bring three things (phantasmal disenchanter is not worth mentioning due to very long cast time and the current state of bouncing attacks it will prolly never get to the Mesmer)

Mesmers can bring Null Field (Long cooldown, not guaranteed to remove all conditions… Mesmers can be pushed out of it)
Arcane Thievery… Can be dodged/blocked/invulned and only deals with three conditions animation is weird and the range sucks…
Mantra Of Resolve… Total of 4 conditions not bad what sucks is that it takes almost 3 seconds to charge so if you need to recharge it in the middle of a fight you are as good as dead unless you have a stealth skill off cooldown.

When I mean inherent condition removal I mean that they can remove some conditions without giving more special attention to it… of the classes that have the worst condi removal in the game I would say it goes Warriors/Necros/Mesmers. Necros being better off than both warriors and mesmers in this regard thanks to consume conditions they can also trait if they are a minion mancer to have minions take conditions every 10 seconds…

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Posted by: jportell.2197

jportell.2197

1.- ….And you have been playing for a couple of months so that means you don’t know what the damage was before Feb 26th. And you haven’t experienced the Mesmer greatsword working properly…

2.- Because between the bouncing attack on mirror blade going to clones or a ranger pet or a necro minion instead of a player and the inconsistency of pZerker the GS is pretty much dead in a tournament spec.

1.- I played mesmer before that, just I had not play it since march-april. I think the damage it’s good as it is now, phantasmal berzerker follows your target and then attack, it’s AI its pretty good compared to necro minions. You get better hits on other players since they are not static objectives.

2.- all bouncing attacks works like that. Focus 4 on necros doesn’t bound on our minions and I think it’s crap. Because when the projectile doesn’t found a target it stop bouncing and you lost skill potential. You can prevent this bounce issue staying in melee range.

The bouncing issue is now that if the clones are any little bit closer to the target than us even if we are still in range they will get the buffs… Players need priority over AI if they are in range… it worked this way pre-patch for mesmers and now we can give our clones might and fury… lovely….

As for the issue of phantasmal berserker…. Tell me this is okay? Look at the total attack power… Would anyone else be happy if their supposed “power” weapon hit for this much on what is supposed to be their most damaging attacks… I saw the screens you posted that is good and well… The fact is this skill has been inconsistent since feb 26th leaning more toward the weak/missing side than hitting like a truck which is what it should be doing.

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Posted by: jportell.2197

jportell.2197

For good measure here is the iMage hitting for double that…

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Posted by: Fenrir.5493

Fenrir.5493

Overpowered like the thief and the rangers.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: jportell.2197

jportell.2197

Overpowered like the thief and the rangers.

Rangers have one OP spec which is garbage in tourneys and thieves are now considered OP because of LS which IMO was over buffed but Anet loves dem thieves… Once again this is not how the Mesmer needs massive buffs but how it needs the bugs that keep getting introduced each and every patch to get fixed…

Some people here have already mentioned that “every class needs equal attention on bugs being fixed” and I couldn’t agree more… Especially when every class that gets bugs introduced THROUGH A PATCH gets them fixed within a couple of days except negative Mesmer bugs. This is not about bugs that have been around forever and still need looked at. This is about bugs that anet has put into this game through the patches they introduced and then just left them there.

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Posted by: vicious.5683

vicious.5683

For good measure here is the iMage hitting for double that…

you posted a critical hit on the mage and a normal hit on the zerker, please show both crits o both normal attacks.

beside, post a normal attack on the zerker, not that sometimes-weak-attack.

sometimes the hit is much harder and this is because the nature of the whirl attack. You wont get all the attacks all the time against a single target.

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Posted by: jportell.2197

jportell.2197

For good measure here is the iMage hitting for double that…

you posted a critical hit on the mage and a normal hit on the zerker, please show both crits o both normal attacks.

beside, post a normal attack on the zerker, not that sometimes-weak-attack.

sometimes the hit is much harder and this is because the nature of the whirl attack. You wont get all the attacks all the time against a single target.

Except BEFORE FEB 26th THE ATTACKS WERE CONSISTENT! what are you not getting about that? Jason King and Jon Peters have both commented on this and Jason King stated that they knew the bug existed! and if you look a little further up there is the iZerker critting for 1.7k which is still way less than it should be hitting for with a build that has over 3600 Total power!

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Overpowered like the thief and the rangers.

Rangers have one OP spec which is garbage in tourneys and thieves are now considered OP because of LS which IMO was over buffed but Anet loves dem thieves… Once again this is not how the Mesmer needs massive buffs but how it needs the bugs that keep getting introduced each and every patch to get fixed…

That is unbelievably false. Beastmaster spec is incredibly powerful for not only bunkering, but tanking considerable damage as well. Larcenous Strike is not as strong as people say, however Sword 2 is far stronger.

If you didn’t focus this topic on MESMERS and actually focused on classes that have more game breaking bugs than you while still being lower tier, then perhaps it might get some decent feedback. Otherwise all I can see is a Mesmer qqing. Which pleases me.

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Posted by: jportell.2197

jportell.2197

Overpowered like the thief and the rangers.

Rangers have one OP spec which is garbage in tourneys and thieves are now considered OP because of LS which IMO was over buffed but Anet loves dem thieves… Once again this is not how the Mesmer needs massive buffs but how it needs the bugs that keep getting introduced each and every patch to get fixed…

That is unbelievably false. Beastmaster spec is incredibly powerful for not only bunkering, but tanking considerable damage as well. Larcenous Strike is not as strong as people say, however Sword 2 is far stronger.

If you didn’t focus this topic on MESMERS and actually focused on classes that have more game breaking bugs than you while still being lower tier, then perhaps it might get some decent feedback. Otherwise all I can see is a Mesmer qqing. Which pleases me.

LS is now a spammable boon steal… By spammable meaning it can be used 3 times in a row with no cd and before the thief runs out of initiative… BM spec can hold a point fairly well.. However once its a team fight it’s not as strong as a ele or guard geared for the same thing… The BM spec is only incredibly strong because the pet can still dish out amazing damage while the ranger has a million and one evades and a block here and there. I am focusing this topic on mesmers because with every passing patch more unannounced bugs get introduced then NEVER addressed… Take this most recent patch mr. necromancer. Imagine if they didn’t fix the bug between greater marks and staff mastery? How up in arms would necros be about that? What if the only response you got from ANET was “We’re looking at it to see what went wrong.” or “What are you talking about our test servers show no such bug” even though hundred’s of players have stated that something isn’t working right. What then would you do about that essentially destroying a weapon for you guys. Because that is what we are talking about here… Bugs that get introduced into every patch for mesmers that break a weapon or a trait or an attack… and then are never addressed even when all the mesmers are screaming that something is wrong and not working as before.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Gee, our weapons already are broken. I use Mesmer myself Mr Mesmer, and guess what? It’s fine. It’s buggy, but it’s HIGH TIER. Warrior, Necro, and Engi are buggy and they’re low tier. Engineer is only viable because of a single dumb OP build.

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Posted by: jportell.2197

jportell.2197

Gee, our weapons already are broken. I use Mesmer myself Mr Mesmer, and guess what? It’s fine. It’s buggy, but it’s HIGH TIER. Warrior, Necro, and Engi are buggy and they’re low tier. Engineer is only viable because of a single dumb OP build.

So all the minion mancers/condi mancers/and well o mancers I see in tourney teams are just not viable? And you may play Mesmer but that doesn’t make you unbiased on this issue…
I for one am not saying that any class needs massive nerfs or mesmers need massive buffs. I am trying to bring to light that in every patch when a new bug for mesmers is introduced it is usually never EVER fixed after. Unless of course this bug does something that makes mesmers stronger like the perma stealth torch build or shattered strength. And guess what I am fine with those being fixed they were bugs and should have been fixed. What I am not fine with is the bugs that make us substantially weaker and acknowledged as bugs but then never EVER fixed… Get where I am going with this genius?

And what is the most broken weapon necros have? I have used axe/d s/d s/f and d/d the staff for necros is pretty freaking great as well. You guys also have condition transfer in the focus which is again pretty sweet…

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

The Staff for Mesmer, and the S/P combination for Mesmer are downright god tier OP. You cannot deny that. Also, what condition transfer in the focus? What exactly are you talking about?

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Posted by: jportell.2197

jportell.2197

The Staff for Mesmer, and the S/P combination for Mesmer are downright god tier OP. You cannot deny that. Also, what condition transfer in the focus? What exactly are you talking about?

My bad it was the dagger… Once again still better at dealing with condis than any Mesmer weapon… The staff for the Mesmer is a pure defense weapon and most mesmers don’t trait for CD reduction for the staff leaving skills 4 and 5 on a 35 second CD. Add to the new bug with bouncing attacks and the staff auto attack now gives mesmers absolutely ZERO buffs aside from vigor if it crits. s/p is good for dueling. But once again with any slight bump in the ground for sword 3 leads to the clone standing there for a second and a Mesmer swaps to blurred frenzy the air… yeah that is some massive god tier stuff right there…. Pistol phantasm is strong yes no denying that… iWarlock is strong but the projectile kind of behaves like the guardian scepter AA a side step negates it so we have to try to catch them off guard for it to do anything. Our other phantasms have sever weaknesses like the izerker/iwarden/image… Swordsman is good but since it is only a single attack one dodge negates it entirely.

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Posted by: Daishi.6027

Daishi.6027

I’m not touching this with a 10 foot pole on a 5 second cool down.

However I will touch it with a 20 foot pole on a 10 seconds cool down!

Really Mes is pretty fine within the meta, fairly balanced even if being one of the top tier classes. (My opinions of phant build aside)

But what it comes down to is… how hard are mesmers really hit? I mean mesmer rarely gets nerfed intenionally, and when it does it’s usually rather minor, other than confusion in WvW being toned down to our sPvP levels, and having questionable viability.

Yes we do get a lot of bugs that mess with our class but nothing urgently game breaking. And this is also in the spirit of other classes having a bunch of bugs that are arguably more urgent.

all in all I just don’t think it’s thaaaat bad, once I-Zerker is fixed on it’s own it’s already a big boost in power to anyone who runs GS.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

The Staff for Mesmer, and the S/P combination for Mesmer are downright god tier OP. You cannot deny that. Also, what condition transfer in the focus? What exactly are you talking about?

My bad it was the dagger… Once again still better at dealing with condis than any Mesmer weapon… The staff for the Mesmer is a pure defense weapon and most mesmers don’t trait for CD reduction for the staff leaving skills 4 and 5 on a 35 second CD. Add to the new bug with bouncing attacks and the staff auto attack now gives mesmers absolutely ZERO buffs aside from vigor if it crits. s/p is good for dueling. But once again with any slight bump in the ground for sword 3 leads to the clone standing there for a second and a Mesmer swaps to blurred frenzy the air… yeah that is some massive god tier stuff right there…. Pistol phantasm is strong yes no denying that… iWarlock is strong but the projectile kind of behaves like the guardian scepter AA a side step negates it so we have to try to catch them off guard for it to do anything. Our other phantasms have sever weaknesses like the izerker/iwarden/image… Swordsman is good but since it is only a single attack one dodge negates it entirely.

The day blurred frenzy doesn’t make you invulnerable, and the day you don’t have the strongest burst in the game on a 10 second cooldown, is the day I actually care about Mesmer bugs.

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Posted by: jportell.2197

jportell.2197

I’m not touching this with a 10 foot pole on a 5 second cool down.

However I will touch it with a 20 foot pole on a 10 seconds cool down!

Really Mes is pretty fine within the meta, fairly balanced even if being one of the top tier classes. (My opinions of phant build aside)

But what it comes down to is… how hard are mesmers really hit? I mean mesmer rarely gets nerfed intenionally, and when it does it’s usually rather minor, other than confusion in WvW being toned down to our sPvP levels, and having questionable viability.

Yes we do get a lot of bugs that mess with our class but nothing urgently game breaking. And this is also in the spirit of other classes having a bunch of bugs that are arguably more urgent.

all in all I just don’t think it’s thaaaat bad, once I-Zerker is fixed on it’s own it’s already a big boost in power to anyone who runs GS.

how it performs goes down with each patch though. Thanks to the bugs that get introduced in each and every patch we lose one more trait or weapon that works well…. The new bug with bouncing attacks also means that mirror blade bounces to the clone that it generates giving it the might that’s pretty useful yeah?! /sarcasm. mesmers like rangers/eles are only top tier because of ONE spec.

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Posted by: jportell.2197

jportell.2197

The Staff for Mesmer, and the S/P combination for Mesmer are downright god tier OP. You cannot deny that. Also, what condition transfer in the focus? What exactly are you talking about?

My bad it was the dagger… Once again still better at dealing with condis than any Mesmer weapon… The staff for the Mesmer is a pure defense weapon and most mesmers don’t trait for CD reduction for the staff leaving skills 4 and 5 on a 35 second CD. Add to the new bug with bouncing attacks and the staff auto attack now gives mesmers absolutely ZERO buffs aside from vigor if it crits. s/p is good for dueling. But once again with any slight bump in the ground for sword 3 leads to the clone standing there for a second and a Mesmer swaps to blurred frenzy the air… yeah that is some massive god tier stuff right there…. Pistol phantasm is strong yes no denying that… iWarlock is strong but the projectile kind of behaves like the guardian scepter AA a side step negates it so we have to try to catch them off guard for it to do anything. Our other phantasms have sever weaknesses like the izerker/iwarden/image… Swordsman is good but since it is only a single attack one dodge negates it entirely.

The day blurred frenzy doesn’t make you invulnerable, and the day you don’t have the strongest burst in the game on a 10 second cooldown, is the day I actually care about Mesmer bugs.

Because mesmers have a high health pull tons of built in evades great condition removal and tons of armor….. wait…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: AlBundy.7851

AlBundy.7851

June 2013 and still dropping the high health and tons of armor arguement.

You sir are a winner

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Posted by: Yujin.1785

Yujin.1785

I know you’re trying to prove point by posting here in the sPvP part of the forums but I honestly don’t think it should really warrant its own thread.

You don’t see people from the Engineer forum posting how scope and rifled barreled turrets (yes these still don’t work even after the recent update) traits are still buggy since release.

The point I’m trying to get at here is that the devs do what you say they do (mentioning on fixing a bug but not really fixing it) but it’s really not just an isolated case with the mesmer.

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Posted by: jportell.2197

jportell.2197

I know you’re trying to prove point by posting here in the sPvP part of the forums but I honestly don’t think it should really warrant its own thread.

You don’t see people from the Engineer forum posting how scope and rifled barreled turrets (yes these still don’t work even after the recent update) traits are still buggy since release.

The point I’m trying to get at here is that the devs do what you say they do (mentioning on fixing a bug but not really fixing it) but it’s really not just an isolated case with the mesmer.

Difference being those are things broken since release and they don’t completely negate an entire weapon for you guys. yes it sucks that they are broken but you don’t come into every patch wondering “what did they break but not write down this time.” Mesmers do and are pretty much the only class that does.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

State of the mesmer.

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Posted by: Yujin.1785

Yujin.1785

I know you’re trying to prove point by posting here in the sPvP part of the forums but I honestly don’t think it should really warrant its own thread.

You don’t see people from the Engineer forum posting how scope and rifled barreled turrets (yes these still don’t work even after the recent update) traits are still buggy since release.

The point I’m trying to get at here is that the devs do what you say they do (mentioning on fixing a bug but not really fixing it) but it’s really not just an isolated case with the mesmer.

Difference being those are things broken since release and they don’t completely negate an entire weapon for you guys. yes it sucks that they are broken but you don’t come into every patch wondering “what did they break but not write down this time.” Mesmers do and are pretty much the only class that does.

No but we got builds nerfed to the ground as well so much so that HgH is the only competitive one. The only difference is that ours is somewhat written but we’ve also had our share of ninja nerfs.

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Posted by: jportell.2197

jportell.2197

I know you’re trying to prove point by posting here in the sPvP part of the forums but I honestly don’t think it should really warrant its own thread.

You don’t see people from the Engineer forum posting how scope and rifled barreled turrets (yes these still don’t work even after the recent update) traits are still buggy since release.

The point I’m trying to get at here is that the devs do what you say they do (mentioning on fixing a bug but not really fixing it) but it’s really not just an isolated case with the mesmer.

Difference being those are things broken since release and they don’t completely negate an entire weapon for you guys. yes it sucks that they are broken but you don’t come into every patch wondering “what did they break but not write down this time.” Mesmers do and are pretty much the only class that does.

No but we got builds nerfed to the ground as well so much so that HgH is the only competitive one. The only difference is that ours is somewhat written but we’ve also had our share of ninja nerfs.

The ninja nerfs get addressed if not within a couple days by the next patch at most… HgH also isn’t the only viable builds in fact most of the engis I play with use some form of a bunker build that is just god like…. Mesmer ninja nerfs/negative bugs get a slight nod and that’s it.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Noince.7364

Noince.7364

By the way, the bouncing thing makes it such that almost all AI are bounce-able. Meaning not just clones that are eating up bounces.

Necro minions are gonna waste your Reaper’s touch bounces (imagine enemy→player→minion instead of enemy→player→enemy). Engis are gonna get their Elixir F granting their turrets swiftness. Guardians are could get their Ray of Judgement wasted too.

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Posted by: Yujin.1785

Yujin.1785

I know you’re trying to prove point by posting here in the sPvP part of the forums but I honestly don’t think it should really warrant its own thread.

You don’t see people from the Engineer forum posting how scope and rifled barreled turrets (yes these still don’t work even after the recent update) traits are still buggy since release.

The point I’m trying to get at here is that the devs do what you say they do (mentioning on fixing a bug but not really fixing it) but it’s really not just an isolated case with the mesmer.

Difference being those are things broken since release and they don’t completely negate an entire weapon for you guys. yes it sucks that they are broken but you don’t come into every patch wondering “what did they break but not write down this time.” Mesmers do and are pretty much the only class that does.

No but we got builds nerfed to the ground as well so much so that HgH is the only competitive one. The only difference is that ours is somewhat written but we’ve also had our share of ninja nerfs.

The ninja nerfs get addressed if not within a couple days by the next patch at most… HgH also isn’t the only viable builds in fact most of the engis I play with use some form of a bunker build that is just god like…. Mesmer ninja nerfs/negative bugs get a slight nod and that’s it.

The bunker build for engies work best only at some maps (Khylo in particular) but pale in comparison to guards. This isn’t my point though.

I really understand where you’re coming from but you’re really not gonna get a lot of positive feedback especially when mesmer classes are perceived to be the top of the viability list in sPvP. The necro thread got a lot more positive feedback because it was a lot more justified.

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Posted by: vicious.5683

vicious.5683

By the way, the bouncing thing makes it such that almost all AI are bounce-able. Meaning not just clones that are eating up bounces.

Necro minions are gonna waste your Reaper’s touch bounces (imagine enemy->player->minion instead of enemy->player->enemy). Engis are gonna get their Elixir F granting their turrets swiftness. Guardians are could get their Ray of Judgement wasted too.

regen for my minions? yes please!

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Posted by: jportell.2197

jportell.2197

I know you’re trying to prove point by posting here in the sPvP part of the forums but I honestly don’t think it should really warrant its own thread.

You don’t see people from the Engineer forum posting how scope and rifled barreled turrets (yes these still don’t work even after the recent update) traits are still buggy since release.

The point I’m trying to get at here is that the devs do what you say they do (mentioning on fixing a bug but not really fixing it) but it’s really not just an isolated case with the mesmer.

Difference being those are things broken since release and they don’t completely negate an entire weapon for you guys. yes it sucks that they are broken but you don’t come into every patch wondering “what did they break but not write down this time.” Mesmers do and are pretty much the only class that does.

No but we got builds nerfed to the ground as well so much so that HgH is the only competitive one. The only difference is that ours is somewhat written but we’ve also had our share of ninja nerfs.

The ninja nerfs get addressed if not within a couple days by the next patch at most… HgH also isn’t the only viable builds in fact most of the engis I play with use some form of a bunker build that is just god like…. Mesmer ninja nerfs/negative bugs get a slight nod and that’s it.

The bunker build for engies work best only at some maps (Khylo in particular) but pale in comparison to guards. This isn’t my point though.

I really understand where you’re coming from but you’re really not gonna get a lot of positive feedback especially when mesmer classes are perceived to be the top of the viability list in sPvP. The necro thread got a lot more positive feedback because it was a lot more justified.

Necro thread is asking for buffs overall… which once again fine… this thread is more about how every patch we get a new bug that is lightly acknowledged then the dev team just forgets about it. Or is never EVER addressed… And that is a lot more frustrating than knowing ur class needs love and knowing that they are trying to make it viable….

Johnny The Gray
GASM’s Bunker Mesmer

State of the mesmer.

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Posted by: jportell.2197

jportell.2197

By the way, the bouncing thing makes it such that almost all AI are bounce-able. Meaning not just clones that are eating up bounces.

Necro minions are gonna waste your Reaper’s touch bounces (imagine enemy->player->minion instead of enemy->player->enemy). Engis are gonna get their Elixir F granting their turrets swiftness. Guardians are could get their Ray of Judgement wasted too.

regen for my minions? yes please!

Might/fury for my clones? No thanks… Unannounced bug.. yes it is… your minions are more valuable to you alive… our clones are out there to be shattered not receive regen that would be better served for players. This destroys the greatsword which puts might on the clone that it just spawned in melee range.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Noince.7364

Noince.7364

regen for my minions? yes please!

Instead of regen on yourself, an friendly player or dealing damage+3vul on enemy? The only situation that would be better is if you guys were having a 1vs1 1200 range shooting match.

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Posted by: viivi.2394

viivi.2394

Some beneficial mesmer bugs are:

- Phantasms casts are supposed to connect in order to spawn a phantasm, yet they ignore blocks of any kind

- Duelist’s Discipline trait turns every single Duelist’s Unload projectile into a 100% projectile finisher (instead of the regular 20% chance)

- Overwriting own clones counts as “killing them” for triggering traits

- Swap breaks stuns

- Illusion of Life ignores poison (only rezz utility to do so)

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Posted by: jportell.2197

jportell.2197

Some beneficial mesmer bugs are:

- Phantasms casts are supposed to connect in order to spawn a phantasm, yet they ignore blocks of any kind

- Duelist’s Discipline trait turns every single Duelist’s Unload projectile into a 100% projectile finisher (instead of the regular 20% chance)

- Overwriting own clones counts as “killing them” for triggering traits

- Swap breaks stuns

- Illusion of Life ignores poison (only rezz utility to do so)

Phantasm summons cannot connect on a blind or invuln… Anything else I see as okay considering your blocks still block their attack. Illusion of life only resses for 15 seconds usually not good enough to do so…
And the 100% projectile finisher was only taken for mesmers trying to stack confusion which is the lamest condition in PvP. Swap breaking stuns either needs addressed as a bug or stated thakittens working as intended but considering the timing has to be just perfect meaning the Mesmer was lucky enough to get iLeap out it is one of those luck of the draw things.

overwriting clones counts as killing them because anything other than a shatter counts as killing…

Blocks block attacks not summons and honestly phantasms are the only summons in the game that you have to worry about not actually summoning and it is pretty easy to blind a Mesmer when they are obviously casting a phantasm.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Med.6150

Med.6150

Looks to me like you are trying to justify bugs that favor you, jportell.

State of the mesmer.

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Posted by: jportell.2197

jportell.2197

Looks to me like you are trying to justify bugs that favor you, jportell.

Did you not see me say that if the swap breaking stun is a bug then it needs fixed.. if they say its working as intended fine… Duelist discipline is only taken by people that want to take advantage of the bug but and if it gets fixed fine… but the 100% projectile finisher is only really good for confusion which sucks in PvP… IOL still only lasts 15 seconds which if you can’t get the stomp off in that time you are back down. And if it ignoring poison is a bug then fine address it! Also these bugs whether they are WAI or not have been around since the betas (except the phantasm one we used to be able to do our summons no matter what LIKE EVERY OTHER CLASS THAT SUMMONS!)

The bugs that are wrecking Mesmer right now are ones that get introduced every patch and then flat ignored.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: KarlaGrey.5903

KarlaGrey.5903

I believe it has been established on numerous occassions the guy is a lost cause, and pointless to argue with.
Mesmers have so many goodies that would need toning down I don’t even know where to begin. But it has all already been said before.
Wonder why this class wasn’t nerfed to the ground a-la necro style prior to release. Bias much, Anet.

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Posted by: jportell.2197

jportell.2197

Oh it was nerfed into the ground. The mesmer shut down build was amazing pre release and held true to the rep built up by GW1 mesmers. However it was wrecked and we are left with a ton of traits focused on interrupts that flat out suck with nothing to replace them. Confusion builds are now gone. Really all we have left is shatter and phantasm which isn’t good in tourneys. One by one in each patch ANET is introducing more bugs for us than fixing

Johnny The Gray
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Posted by: Romek.4201

Romek.4201

FIRST they should fix all this bugs in the maps where mesmer can exploit like hell

insane to see mesmers like Supcutie EXPLOIT all this bugs LIVE in Tournament and on stream with devs in chat and noone care

they banned ppl for other things before (remember kripperian for selling karma cooking materials for 8 gold = permaban cause he did it on livestream^^)

this should have HIGHEST priority before care bout other things

thx

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Comparing GW2 mes to that of dom shutdown from GW? Now you’ve lost it for real.

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Posted by: Noince.7364

Noince.7364

Some beneficial mesmer bugs are:

1.) Phantasms casts are supposed to connect in order to spawn a phantasm, yet they ignore blocks of any kind

2.) Duelist’s Discipline trait turns every single Duelist’s Unload projectile into a 100% projectile finisher (instead of the regular 20% chance)

3.) Overwriting own clones counts as “killing them” for triggering traits

4.) Swap breaks stuns

5.) Illusion of Life ignores poison (only rezz utility to do so)

1, 3, 4: That’s the way these mechanics have worked since launch (or implementation in the case of phantasm LoS change). Therefore it is debatable whether these unlisted additional effects are working as intended or bugs. (We all know tooltips are not comprehensive.) If they have officially been deemed bugs, then go ahead and fix them.

These can be contrasted with a sudden undocumented mechanic change after a patch, whereby the general consensus is thats a bug. (And if it was intended but undocumented, then shame on the patch notes.)

Therefore, the lack of attention to them can perhaps be attributed to lesser degrees of confirmation and assurance to it being a bug or working as intended.

2 & 5: Yes, I agree these should be fixed as they are not within reasonable bounds of being justified as working as intended additional effects.

(edited by Noince.7364)