Steady weapons?
Steady weapons were removed as part of the many PvP changes in the April 2014 feature pack.
Oh well, I suppose I’ll use the outdated values then and hope they aren’t too far off.
Removing steady weapons is a horrible idea though. We need some way to test things, so I’m really hoping they add something to replace them.
Removing steady weapons is a horrible idea though. We need some way to test things, so I’m really hoping they add something to replace them.
The more the player base tests the more we find their mistakes. Smart move from a company who usually adds more errors than updates in their patches. xD
^Being a necro player I see what you mean – some of those bugs have been around since the beta events :P
Perhaps a test golem that always takes damage as calculated from the average weapon strength? One of each armor rating (light, medium, heavy?)