Yesterday I made a post about what to do after winning the mid fight. Today, I decided to document 10 matches of mine to see how many matches we win/lose if mid is held for most of the game:
Here are my findings of the last 10 games:
Map Mid Held ratio Outcome Notes
Foe 10/90 Loss Got mid, didn’t defend
Foe 20/80 Win Lord killed – otherwise lost (didn’t defend mid)
Foe 100/0 Win Easy win
Foe 100/0 Win Easy win
Kyhlo 50/50 Loss More or less equal match (421/500)
Forest 100/0 Win Easy win
Temple 70/30 Loss Didn’t get tranq or stillness
Kyhlo 100/0 Win Easy win
Kyhlo 0/100 Loss Bad loss
Foe 30/70 Loss Somewhat bad loss
Disclaimer: I’m well aware that this is a small sample size, so take that as you will. Second, correlation doesn’t equal causation. Meaning that merely holding mid doesn’t necessarily mean a win (just going by the data), but could also mean that the same factors which caused us to win, also allowed us to hold mid.
Having said that, the relation between holding/defending mid and taking the game is pretty clear. Only 2 matches didn’t conform – Temple where the other team got tranq/stillness and Foefire where our team got lord at last minute.
So a request to those new to the game – if you get mid, stay to defend it. Don’t get greedy and try for far. Mid offers the most central position to quickly move from point to point as will as sometimes visual info (like in forest, you can see pretty much what’s happening where from mid).
If you lose mid, try and decap far as soon as you can and when the other team sends people to defend (hopefully most of their force), that’s when you try and retake mid.
At least that’s my analysis based on the data I’ve got so far.
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