Stealth Mechanic Nerf Backpeddling

Stealth Mechanic Nerf Backpeddling

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Posted by: Jzaku.9765

Jzaku.9765

In case you were wondering why they didn’t patch in the Revealed debuff being applied no matter how the thief exited stealth (promised in the sotg) and don’t browse the thief forums:

As we played with the stealth changed mentioned in the SotG, we recognized that in conjunction with the change to culling this was an unpredictable change to make. We also felt that it was too big of a hit to these stealth professions, so we ended up pulling that change in favor of just increasing revealed duration by 1 second.

So yeah they took a blatant bug/glitch/exploit (culling) into account while balancing things.

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Posted by: ahuba.6430

ahuba.6430

In case you were wondering why they didn’t patch in the Revealed debuff being applied no matter how the thief exited stealth (promised in the sotg) and don’t browse the thief forums:

As we played with the stealth changed mentioned in the SotG, we recognized that in conjunction with the change to culling this was an unpredictable change to make. We also felt that it was too big of a hit to these stealth professions, so we ended up pulling that change in favor of just increasing revealed duration by 1 second.

So yeah they took a blatant bug/glitch/exploit (culling) into account while balancing things.

wrong, they took a bugfix int account while balancing things. that change to revealed would just make thieves complete trash.

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Posted by: Jzaku.9765

Jzaku.9765

wrong, they took a bugfix int account while balancing things. that change to revealed would just make thieves complete trash.

Culling is not an intended part of the Stealth Mechanic. At all. This is obvious from s/tpvp where culling is at a minimum.
However the post by jon peters states that they considered fixing the exploit caused by culling to be equivalent to a Nerf. When it shouldn’t even be considered at all.

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Posted by: ensoriki.5789

ensoriki.5789

What they originally proposed sounded “healthy” for the game.
This change is meh. I can see the reason of increasing the reveal effect. Though I don’t think it was necessary and the wrong direction entirely. If you can still stealth chain, then you let the thief remain with exploitative strategies.

The great forum duppy.

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Posted by: Kwll.1468

Kwll.1468

This doesn’t sound good at all…..

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Posted by: Jzaku.9765

Jzaku.9765

I’m surprised people aren’t as mad about this as I am. It’s a giant leap backwards from what they promised us in the SotG.

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Posted by: hharry.1967

hharry.1967

Maybe that change was too much, but what they REALLY need to change is stealth stacking. Thieves can be 100% stealthed, which was obviously unintended considering each stealth lasts so few. Just give perma stealth to thieves already then and make it like WoW stealth instead if you gonna let things as they are now.

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Posted by: gwawer.9805

gwawer.9805

Wait I thought the change was only held back in world versus world because they fixed culling the world versus world and were afraid that fixed culling as well as the stealth nerf would be too much. So the change to stealth four seconds DEbuff is not active in S PVP either?

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Posted by: Adaneshade.2409

Adaneshade.2409

wrong, they took a bugfix int account while balancing things. that change to revealed would just make thieves complete trash.

Culling is not an intended part of the Stealth Mechanic. At all. This is obvious from s/tpvp where culling is at a minimum.
However the post by jon peters states that they considered fixing the exploit caused by culling to be equivalent to a Nerf. When it shouldn’t even be considered at all.

So, you’re denying that it contributed to the “OP” nature of thieves? Nothing in a game this complex can be considered in a vacuum.

~Shadowkat

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Posted by: violentlycar.5267

violentlycar.5267

The backpedal looks particularly bad next to the quickness change. That change, like the proposed revealed change, is good for the long-term health, but has major short-term balance implications, yet they went through with it nonetheless.

Maguuma – plays Asuras with various permutations of the name “Viocar”

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Posted by: Dual.8953

Dual.8953

Rather then doing the nerf that would punish thieves who stack stealth and hide, they went with the nerf that punishes thieves who stay and actually fight. This change didn’t change things much for PvP thieves but really stung on the PvE end. The nerf that affected PvP thieves was the quickness nerf, but that effected much more then them.

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