State of the warrior in pvp
stop attacking when it is immune…it is like people attacking a RI NPC in Eotm.
what about “immune” on the point? when you have to sit in melee with no counterplay
Berserk is 8 or 10 sec when traited with a 60 sec cd.Endure pain is a 4 sec duration with a 60 sec cd,it’s fairly easy to see berserk or ep up and holding off with blasting condi’s or putting on normal dmg untill the duration is over and then you have 50+ sec to go at it.Other then that they “can” have 3 sources of stabi when using Dolyak,balanced stance and traited for stabi,but that’s only a pain if your build is made for stunning or knocking down.
i play power engi. and stab+zerker = free decap or you die if you sit in melee with no counterplay
you cant cc, blind, chill etc
i play power engi. and stab+zerker = free decap or you die if you sit in melee with no counterplay
you cant cc, blind, chill etc
wrong, wrong and wrong, all the warrior s endure pain stance or trait line are immune to physical or ranged damage but not to conditions.
you dont understand that immunity to condis hurt power builds a lot. you cant immob or chill your target to land dmg.
you dont understand that immunity to condis hurt power builds a lot. you cant immob or chill your target to land dmg.
Oh you mean Berserker stance? yeah 8 secs or 10 if traited (25% duration of every stance)with a 60 CD. Also we have last stand (trait) and balanced stance (skill).
Plus Endure pain skill and trait, yeah stance warrior is a kitten to kill. =)
Its a op trait. At best it should be 50-75% cond time reduction, then I would be ok with the uptime. Immunities feel like the bandaid that was applied when warriors sucked and was never removed.
They dont even interrupt capture point turnover do they? sheesh.
Its been said in a 1000 posts, immunities make for lousy gameplay.
if he has berserker stance on and you hit him with an auto-attack that also adds a condition, it says immune, but that is to the condition, and he is still taking damage from the attack. Too many players see “immune” and think nothing happened – he was only immune to the condition aspect of your skill, which means he had berserker stance active, which has a recognizable icon on his buff bar, which means save your condis for a few seconds til it wears off, unless you’re not a condi class in which case completely ignore the “immune” warning altogether.
zerker was 4s – 6s traited at first. It was realy short against condis. Then they made it 8s – 10s traited…… should be 6s base and 8s with trait IMO + dont forget it also gives a full adrenaline bar
The condi duration issue seems logic, i just have no idea how they could implement it like rly the game doesnt take incoming condi duration into factor and it would slow stuff down with multiple sources. maybe just making it 80% reduction would be ok, its realy cheap to not be able to even interupt with 165% – 100% = 0% condi duration
You can counter Stance warrior.
While warrior is using Stance, try to stay in the point and stay as far as possible from it, taking the time to evade the right skill to counter it.
5/10 second it’s not the end of the world.
Then attack properly. Don’t waste your skill. It will be fine.
However it’s a kind of noob tactic to use all the stance in once.
So if they do this, after that, you have 50 second to spread off all your stuff, CC, condition, damage and whatever.
So it’s reasonable.
Just play a bit smart, and more important, improve yourself.
(edited by KraunK.2319)
the “immunities” on the warrior only have a very short duration and long cool down time, and is no where perfect.
it is very unlikely that the warrior is able to down you within 4 or 5 seconds.
berserker stance may be 8 or 10 seconds but the warrior still dies very quickly to direct damage.
balanced stance gives swiftness and stability, both can be removed easily.